A couple of bugs
Wickerman ignite 3 turns instead of 2
Blind talismans ( if proc) blind for 2 turns instead of 1
A couple of bugs
Wickerman ignite 3 turns instead of 2
Blind talismans ( if proc) blind for 2 turns instead of 1
Now that he actually does decent damage, I may consider spending shards on him. Had Rainmaker for months (I was really pleased when I did get him which was before the Special fix, back when he was ultra rare - imagine the disappointment lol) but he's mostly been used for spare talisman storage until now.
Ian-5547
I used to play all my troopers every day
All grind and no respite makes me sad
One day, I may return
First, thanks for addressing the quality of life UI issues; you nailed almost every suggestion I had.
There is a bug now with logging out of the game not clearing all your map data, specifically what quests/skulls you've cleared and Special Locations.
EDIT: I'll post the details to the Bugs forum.
Last edited by Sinister Stairs; 02-03-2017 at 02:50 PM.
Sinister-2035
The sands of time, for me, are running low.
New feature swap talismans doesn't work when inventory full
It changes but when you exit and return its back to how it was originally
I definitely think every 5* Eddie should be special. But to go from lame to ridiculously overpowered is a little much. And it wasn't just his basic attack, though I used that one the most.
How is this different than the defense I stopped running? If that defense went first it would win. 98% of the time. Assuming no Prisoner.
With Rainmaker same thing. Combine him with an AoF and three of the opposing team could be gone before they get to make a move.
The extra turn would let Rainmaker get two kills easily, and stacked with a bunch of other good single target hitters or an assassin GS a third opponent would go, or at least be almost gone.
How about a Troll and an AoF? That's even better.
It would me more fun to flip a coin and just record whether you're heads or tails.
It's why I removed my defense. It's why Rainmaker will likely be adjusted. I really can't believe they intended this.
Nicko-0517
I would wait until the "accumulate bug" is fixed and check again after that. It's not only CR. I just watched an Eddie that collected "Attack up" buffs and by the time I met the boss he had +350%. Do I need to mention that it was a one hit win? The bug only seems to affect Eddies as the other toons started with 0 every round. Bad thing is that it can go the other way as well and Eddie collects debuffs until he misses the enemy.
Like I said before - other Eddies are bugged with accumulate as well over the different rounds. In PvP Rainmaker or other Eddies can't accumulate. So it would be nice if someone with a Rainmaker and access to PvP could try if he hits that hard in PvP as well.
Sometimes it feels that the whole game gets more bugs with every update and not less.
Last edited by ToTameAGame; 02-03-2017 at 03:10 PM.
The accumulation thing on my Samurai Eddie when he is alongside my Nomad is a sight to behold! In GoD Madness on the final round I think I got over 33k attack against each the four CotD bad guys - I think I was up at 150% ATTACK when I used his Fury skill! So like a total of 132k plus dealt out by him in one Fury move! Blimey that will need fixed I think!
"We oil the jaws of the war machine and feed it with our babies" - Two Minutes to Midnight - Powerslave
scott-5496
please no more tuning changes .. anything you do breaks everything else.
Also, did everyone forget about night city and brave new world ???? (any new content ?) there have literally been nothing new since LOL dungeons. that was in August. that s like over 8 months.
i dont even play LOL anymore .. completely useless. i have no characters i wanna move to 5 stars .. cause i never get anything other than dogs or oxcultists or allied soldiers.
and that too was done by the previous devs. so the new devs have done nothing yet - except make promises and break stuff.
such a waste
PS - not counting PVP cause only select people have access to it
RNG : "Its a TRAP"
- Admiral Ackbar