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  1. #51
    Senior Member Fudjo's Avatar
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    Quote Originally Posted by ShadowedLies View Post
    Ughhh more talismans i have to upgrade! Sounds like my 2x iron 2x strength and 2x health isnt optimal!
    Not optimal, but still useful and you'll definitely want those talismans anyway for other characters.

  2. #52
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    Quote Originally Posted by Fudjo View Post
    Not optimal, but still useful and you'll definitely want those talismans anyway for other characters.
    My question though is does the stone augment actually work because it didnt seem to increase my stats the way it said it should, or is that increase not reflected on the stat page?

  3. #53
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    Quote Originally Posted by ShadowedLies View Post
    My question though is does the stone augment actually work because it didnt seem to increase my stats the way it said it should, or is that increase not reflected on the stat page?
    Just tested this with Pharaoh Eddie, whose basic attack scales with DEF (& max HP). On Game of Death (Madness), and making sure there were no buffs/debuffs on anyone):

    with 2 stone overwhelming (displayed DEF boost = 684; displayed HP boost = 13622)
    sentinel soulless demon - 3631 perfect
    gunner CotD - 3631 perfect
    warrior CotD - 2904 perfect

    with 1 stone & 1 health overwhelming (displayed DEF boost = 684; displayed HP boost = 13622)
    sentinel soulless demon - 3552 perfect
    gunner CotD - 3552 perfect
    warrior CotD - 2841 perfect

    So it appears that the DEF boost of 1% of HP for Stone is working, but not displayed.


    Now, just a little bit off topic, but just to post while I'm doing the test for Pharaoh Eddie, I did the same test with 2 health overwhelming (since that same attack should also scale with HP), but despite the HP boost going up to 15312 & DEF staying constant, there was no change in damage from the 1 Stone/1 Health.
    Arcturus-1987

  4. #54
    Senior Member Fudjo's Avatar
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    July 2017 Tuning:

    http://forum.ironmaidenlegacy.com/showthread.php?6365

    Purging Shriek:
    Increased base trigger chance of Beneficial Effect Removal to 60%.
    Increased DEF damage scaling.
    Increased Power Cost from 5 to 6.

    Preying Claw:
    Increased DEF damage scaling.

    Spread Terror:
    Increased base trigger chance of Extra Turn from 25% to 50%.

    Dessicate:
    Increased DEF damage scaling.

    Steal Breath:
    Increased DEF damage scaling.
    Satan81-5023

  5. #55
    Senior Member Stormseye's Avatar
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    Always looking for interesting builds, started looking at this guy after the update. So many great debuffs that can play havoc on the current meta. Maybe with a set of Explosive Talismans and some energy. I just don't think he has a good damage output since it's boosted by DEF. Have seen a couple of people run him at lower levels so may play around with some stuff for next week. Someone to remove immunity as a setup, maybe Assassin Lillith and a blocker plus a damage dealer.
    ...When all you see can only bring you sadness...

    ...no Brave New World...no Brave New World...

    The LAST player in the top end to get Primordials (TM)

    Proud member of JomsVikings' Arena Research Lab (JARL)

    stormseye-8121

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