I'm still having a hard time w/ level 10. Will mix up strategies and characters when I try again later.
There's one amusing thing I discovered. I shot Gunner Lord of Light with Sentinel Allied Soldier while his Invincibility was up, and though I did no damage, he did get debuffed! This allowed my team to get in a few extra hits.
Of course, there's a chance the debuff doesn't trigger, but so far it's only occurred once that I was not able to drop his Invincibility for the two turns it was up.
I bet this also works against the Warrior and Assassin Soulless Demons, and with every other character with the 'Remove Beneficial Effects' skill
Just noticed that Matt posted a hint?
Speed Of Light Eddie (compile) skill is good against Gunner Lord of Light.
Anyway, assassin should be up tomorrow..multi hit and force shield!
So disappointed. I saw Gonzo had his 5* axis bomber boy (assassin) up and I felt that would help me finally beat level 10.
I pressed start and the game crashed! So no shot w/ that character for today. Sorry, Gonzo!
Last edited by BillLion; 08-21-2016 at 12:23 PM.
FYI against the yellow boss, speed of light Eddie is a hard counter. Two of his abilities steal power and fury.
Wicker man Eddie also can steal fury.
Here's my team for consistency in beating level X.
It takes a little finesse as the Allied Soldier randomly buffs and I will intentionally let him die at the boss wave. Then it is simple to not use any buffs and out last the Lord till 20%. Fury attack and burn it down. If you're not buffed he can't heal.
Speed of Light Eddie was my guy until I got my Soldier Eddie, so I'm happy to go back to him for this dungeon. Mine's only 3* so I'm hoping I can get the materials needed to level him up during the blue dungeon so that I can use him in this dungeon next week. That's one of the things I like about the way they set these up to rotate.
Seeing some of these posts about needing a bunch of 5* chars to beat the dungeon is disheartening. If I had 5* chars I wouldn't need to play these dungeons! That said, as long as levels 7-8 can give good enough drops to level chars to 5* then it's okay if levels 9-10 provide a good challenge to use the 5* chars on. I'm hoping it's balanced that well, given we strategically employ the appropriate chars.