
Originally Posted by
OpticSugar
yeah, I appreciate the devs' efforts to make the drops more predictable (by putting two different colors available at each world)... but I get the sense that it wasn't really that well thought out. The problem I find with this is that the worlds get progressively harder (ie: KoS is harder than AK, and B is harder than KoS)... and so it seems that the hardest level in KoS (which is Powerslave) isn't as hard as the hardest level in Underworld (which is Number of the Beast or Game of Death) and on that token, wouldn't drop as much good stuff (and by good stuff, I mean 3* evo runes/shards).
At end game, we're going to want to farm the hardest level we can (Game of Death)... and that will get us the best droprate of 3* evo runes/shards... but it will not get us red/green/blue runes. I see this as a bit of a problem.
What I would like to see is, when you're at end game... all the worlds become balanced in terms of difficulty so that Powerslave madness in KoS is just as difficult as Game of Death madness in U. That way they both give you the same chances of dropping 3* evo runes/shards, and your choice of which world to farm is based on what color runes/shards you need. This will also reduce the monotony of always farming the same damn level in Underworld over and over and over again. You will then have four different worlds that (at each worlds respective level) have the same difficulty levels and give you the same drop chances, and the only differences are what colors they give you. It would be a bit like the Time Rift dungeons... only with the Cosmos worlds and you don't need to wait for the right day to get the color you want.
Now this would require that the difficulty of each world to increase as you level up in the game (so that Ailing Kingdom is beatable for someone just starting the game, but then is still relevant and as challenging as all the higher levels when you're at end game). This could either be done as you gain XP... or it could happen when you unlock each of the secret levels (so that once you have eventually unlocked all of the secret levels... then all of the worlds will have an equal gradient of difficulty going from the first level to the last level of each world).
I feel that in the back of my head, I've always wanted this. I think of it every day when I defeat the secret levels... I'm always like "why isn't the secret level in Ailing Kingdom madness just as hard as the one in Underworld Madness". Ailing Kingdom is boring for the end game player because it's so easy and we only do it for the gold and drop bonus, but it's fun to spend some time in Ailing Kingdom (and all of the other worlds) because the art is cool, and they all have different enemies. The variation is great. This would give us reason to spend an equal amount of time in all of the worlds.
Sorry for the novel... but what do you guys think of all this?