My input 🙂
A question first :
Rank F = 2 battles
Rank E = 3 battles
Rank D = 3 battles
Rank C = 4 battles
Rank B = 5 battles
Rank A = 6 battles
Rank AA = 6 battles
Rank AAA = 5 battle
Rank S = 8 battles
Rank SS = 10 battles
Rank SSS = 10 battles
-wait, does that mean we need 62 different Eddies and 186 unique, lvl 100 & fully sharded characters...?! Because then I need to start using gold on inventory space rather than those legendary souls 😳 Not to mention needing another 5-10 years to fully shard them all 😦

“Stomseye” nailed it:
“Allow full disclosure of opponent teams and their talismans on every floor so that we can plan our teams accordingly. This will not be too unfair as we still need to have a deep roster and the talismans to back it up.
Provide an easier way to swap talismans on characters.”

Also, it would be very nice to be able to see which of my characters has which talisman sets on. As it is, I have 3 rescuers with a different set on all 3, and no way of knowing which one has the energy set versus the eternal set (or whatever the green set is called from the Horus event). Actually this would be tremendously helpful across all the worlds and Arena too 😁

Difficulty is too high for me, I just had my fully sharded lvl 100 team with maxed talismans almost get their behinds kicked on the E (yes, “E”!!) grade 😵 So much for that fun LOL. 😆 Not playing this more than grade F in the future, just to get a rank and the lowest prize.
The coin toss should not be there; what’s wrong with letting us start every time, and with a decent amount of energy, like in PvE? It’s not like you aren’t providing enough obstacles as is already, with the insane SoW prizes, class and dupe restrictions and INSANE amounts of weird talismans I’ve never heard of or seen before on “easy” teams.

I hope I got it wrong, but why do we need to fight for rank? Can’t we just win the thing and get first prize, without risking someone else grapping it/kicking us down the ladder.?
Then again, I dislike the Arena as much for the same reasons(apart from SoW cost), so maybe I’m just a bit put out by the similarities.

The prize on the battles should just be lowered to 1 per battle, like in Arena.
Defeat should not use up your characters, that’s just adding salt to the wound 🤕

Otherwise it looked promising, but I have a feeling that I’m stuck with the darn Arena for a long, long while.

Hersker-3859