Anyone else noticed that since the update the AoF passive fail to give the extra turn very often? It's just me? I've already checked for the already known things: the target killed was the one selected and there was no "beneficial effect block" or similar on any trooper...It seems to be random and only in pvp...It's just me?
"You just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
Blackbolt-3189
Sidney-1805
Daily Player
This game is going to get me fired one day...
"You just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
Blackbolt-3189
Thank you, good to hear! I can say with certainty that it was not because of the cleanse. The bleed was applied in the turn and visible as a debuff for the whole enemy turn, it just didn't do anything. If it was a one-time think I wouldn't be so sure, but it is easy to reproduce.
As far as I can see it works for all heals inbetween turns, but not for those at the start or the end of the enemy's turn. But that's just my understanding of it.
Max-1851
Hey Sparton... I keep forgetting to post this issue I encountered with the auto switching Eddies... Don't know if anyone else has seen this..
As you can see, No Eddie... So I was monitoring the autoplay in GoD, when I noticed a troopers' Holy Smoke was about to die and decided to step in and switch back to Soldier Ed... problem was, no Soldier Ed available! So got ready to take a loss and tapped Holy Smoke icon and boom... gone.. as was the option to pick any Eddie...luckily my other chars are pimps and did not spare the rod on those brats lol... first time I've ever beat a level without Eddie and my trooper still received badges so no harm, no foul but yeah... bugged out! Good idea to remove this feature until issues are resolved!
If you're gonna die, die with your boots on
mjmxiii-1619
Sparton, I don't know if someone pointed that out or mentioned about it (too many posts to read) - after time change to DST the game resets 1 hour later than before (troopers and secret locations). Looks like you didn't change the time on the server. Before, the game restarted at midnight UK time, now reset is at 1 am. It is quite annoying because before I could easily use 20 or more troopers before bed time and on the morning I had almost all 80 SoT refreshed and ready to use. Is there any way that you can explain that and fix it during the next update?
Daily player ...
Current champion - Iron Maiden Eddie
I'm also encountering the Eddie-not-using-his-fury-right-away bug as well. It makes PVP slightly easier for now since the opposing Eddie often will wait a full turn after having maxed fury before he finally decides to use it, but it slows things down when auto-farming with my Cyborg. Oftentimes, my Cyborg will decide that his basic, which does the equivalent damage of smacking the enemy with a rubber chicken, is a better choice than using his fury, which brings about armageddon to the enemy. For shame, AI, for shame.
Tritium-3455
Current Champion: Lvl 100 maxed Cyborg Eddie
Yeah, I think our CS team has gotten a few reports of that, and it indeed is a result of the Eddie swapping stuff.
The reset technically occurs at midnight UTC (aka "Coordinated Universal Time"). Like many things that operate globally, UTC doesn't observe daylight savings, and thus many things (like our reset time) "move" despite daylight savings starting or ending.
We don't currently have plans of changing when our reset time is.