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  1. #101
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    They don't continually stack as much as they used to from one set ...... but they can and do still stack from multiple sets. So 3 sets means 6 yellow buffs each turn... and 6 grey buffs for enemies. That's the issue. Limit everything to 2 maybe 3 buffs of each kind.. problem solved and eliminate the benefit some got from the broken vortex fills.

    I have 2 sets... I use 1 on attack, but you can bet I'll use both on defense until this is fixed.

    As Stormeye points out.. I can't see how these are at all helpful for new players. Heck it was a month before I could do one vortex fill when I started playing. So teams with 2, 3, 4 sets of these have an unfair advantage because of how broken they are.. apparently NF never dreamed of a situation where any one player had more than one set... idiots.

  2. #102
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    Quote Originally Posted by GrimDusk View Post
    Okay but honestly as someone who didn't have them, how the hell were we supposed to counter them? You guys are all pissy they got nerfed, yet normal players couldn't even counter them in their original state. There was no way to stop people who had them if you're a player with less money.
    Not true as I said before that they are overpowered and I don't mind the nerf. I get pissy how things are constantly handled by Naughty Fraud. They f*ck things up (every single update) and never ever take responsibility like compensating accordingly or the like.

    I'm not angry that the talismans get adjusted - but I would like to have an option where I can get my stuff back I put into them - yes I should have known better but it's still not my fault either that they never ever test things before it gets released.

    Truth is that they are almost useless now - I'm not even sure if they work as intended or work at all or how they should work. Because they behave very odd I have to say. But it wouldn't surprise me if Not (giving a) F*ck have messed up the update again. These talismans seem to be a lot buggier now but I can't get a grip on how yet ... I think it has to do that certain buffs or debuffs are not showing on the player.

    if I would have bought those talismans with real money (over 40 €!) I certainly would want my money back. Selling / adverstising something and take half the features away after one week is clear fraud to me. Imagine this with any product you but. You pay and via an update your product is down to 50% of the features - what would you do? I'd bring it back and if they won't refund me I'd consult a lawyer for sure. Yes - fraud makes me pissy I have to admit. And lack of responsibility as well ...
    Last edited by hold; 06-23-2018 at 07:24 AM.

  3. #103
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    Hold.. realize the Prisoner disables passives invisibly since it last got an update.... so.. passives can be disabled and there's no actual buff anywhere if The Prisoner is on the other team.

  4. #104
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    Quote Originally Posted by Yup View Post
    Hold.. realize the Prisoner disables passives invisibly since it last got an update.... so.. passives can be disabled and there's no actual buff anywhere if The Prisoner is on the other team.
    That was my guess - thanks ... I can't proof anything because who knows anymore what's a bug and what's intended but sometimes I have the feeling that the Prisoner also disables talismans ... maybe it's just me in all this chaos ...

    But cleaning up the mess is far less important than "focussing on new players" in dishing out more and more stuff with more and more bugs.

  5. #105
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    I've lost count of how many Eddies I've killed in spite of a blocker on the other team... and no passive disable buff anywhere I just learn to use the bugs to my advantage whenever possible. That's really the only way this bug-fest is still entertaining.

  6. #106
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    So True Yup and I had it happen earlier to me on defense. Match started Iron Eddie, beast, prisoner , gunner lillith vs my Magus Lillith, PoM, Gunner Lillith, Sentinel lillith. Lost the toss and Iron Eddie goes first hitting and killing my Gunner Lillith for 47k..while my Magus Lillith just stood there untouched.

  7. #107
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    Quote Originally Posted by Stormseye View Post
    So True Yup and I had it happen earlier to me on defense. Match started Iron Eddie, beast, prisoner , gunner lillith vs my Magus Lillith, PoM, Gunner Lillith, Sentinel lillith. Lost the toss and Iron Eddie goes first hitting and killing my Gunner Lillith for 47k..while my Magus Lillith just stood there untouched.
    Now that, i think, is not a bug.
    It’s kind of a “overkill” where the whole HP gets taken by 1 hit. the guard passive seems to apply only if HP gets to 25% (or whatever amount).

    but yeah....who knows what works as intended anymore?! [i can’t stop laughing that they “nerfed” the sets flawed design idea and still missed the REAL bug this set provides. but i’m done with providing beta test info for free and enjoy exploiting it instead...really good job No Future! LOL!]

  8. #108
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    Quote Originally Posted by Mizrael View Post
    i’m done with providing beta test info for free
    Right.. now they want you to fill in their wiki for free HA!!!!!

    For the record I think the Prisoner is acting as he's supposed to disabling passives on one member of the opposition each turn..... what's broken is the actual passive disabled buff displaying.

    ...but no clue why Primordial Talismans seem to grant Immortality at start even with no immortality buff present.
    Last edited by Yup; 06-23-2018 at 09:40 AM.

  9. #109
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    I've written and deleted and rewritten a response to the talisman debacle. I just don't know what to say. There is a giant virtual rug somewhere this whole thing is going to be swept under and forgotten so what is the point. Maybe it will get a footnote in the wiki.
    I'm just going to issue a support ticket and see where that goes. Even for a game this is disappointing.
    I do wish they would make a post on what the new intended effect of the talisman set is supposed to really be. Should the remaining options stack, not stack, is it still being tested and tweaked so they don't know yet what the final outcome for this set will be? Will future new yellow and silver buffs be added as options for the set to pull from or will it always be only the options available right now?

  10. #110
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    There were ways to counter them. At least to a mangable extent. It just took a lil time to figure out.

    I spent a ton of resources on getting a few sets and maxing them out. I didn’t benefit from the apparent bug of them dropping in masses either.

    Destiny talisman are even worse, but of course those are pay to win so...?

    And btw the Arena is broken again this morning with empty list.

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