Kaz is spearheading the design for that, and while I don't have a timeline, that is being worked on. Trooper points (and an equivalent currency from participating in PVP) will help to get different feature-exclusive Eddies and other characters.
Not sure what's up with that (unless it's critical strike chance is now actually a chance with a recent update), but I'll pass that along to get investigated.
I'll double check with Kaz, as I'm not sure what the intent is there. I know there's quite a few characters that should be doing multiple hits which aren't clearly specified (or do differing amounts than what they were designed for), but I don't know what category The Wicker Man falls under for that.
Troll is still bugged 1 week after the update. I can't autofarm Game of Death with him because it's simply wasting Sand of Time in infinite "Miss" loop.
When is this gonna be fixed?
... same to me. Since the update the Alliance General further steal the energy, but the stolen energy isn't subtracted from the enemy! In the Dungeons, especially Assassin LOL X, the boss-fight can get close because of the non reduced energy and its hard hit.
Is this a bug or a feature? If it's a bug, will this be adjusted in one of the next updates?
Oh, yeah, we're just talking about the Warrior-class Imp there. It looks like internally it had a different name when it was created, and at some point it was simplified down and we missed noting that when calling out the tuning adjustment.
It's already fixed on Android if you grab the new update on Google Play. We submitted the update to iOS last week and still haven't been approved as far as I know, so there's nothing further we can do other than wait for it to get through their approval process. Everything's starting to slow down for the holiday season, I suppose.
This has actually been a bug for a while if I'm not mistaken (same thing as the Energy Talismans). The intent is to fix it to do what it claims do to, but I don't know the timeline for that fix. The plan is to crush as many combat-related bugs as we can as we approach the release of PVP, though.
Hey Sparton, do you have an ETA on when the rest of the Brave New World release might be released? Thanks.
Last edited by BillLion; 11-28-2016 at 07:08 PM. Reason: clarity