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HomemLivre
04-25-2017, 03:29 AM
Homen, maybe its different for you attacking compared to your (and all peoples) defense.....here he strips usually all... and uses take either first to act out of all the team, or worst case second.

Also I know of absurd % rates that appeared with the VE trend, no coincidence imo.

I need to say thats not what I usually face with other VE teams. The VEs of the defense team, at least when Im attacking, almost of the time act like a dumb attacking in third of fourth. Maybe you guys are out of luck in defense like Im out of luck in attack.
Its normal to see more Visions in the teams, couse the chars to combo with him are easier to have and most have it. Some changed his Mummy to Visions, some changed his Mummy for GRE. Some dont even care about his defense teams.
I see lots more GRE then Visions in my attack list, so I still dont getting the point you guys are talking about.

Jofer16
04-25-2017, 03:36 AM
I need to say thats not what I usually face with other VE teams. The VEs of the defense team, at least when Im attacking, almost of the time act like a dumb attacking in third of fourth. Maybe you guys are out of luck in defense like Im out of luck in attack.
Its normal to see more Visions in the teams, couse the chars to combo with him are easier to have and most have it. Some changed his Mummy to Visions, some changed his Mummy for GRE. Some dont even care about his defense teams.
I see lots more GRE then Visions in my attack list, so I still dont getting the point you guys are talking about.

Defending his homie to the death! It's funny seeing people's vested interests. But yeah I agree, remove his ability to take away immunity and he's garbage. Hits like a wet noodle, contrary to others if this was removed he'd go back to the bench, his only real strength that gives an advantage.

HomemLivre
04-25-2017, 03:45 AM
Defending his homie to the death! It's funny seeing people's vested interests. But yeah I agree, remove his ability to take away immunity and he's garbage. Hits like a wet noodle, contrary to others if this was removed he'd go back to the bench, his only real strength that gives an advantage.

Hahahah, Im not defending a homie, Im just saying what I checked. Visions paired with prisoner usually act even more dumb attacking last almost all of the time.
And I agree, change this and the mummies will get back to the PvP. The only thing that he does is support a team and his support is dependent on RNG and thats the point that I dont understand the need of change him.

Ubajoa
04-25-2017, 04:01 AM
I don't understand why most people whine about every change. Instead of whining, look out in your team how to beat it. Every defense can be defeated with very simple teams, that includes all combos in the past like blue bat taunt fest. The only defense team that were 100% invincible: Nicko's beta yellow team and only if he went first and your team with no prisoner. All you have to do is think, learn and play well.

I don't think that Visions is that OP he take away buffs and that's all, not that hard to beat. And even if he gets nerfed some other toon will appear, most people will cry and some others will discover how to beat him. Quit crying and join the creative group.

HomemLivre
04-25-2017, 04:10 AM
I don't understand why most people whine about every change. Instead of whining, look out in your team how to beat it. Every defense can be defeated with very simple teams, that includes all combos in the past like blue bat taunt fest. The only defense team that were 100% invincible: Nicko's beta yellow team and only if he went first and your team with no prisoner. All you have to do is think, learn and play well.

I don't think that Visions is that OP he take away buffs and that's all, not that hard to beat. And even if he gets nerfed some other toon will appear, most people will cry and some others will discover how to beat him. Quit crying and join the creative group.

Yep, thats it. I dont have trouble to face any team, some teams a little, but its all about the chars you bring to battle. And that Nicko's gunner team was a hell on the PvP and its in the past hahaha.
Im always trying some new chars to combo and counter others, and imho this is one of the most fun part of this game.

Edit: The only hard team to face today is the team that brings a crash in the end game.

Edit 2: and talking about crash, sorry for my troopers that lost their points due to 4 crashes in auto-farm today.

Kamuz24z
04-25-2017, 04:40 AM
Ohh shit I'm going to regret spending all those skill shards on Visions Eddie if the complaints continue he's not OP my defense hold 13% so really is not that amazing i prefer Viking Eddie

Silentknight
04-25-2017, 04:52 AM
I need to say that Im started to use another Eddies in attack, couse everytime I used VE and tried to take I removed buffs from 1 or 0... yeah, thats completly about RNG, some of you guys likes to say that he removes all of the buffs from other team and thats a joke. With that your proposing he going to be useless, he has NO damage and that the only thing he does and too dependent on RNG.
Dont know why all this complain about something that almost everyone can counter... He does not alone, the problem here is when you have some key toons by his side and RNG with you.

Jofer's Vision just stripped my entire team of all buffs going 1st. The A.I. always procs more! Starting to think talisman effect bug is actually Vision' s take skill but is being displayed b4 he attacks.

Ezz
04-25-2017, 05:36 AM
Can confirm, 7 minutes ago hold against EZZ. Sorry bud, wish I could give you your points back. The magically disappearing ability icons has hit me a bunch too, frustrating as hell.

No worries Jofer, not trying to indict anyone. Thanks for confirming the hold though. Guess it's safe to say as frustrating as it is we are all probably benefitting from the bugs as much as we might be losing from them.

Also - I decided not to give up just yet and I went ahead and deleted the app on my phone and did a re-install. It had been a while and a few updates since I last did that. I played 10-15 games since and overall it has run much smoother and no missing icons/buttons or "AM" type errors. did see a few oddities of passives working funky against my prisoner team but a reinstall won't help those issues.

Jofer16
04-25-2017, 06:11 AM
No worries Jofer, not trying to indict anyone. Thanks for confirming the hold though. Guess it's safe to say as frustrating as it is we are all probably benefitting from the bugs as much as we might be losing from them.

Also - I decided not to give up just yet and I went ahead and deleted the app on my phone and did a re-install. It had been a while and a few updates since I last did that. I played 10-15 games since and overall it has run much smoother and no missing icons/buttons or "AM" type errors. did see a few oddities of passives working funky against my prisoner team but a reinstall won't help those issues.

All good bud. I'm loving this new system. Was rank 5, moved to 3 doing nothing but watching the people move above me get smacked down by the new ratio hammer. Did a free refresh, stomped Shaolin again, and the Don. Rank 2, this no refill stuff is fun haha

Enti
04-25-2017, 08:24 AM
Counters don't make toons worthless overall. AoF is countered big time by GRE, yet you don't see people not using him because of that one counter.

However, he could be tweaked so that his take can't remove beneficial effects from toons who have immunity on the FIRST turn of battle. Then, afterwards, he could remove immunity. Let's face it, any toon that can AOE wipe out beneficial effects on the first turn is broken. Toons like MCR can only remove beneficials from ONE toon on the first turn, not the whole team (not to mention she's currently bugged and can't steal when a toon has immunity). VE renders first-turn defensive talismans useless, and that's not a feat any toon should be capable of doing.

This approach would be doing exactly the same thing what happened to the prisoner, and in the same way - immunity. Results in VE going on the shelf right next to prisoner.

Then would come "oh why death dog rips off all buffs, let's counter that with immunity too".

No offense, but this is not a good idea. All of us faces the same, we all get deprived of buffs at the start of the battle then get rekt.
This is the essence of PvP, as Sparton said several weeks ago - bear in mind that when one wins, another has to lose.

Just accept as is - I think strike talisman is of a bigger concern now. I do have a set, but it is way too powerful

Liebhild
04-25-2017, 08:56 AM
And it is better if the devs don't touch a toon, look at the prisoner, because of the bugs he is now more powerful, with blocking almost everything, not just the passives.

And my opinion to the buggy strike talismans: Delete them and refund and forget them.

Kutte
04-25-2017, 09:00 AM
Please, don't call this PvP. It isn't and never will be.

I don't think it's even possible to balance PvAI with these mechanics.
It is excatly the same as before and you'll encounter the same team again and again ad nauseam.
It's still boring as hell, nothing changed at all

I love playing against those teams with some out of the box thinking. They are fun and fair if you don't bring the usual cheaters. But sadly they are very, very rare.

Those strike talismans are also a very bad idea. If they change (kill) visions, they will be the next game changer and you'll face them again on the ever same team.

surfingwithdje
04-25-2017, 10:39 AM
There is something i don't understand...you adjust characters skills and passives like for angel of pain because his passive was too powerfull (remove the talismants effects in the first round...) and you introduce a new character who can do worst (vision eddie) and the best is that he hasn't no counter...
Result: he is in every team, i must be the only guy who have one and don't use it in my defense team lol
Not sure that this new update allow a better variety of characters in pvp...

Enti
04-25-2017, 11:18 AM
There is something i don't understand...you adjust characters skills and passives like for angel of pain because his passive was too powerfull (remove the talismants effects in the first round...) and you introduce a new character who can do worst (vision eddie) and the best is that he hasn't no counter...
Result: he is in every team, i must be the only guy who have one and don't use it in my defense team lol
Not sure that this new update allow a better variety of characters in pvp...

When VE was pumped, I had to make the decision to either shard VE or GRE... after some thinking, I concluded that for myself, GRE would not have that much of an advantage over VE even with those extra 9 skill shards.

People understandably try to use a team that has the best chance to hold.

Don't misunderstand me, I'm really happy to see (hear) you being one of those exceptions not to use VE - game diversity :)

Nicko
04-25-2017, 11:43 AM
Not sure that this new update allow a better variety of characters in pvp...

Im VERY sure...

It doesn't :)

But I'll return to that rhetorical question - what is considered a "good" win and hold percentage? What is "great"?

If we're winning over 90% against VE does he need an adjustment?

Like the Gimp - it's less about VE and more about who he's paired with.

But still - because buffs are such a huge part of this game - an AoE removal is huge - and unless he's adjusted, we'll be seeing him over and over and over - diversity be damned

So the question is less - in my opinion - about him being "overpowered" - most good players beat him all the time - and more about whether the developers truly want diversity in Eddie selection

Ian
04-25-2017, 11:46 AM
And my opinion to the buggy strike talismans: Delete them and refund and forget them.

I have a set, and if they are going to be deleted, I'd like my iron coins back, plus the upgrade runes, plus the evo runes, plus the gold. Not all of us have bottomless pits of resources - I remember when stockpiling too many runes etc would slow the game down or cause the loading bug, so I am still trying to re-stock whilst engaged in the "arms-race" that is the Arena and monthly "re-balancing"

DaveMurray
04-25-2017, 12:01 PM
I have a set, and if they are going to be deleted, I'd like my iron coins back, plus the upgrade runes, plus the evo runes, plus the gold. Not all of us have bottomless pits of resources - I remember when stockpiling too many runes etc would slow the game down or cause the loading bug, so I am still trying to re-stock whilst engaged in the "arms-race" that is the Arena and monthly "re-balancing"

Completely agree, if they remove them i want everything back and not just the iron coins.
I am sick of being a beta tester rewarded with an "event" once in a while that gives me nothing.
Bugs like that would mean tons of free stuff in other games as a compensation.

Enti
04-25-2017, 12:06 PM
I wonder what the actual reasons are for these "events". No Christmas or Easter giveaway, the only real event we had was the Halloween one with an extra area and special rewards. Players eould at least feel somewhat better after receiving some free stuff, no matter how small or insignificant these giveaways would be (of course nothing easily farmable stuff). Everything is RNG + sales based :(

Kutte
04-25-2017, 12:22 PM
If we're winning over 90% against VE does he need an adjustment? 95%
No, he alone doesn't need an adjustment (don't use him). Mummy or Prisoner didn't need too.
The only reason loosing against VE teams are the tons of bugs or very, very bad luck. Just bugged out and "lost" against Jofer.

R1ck
04-25-2017, 01:22 PM
VE Take is too much because is removing beneficial effects from various toons, it may be from 1 to all toons. So why to have toons with special abilities ( passive) like red troll or HH to protect my team if VE will remove everything from them, even talismans buffs. Usually is from 2 toons but happens that is from 3 or 4 toons. I think it should be reduced to 25% of chance, so the maximum of toons he will remove beneficial effects will be 2. And off course make him hit harder to compensate.
Another option is that he doesn't remove talismans buffs, because there is no sense on having them when facing a VE team.

slauki
04-25-2017, 01:34 PM
after using visions since the update on offense and defense i have learned something about him and the game.

visions is only a problem when all of this things happend at together:

1. Enemy goes first
2. visions act before taunter/stunner
3. Visions actually remove buffs
4. the taunter/stunner tiggers on your stripped toons.
5. you have to loose despite this all happends

when all these things happend together you are screwed and there is not much you can do about . while this seems to be an unlikely scenario, it seems to be more common
in pvp, when i look at the holding rates. he is clearly to handle and most good players have excellent winning rates against him. if you pair him with some extremly strong toons, he can be a real pain, but this scenario is much better than "prisoner without immunity talisman" scenario, so we have made huge progress. if you change him for the first round he will be useless, only thing that could be done is to reduce take to 30% or something similar.
what i really hate about him as i pointed out last time that EVERY top team uses him. that really kills the diversity of pvp. OTOH there will prolly always be one or more key toon that everyone will use, like VE/ SSD, so i'm not sure, that this can really be solved in someway. i'm really not entirely sure anymore what to think about him, he grants us some holds anyway, which is very nice but as long as he is the only toon that gives you such a significant advantage this is unbalanced i feel.

Enti
04-25-2017, 02:17 PM
I think I'll be dropping from forum for a while as I'm tired of seeing all the cry over certain characters.

Continuous whining over Prisoner, AoF, AoP, VE etc. and the list goes on, then changes with a tuning update. Rinse and repeat.
Haven't seen this much outcry over GRE aoe + extra turn + triple slash killing shell talis buffed pyro soldier within one turn. I experienced this several times. So what? Ah yes I remember - devs should reduce GRE additional attack trigger chance to 1%. Am I doing this right?

There must be many other things like this above which cause dissatisfaction (a term I purposefully used as I do not think the feeling is anything more than that) - but man the fuck up and accept that there are teams stronger than you, that RNG is working both for and against you, and sometimes you cannot do anything. Reading through posts about VE too damn OP, everyone uses it, do something, it's imbalanced etc. gives the impression that you guys are having 70% attack rate, while I am mostly sure this is not the case. Also I feel you think Nicko, Jofer, Shaolin, Chaosego, Gmac and all others who actually achieved something would ever give a fuck about losing a battle. Guess what - no, they gave constructive feedback and an analysis on that particular failure instead.

I've never seen a post about from the opposite PoV saying "Ey, my VE burnt all 4 characters' talisman buffs and I obliterated my enemy in two turns"

Learn from losses, adapt to changes, revise your strategy. If you cannot, then go find something else to play with - checkers e.g. for total balance like Nicko suggested.

Yes, there are many who have limited options because they either joined the game relatively late, or did not have the luck so far to use characters that ease their PVP struggle. I read a brilliant post on this forum where someone (sorry for not remembering the name) said this is like a poker game. You have to play with what you're dealt, not what you want to have, and having something powerless in your hands does not justify the need to reduce the value of others.

There are way more serious concerns about the game than some toons being more powerful than others, and when you have 140+ characters available, you will not achieve balance, and with the different native star levels it never should be.

Sorry guys for swearing but really I can't stand this continuous complaining.
If this post does not concern you, then keep scrolling. I'm open for any amount of hate.

zdm-1083
04-25-2017, 02:53 PM
I'm wondering how AoP passive should work?
If I'm going first against an AoP team, at AI turn, AoP passive seems to apply and all my talismans effects are gone!

So in fact, better to prepare a team with AoP that will destroy you if it goes second? XD

Enti
04-25-2017, 02:58 PM
I'm wondering how AoP passive should work?
If I'm going first against an AoP team, at AI turn, AoP passive seems to apply and all my talismans effects are gone!

So in fact, better to prepare a team with AoP that will destroy you if it goes second? XD

It's removed from first turn, not from first round. This caused a big surprise for me as well.
Yes, if you go first, after your attacks are over, everything ticks as Siege "Reduces the duration of beneficial effects every turn. (Does not apply to first turn beneficial effects)"

What I'm not sure about is if applies at the start or at the end of the turn, but I think it's at the beginning.

HomemLivre
04-25-2017, 04:18 PM
visions is only a problem when all of this things happend at together:

1. Enemy goes first
2. visions act before taunter/stunner
3. Visions actually remove buffs
4. the taunter/stunner tiggers on your stripped toons.
5. you have to loose despite this all happends


I think I'll be dropping from forum for a while as I'm tired of seeing all the cry over certain characters.

Continuous whining over Prisoner, AoF, AoP, VE etc. and the list goes on, then changes with a tuning update. Rinse and repeat.
Haven't seen this much outcry over GRE aoe + extra turn + triple slash killing shell talis buffed pyro soldier within one turn. I experienced this several times. So what? Ah yes I remember - devs should reduce GRE additional attack trigger chance to 1%. Am I doing this right?

There must be many other things like this above which cause dissatisfaction (a term I purposefully used as I do not think the feeling is anything more than that) - but man the fuck up and accept that there are teams stronger than you, that RNG is working both for and against you, and sometimes you cannot do anything. Reading through posts about VE too damn OP, everyone uses it, do something, it's imbalanced etc. gives the impression that you guys are having 70% attack rate, while I am mostly sure this is not the case. Also I feel you think Nicko, Jofer, Shaolin, Chaosego, Gmac and all others who actually achieved something would ever give a fuck about losing a battle. Guess what - no, they gave constructive feedback and an analysis on that particular failure instead.

I've never seen a post about from the opposite PoV saying "Ey, my VE burnt all 4 characters' talisman buffs and I obliterated my enemy in two turns"

Learn from losses, adapt to changes, revise your strategy. If you cannot, then go find something else to play with - checkers e.g. for total balance like Nicko suggested.

Yes, there are many who have limited options because they either joined the game relatively late, or did not have the luck so far to use characters that ease their PVP struggle. I read a brilliant post on this forum where someone (sorry for not remembering the name) said this is like a poker game. You have to play with what you're dealt, not what you want to have, and having something powerless in your hands does not justify the need to reduce the value of others.

There are way more serious concerns about the game than some toons being more powerful than others, and when you have 140+ characters available, you will not achieve balance, and with the different native star levels it never should be.

Sorry guys for swearing but really I can't stand this continuous complaining.
If this post does not concern you, then keep scrolling. I'm open for any amount of hate.

Thats it.

I really feel that some of you guys want to know easy ways to defeat some teams and want to skip the hard time thinking and testing with lots of char+talis combos.
Just like I said before and like Enti said now, test, adapt, try. I never achieved 100% win rate in this game and Im sure that you guys have at least 90% win rate agains these teams your talking.
Whats the point of all of this complain? Diversity? Now Im seeing LOTS more dif teams in the arena, GREs, VEs and Mummies.
Why have we stagnate and didn't see more diversity from now? Couse some key toons are broken! Immunity doenst work, lots of passives are bugged when facing a prisoner even when hes dead, extra turns trigering out of nowhere and lots of other issues/crashes/problems to be solved and you guys are complaining about a thing that you have no trouble to face and is completly dependent on RNG?

Today I faced two really nice teams that gave me a hard time and guess what, none using a VE and both with the new counter talis and chars that remove beneficial effects. Instead of simply sacrifice whatever you got from souls, take a time and read that chars can do.

Killhouse
04-25-2017, 04:27 PM
Can we please fix Viking Eddie's Loot ability?

ovy
04-25-2017, 04:29 PM
I agree 100% with Enti. Man up and work on your offense. It can be done -- I pretty much never lose these days, VE or not, and there are others with similar numbers. Prove your skill at this game.

People act as if it's their God-given right to show up with a troll and a couple of immunity talismans and just sit pretty the first round. To me, VE has made battles more interesting and I actually think he's improved diversity -- while there are many Vision Eddies, there is considerably more diversity under him, allies that before had easy counters like Hellhound + Troll. I've had some really fun battles these last couple of weeks whereas before the Take overhaul it was almost automatic.

Don't be like "OMG they stunned my immunity-clad cleanser -- that's it, game's broken". Your entire team needs to be geread towards getting back on your feet. Yes VE might get a lucky roll or two (which is rarer than you think, see Enti) but eventually he will draw the other way or simply get distracted.

As for him being the new Mummy -- for starters he's a rare 5-star character with few other redeeming qualities. I've only ever seen one, whereas I got dozens of Mummies and the other PvP favorite, GRE, is something that everyone gets eventually. There should be aspirational characters in the game or the grinding for souls will soon enough have no meaning. For example, I'm still trying to get that Prisoner rather than yell for him to be nerfed some more. And like I said, Mummy lead to uniform Taunt-focused teams whereas Visions is a sort of generic disabler of universal counters.

Yes I do have a Visions, and he's helped my defense a slight bit but not overly so. If he were nerfed it wouldn't be a big loss on that front, but it would take a lot of the thrill out of offense and it would send a bad signal about this game -- that if a character has a visible strength on defense it will be removed so that attackers stop complaining. And before you say Prisoner, I fully believe that the "disable passives" change had much more to do with the Prisoner's strength on offense than defense (which immunity talismans took care of).

HomemLivre
04-25-2017, 04:30 PM
Can we please fix Viking Eddie's Loot ability?

Just like his loot the blue CR didnt steal and Trolls thief either. Its broken when you try to steal a char with immunity... its anoying.
Another but to be fixed asap.

Jofer16
04-25-2017, 04:51 PM
Hell just imagine being able to do one thing for the rest of your life. Of course you will either start complaining or try to find ways to better improve it. Esp since its all you got.

If this game is the only thing you have in life I'd suggest you're the one that needs to take a break lol

surfingwithdje
04-25-2017, 05:18 PM
Sure that I'm not complaining about VE, i'm even happy that he becomes at least a great character as he should be since the beginning (isn't he a 5* eddie?). I don't want any nerf for him, but i don't want that for any character... As Nicko said, if we can win over 90% of the time VS Vision teams he is not OP... Arena oblige us to adapt our playing every week for staying competitive...

BonFire
04-25-2017, 05:29 PM
I wonder if they'll be able to patch story scenes back into levels. I want to rewatch the scenes from Number of the Beast.

BillLion
04-25-2017, 05:55 PM
I wonder if they'll be able to patch story scenes back into levels. I want to rewatch the scenes from Number of the Beast.

Until then here you go https://youtu.be/09eDDWyydVQ

I forgot about the Alchemist!

Jofer16
04-25-2017, 05:57 PM
Has anyone reported bugged dailies? I just had to do the power up a character one like 5 times before it finally registered to be claimed. Restarted a few times in between and didn't seem to fix it. The power ups were registering though because after reset their level was increased as it should. Thought my dailies were gonna be F'd up for good but then it just magically worked.

slauki
04-25-2017, 06:20 PM
had another screwup twice this week. i play on pc an on phone sometimes. when i swich devices it can happend that my pvp defense change automaticly.
had my fully sharded red bat replaced with my levelup unsharded redbat dupe twice this week. this happends since beta, and that's really annoying, because it
really hurts my defense, without that i have changed something.

it would be great if we could if we could lock or defense or something like that.

Fister
04-25-2017, 06:29 PM
I think I'll be dropping from forum for a while as I'm tired of seeing all the cry over certain characters.

Continuous whining over Prisoner, AoF, AoP, VE etc. and the list goes on, then changes with a tuning update. Rinse and repeat.
Haven't seen this much outcry over GRE aoe + extra turn + triple slash killing shell talis buffed pyro soldier within one turn. I experienced this several times. So what? Ah yes I remember - devs should reduce GRE additional attack trigger chance to 1%. Am I doing this right?

There must be many other things like this above which cause dissatisfaction (a term I purposefully used as I do not think the feeling is anything more than that) - but man the fuck up and accept that there are teams stronger than you, that RNG is working both for and against you, and sometimes you cannot do anything. Reading through posts about VE too damn OP, everyone uses it, do something, it's imbalanced etc. gives the impression that you guys are having 70% attack rate, while I am mostly sure this is not the case. Also I feel you think Nicko, Jofer, Shaolin, Chaosego, Gmac and all others who actually achieved something would ever give a fuck about losing a battle. Guess what - no, they gave constructive feedback and an analysis on that particular failure instead.

I've never seen a post about from the opposite PoV saying "Ey, my VE burnt all 4 characters' talisman buffs and I obliterated my enemy in two turns"

Learn from losses, adapt to changes, revise your strategy. If you cannot, then go find something else to play with - checkers e.g. for total balance like Nicko suggested.

Yes, there are many who have limited options because they either joined the game relatively late, or did not have the luck so far to use characters that ease their PVP struggle. I read a brilliant post on this forum where someone (sorry for not remembering the name) said this is like a poker game. You have to play with what you're dealt, not what you want to have, and having something powerless in your hands does not justify the need to reduce the value of others.

There are way more serious concerns about the game than some toons being more powerful than others, and when you have 140+ characters available, you will not achieve balance, and with the different native star levels it never should be.

Sorry guys for swearing but really I can't stand this continuous complaining.
If this post does not concern you, then keep scrolling. I'm open for any amount of hate.

In poker there is ONE hand that cannot be beaten. You want a setup/team here that cannot be beaten? I for one don't.

Ignatius92
04-25-2017, 06:33 PM
Has anyone reported bugged dailies? I just had to do the power up a character one like 5 times before it finally registered to be claimed. Restarted a few times in between and didn't seem to fix it. The power ups were registering though because after reset their level was increased as it should. Thought my dailies were gonna be F'd up for good but then it just magically worked.

And here i thought this little bug was just happening to me. I chalked it up to my internet connection. Mine hit when i tried to power up a talisman to get the daily reward and, like you, i would have to attempt the power up 5 times easily before it would register. And the kicker is that i did not know it was not registering until i used my day's worth of farming runes in my talismans and then had to do it all over again .. .and again ... and again. it eventually registers but yep, it hit me too.

HomemLivre
04-25-2017, 06:39 PM
I dont know if this is a bug and if this happen only with me, but everytime I open the game he simply dont load the bar and shows the start button.
Tha game simply hit the start button itself hahhaha

Jofer16
04-25-2017, 06:55 PM
And here i thought this little bug was just happening to me. I chalked it up to my internet connection. Mine hit when i tried to power up a talisman to get the daily reward and, like you, i would have to attempt the power up 5 times easily before it would register. And the kicker is that i did not know it was not registering until i used my day's worth of farming runes in my talismans and then had to do it all over again .. .and again ... and again. it eventually registers but yep, it hit me too.

Weird it happened to me with the talisman one as well in addition to character power up. Souls one worked fine.

Silentknight
04-25-2017, 07:14 PM
I dont know if this is a bug and if this happen only with me, but everytime I open the game he simply dont load the bar and shows the start button.
Tha game simply hit the start button itself hahhaha
Since update I have no start button,get single loading bar that only hits 10% & game just starts! Wi-Fi @ home no problem but data at work keeps saying connect to Wi-Fi,additional content. Not eating data, I don't think, haven't checked but no usage warnings!

BonFire
04-25-2017, 07:16 PM
Until then here you go https://youtu.be/09eDDWyydVQ

I forgot about the Alchemist!

I forgot the Clairvoyant gets offed right when she starts having a story, or that the thing that split the beast was so awesome that she gained sight to see it, and that Speed of Light Eddie is the true Eddie according to the opening. We need an undead or corrupt Clairvoyant whenever Night City drops next year.

Silentknight
04-25-2017, 07:17 PM
had another screwup twice this week. i play on pc an on phone sometimes. when i swich devices it can happend that my pvp defense change automaticly.
had my fully sharded red bat replaced with my levelup unsharded redbat dupe twice this week. this happends since beta, and that's really annoying, because it
really hurts my defense, without that i have changed something.

it would be great if we could if we could lock or defense or something like that.

Had that between tablet & phone. Thot might be reason for defense tanking but no such luck,lmao! Locking defense would be great, who wants to play around & leave their arena defense naked!!!

Tritium
04-25-2017, 07:19 PM
There is something i don't understand...you adjust characters skills and passives like for angel of pain because his passive was too powerfull (remove the talismants effects in the first round...) and you introduce a new character who can do worst (vision eddie) and the best is that he hasn't no counter...
Result: he is in every team, i must be the only guy who have one and don't use it in my defense team lol
Not sure that this new update allow a better variety of characters in pvp...

Whoa, you bring up a great point, man. I hadn't even realized before how VE is just AoP in a different form (where the siege ability is activated based on a basic attack rather than a passive).


But still - because buffs are such a huge part of this game - an AoE removal is huge - and unless he's adjusted, we'll be seeing him over and over and over - diversity be damned

So the question is less - in my opinion - about him being "overpowered" - most good players beat him all the time - and more about whether the developers truly want diversity in Eddie selection

I have to agree with Nicko's post. VE destroys diversity at the top as whoever has him, likely uses him (here we go again with a toon who destroys diversity. First the Prisoner, then Mummy, now VE. What fun).


after using visions since the update on offense and defense i have learned something about him and the game.

visions is only a problem when all of this things happend at together:

1. Enemy goes first
2. visions act before taunter/stunner
3. Visions actually remove buffs
4. the taunter/stunner tiggers on your stripped toons.
5. you have to loose despite this all happends

when all these things happend together you are screwed and there is not much you can do about . while this seems to be an unlikely scenario, it seems to be more common
in pvp, when i look at the holding rates. he is clearly to handle and most good players have excellent winning rates against him. if you pair him with some extremly strong toons, he can be a real pain, but this scenario is much better than "prisoner without immunity talisman" scenario, so we have made huge progress. if you change him for the first round he will be useless, only thing that could be done is to reduce take to 30% or something similar.
what i really hate about him as i pointed out last time that EVERY top team uses him. that really kills the diversity of pvp. OTOH there will prolly always be one or more key toon that everyone will use, like VE/ SSD, so i'm not sure, that this can really be solved in someway. i'm really not entirely sure anymore what to think about him, he grants us some holds anyway, which is very nice but as long as he is the only toon that gives you such a significant advantage this is unbalanced i feel.

I appreciate your openness to the VE discussion, slauki. It seems that some of the guys who benefit from him are hesitant to address how he has affected the game.


Yes, I understand that VE needs to be worthy of 5*. Yes, I understand that the game deserves to have toons who are better than others (and I agree with this sentiment). However, VE's "Take" ability presents a problem with its ability to make the game become "easy mode" for the people who have him. Any toon that allows that to happen needs to be addressed.

I've updated my suggestion based on the feedback here: simply make it so that VE's take ability will always remove beneficial effects from TWO toons. This allows him to remain incredibly useful, but he won't be breaking the game anymore. This is a middle-ground approach that addresses the issue of him wiping out a whole team's buffs, while also making it so that he doesn't have a chance of not wiping out a single toon's buffs (although I've never seen that happen). He will be guaranteed to remove two toons' buffs every time he uses that skill. For those of you who own him, what do you think of this suggestion? Oh, and please keep the discussion civil. If you claim that anyone who disagrees with your opinion is "crying", then others will be far less likely to take what you're saying seriously. Nobody was crying from what I've read (except for maybe angelkelly, but hey, we've grown to expect that! :p).

Fight on, folks.

Enti
04-25-2017, 07:22 PM
always remove beneficial effects from TWO toons

Pair it with death dog and we will have another 3 weeks of crying


In poker there is ONE hand that cannot be beaten. You want a setup/team here that cannot be beaten? I for one don't.

I don't really know how to interpret this response xD

Tritium
04-25-2017, 07:27 PM
Pair it with death dog and we will have another 3 weeks of crying

Not necessarily, as they could both affect the same two toons. Also, how many people have both? I don't see that as an effective counterargument to what I said at all.

BenjaminBreeg
04-25-2017, 07:28 PM
I think the percentage is much cooler than the guaranteed two toons cause you have a chance to get more, but have the chance to get none, too
If we are honest, most of the time it's just two toons, it wouldn't change many things, only the excitement will miss.
And the point Enti mentioned is really true. Most complain about specific teams, that will never change, even with the Nerf of ve

Enti
04-25-2017, 07:40 PM
Not necessarily, as they could both affect the same two toons. Also, how many people have both? I don't see that as an effective counterargument to what I said at all.

This I totally agree with.
Soooooo what exactly is the problem with VE? The altered Take + DD is pretty much the same scenario as current Take skill. Ripping buffs from 0-4 characters, all by chance & RNG.

I'd just like to understand the logic behind why one is acceptable but the other not. And the countless posts about VE's Take is too much does not help in this process.

Really, after I let my frustration loose in the afternoon, now I'm more on the perception side as why people see VE as an ultimate, unbeatable beast that should have his abilities reduced.


And for the record, "crying" for me is not an opinion I disagree with, as everyone has different insights and experience on the same subject, but that at least 2 posts on each page at different threads users have the argument "too much" or "OP" and so on.

Tritium
04-25-2017, 07:40 PM
I think the percentage is much cooler than the guaranteed two toons cause you have a chance to get more, but have the chance to get none, too
If we are honest, most of the time it's just two toons, it wouldn't change many things, only the excitement will miss.
And the point Enti mentioned is really true. Most complain about specific teams, that will never change, even with the Nerf of ve

Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.

Tritium
04-25-2017, 07:42 PM
I'd just like to understand the logic behind why one is acceptable but the other not. And the countless posts about VE's Take is too much does not help in this process.

Please see my above post.

Silentknight
04-25-2017, 07:49 PM
Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.

It's the prisoner all over again, who he's paired with etc. Well they nerfed him so... Problem is 80% of the toons are still useless! Improve all A.I.!!!

Enti
04-25-2017, 07:50 PM
Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.

Okay now I definitely understand more, thank you for that. What I saw throughout Arena defense team usage was 99% Mummy + GRE simply because of the versatility and the damage (respectively). The only thing that changed is now VE instead of Mummy, and yes, you are right about no Eddie diversity.

However, as HomemLivre pointed out, now instead of basically Mummy + Prisoner/AoP + SSD + Pyro/AoF everywhere, now the allies used alongside VE is coming from a much broader pool, which is already an achievement for PVP team varieties on its own.

Trust me, if Samurai wasn't this squishy, I'd be using him. Or Tailgunner as he has an immense potential.

On the other hand, where due to current matchmaking algorythm basically rewarding those who have higher hold % because of 1:1 ratio, people will resort to the most reliable one - and that currently is VE.

All in all I am a member of the group yearning for a change in the point system. This simple modification might reduce the anxiety of people not having current meta, and would obviously open up the doors for all the characters. Let's say we lose 1-5 point on defensive hold, hell, I'd put together the funkiest team I can find which is still capable of winning ~20%

HomemLivre
04-25-2017, 07:52 PM
Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.

I need to revive some points I said today and a few days ago:
Some pages back:
"Whats the point of all of this complain? Diversity? Now Im seeing LOTS more dif teams in the arena, GREs, VEs and Mummies.
Why have we stagnate and didn't see more diversity from now? Couse some key toons are broken! Immunity doenst work, lots of passives are bugged when facing a prisoner even when hes dead, extra turns trigering out of nowhere and lots of other issues/crashes/problems to be solved and you guys are complaining about a thing that you have no trouble to face and is completly dependent on RNG?

Today I faced two really nice teams that gave me a hard time and guess what, none using a VE and both with the new counter talis and chars that remove beneficial effects. Instead of simply sacrifice whatever you got from souls, take a time and read that chars can do."

And now I need to add that I face a Samurai between this posts.


My results posted 04-19:
"As I said before with numerous tests Im running with Visions:
Attack tests (100 games):
- Take Proc: 0 toon (9%) / 1 toon (24%) / 2 toons (55%) / 3 toons (8%) / 4 toons (4%)

That was my attack results using take against full buffed teams."

HomemLivre
04-25-2017, 07:54 PM
Since update I have no start button,get single loading bar that only hits 10% & game just starts! Wi-Fi @ home no problem but data at work keeps saying connect to Wi-Fi,additional content. Not eating data, I don't think, haven't checked but no usage warnings!

Exactly whats happening to me!

HomemLivre
04-25-2017, 07:57 PM
It's the prisoner all over again, who he's paired with etc. Well they nerfed him so... Problem is 80% of the toons are still useless! Improve all A.I.!!!

Yep, I agree with you.
After this last patch I got a bit excited facing a FotD in the Arena, he knows what to do and which char to attack. Of course, that was awesome but not good enough.
I feel that a step was taken in the direction of the good AI.

Silentknight
04-25-2017, 07:58 PM
Okay now I definitely understand more, thank you for that. What I saw throughout Arena defense team usage was 99% Mummy + GRE simply because of the versatility and the damage (respectively). The only thing that changed is now VE instead of Mummy, and yes, you are right about no Eddie diversity.

However, as HomemLivre pointed out, now instead of basically Mummy + Prisoner/AoP + SSD + Pyro/AoF everywhere, now the allies used alongside VE is coming from a much broader pool, which is already an achievement for PVP team varieties on its own.

Trust me, if Samurai wasn't this squishy, I'd be using him. Or Tailgunner as he has an immense potential.

On the other hand, where due to current matchmaking algorythm basically rewarding those who have higher hold % because of 1:1 ratio, people will resort to the most reliable one - and that currently is VE.

All in all I am a member of the group yearning for a change in the point system. This simple modification might reduce the anxiety of people not having current meta, and would obviously open up the doors for all the characters. Let's say we lose 1-5 point on defensive hold, hell, I'd put together the funkiest team I can find which is still capable of winning ~20%
People will resort to the most reliable or bugged...AoF for example!
Don't really see how changing scoring is going to make a difference. Most solutions I've read will only result in more points for players. U will still lose the rank when u wake up & the point gaps will be greater. Easier to make up but still basically the same difference! That's the nature of the beast! Imo,the solution is in the rewards.

Enti
04-25-2017, 08:01 PM
People will resort to the most reliable or bugged...AoF for example!
Don't really see how changing scoring is going to make a difference. Most solutions I've read will only result in more points for players. U will still lose the rank when u wake up & the point gaps will be greater. Easier to make up but still basically the same difference! That's the nature of the beast! Imo,the solution is in the rewards.

That, as well. I already pointed out why should we congratulate for top 3 winners when only 1 gets proper rewards.
And with the exception of the skill shards, all other rewards are just RNG. Cool. Exactly like roulette, throwing in wads of cash for a chance to win. Definitely not a fan. My last week's eternal ranking was only for the sole purpose of proving myself capable of doing so.

angelkelly
04-25-2017, 08:07 PM
[QUOTE=Tritium;38716]Nobody was crying from what I've read (except for maybe angelkelly, but hey, we've grown to expect that! :p).

Just like the guy mention before people thought angel of pain was to op. Now Vision Eddie is the new Angel. Yet did I cry about it. NO, if anything I agreed...

Yet another thing before you speak. Is know your facts. Until then keep your thoughts and commentary to yourself.

Lol really crying...as if I was the only one who made a post about him being to op.
But then again who the fuck cares. If it's not me crying then it's someone else. Hell the new talisman are stupid. Yet many people are complaining about them being to op. Come on man whether I complain about this or that. At the end of the day we all complain.

1. Being attack to many times
2. Bugs
3.Drop rate
4.Characters being to op
5.Talisman not proc or proc to much
6. Server error
7. Arena point system
All these equal complaints and crying.

Like you and some one mention before I guess we all should find ways to deal with these issues. And move the fuck on. Hell maybe i should find strategies to counter these problems and stop complaing about them. This my friend is what you call reverse pyschology. You hate when I complain about a certain character yet you are so quick to complain about being attack to many times. Doesn't matter the complaint you are still a complainer...just remember that..lol

Aristo4
04-25-2017, 08:12 PM
Since update I have no start button,get single loading bar that only hits 10% & game just starts! Wi-Fi @ home no problem but data at work keeps saying connect to Wi-Fi,additional content. Not eating data, I don't think, haven't checked but no usage warnings!



Exactly whats happening to me!


Upon starting the game as a returning player, you will immediately go to the Cosmos after the game finishes loading (instead of needing to press the start button)


Why we needed that, don't ask me.:cool:

HomemLivre
04-25-2017, 08:15 PM
Upon starting the game as a returning player, you will immediately go to the Cosmos after the game finishes loading (instead of needing to press the start button)


Why we needed that, don't ask me.:cool:

LoL, Im not affected at all with this, but some players have more than one acc and your able to changer your acc before enter the game.

Enti
04-25-2017, 08:17 PM
Upon starting the game as a returning player, you will immediately go to the Cosmos after the game finishes loading (instead of needing to press the start button)


Why we needed that, don't ask me.:cool:

You just can't imagine how upset I was each and every time I had to press that button. Good riddance, I now have extra 1.2 seconds daily by not pressing the start button 10 times a day. I'll invest this additional time in thinking when new content (story or dungeon or proper event) arrives.

mikmar
04-25-2017, 09:10 PM
All the chars for me are good as they are, but I cannot avoid to complain for the strike talismans.
I think it's not acceptable that you can't play or you can't use passive shields (Red Troll for example) or blue soldier shield because the other team has a red set of certain death on Assassin Golden Son or other deadly char.
If you meet Purple Striker Golden Son dressed in red, you can only watch him strike his thunder and lightning on your head forever until you die !!!!
I watched this scene 2 or 3 times, so I can't use the troll, I can't use other shields, I'm afraid to meet assassin golden sons or other red toons, and sometimes the strike talismans are equipped on green demon or other unexpected chars.
It's a nightmare !!!!

Ian
04-25-2017, 09:31 PM
Strike talismans: Whatever you may think about them, they are here and we have to deal with them - Adapt or die.

I am more concerned about the bugs like passives not working properly, and controls/buttons disappearing during battle (happening to me as we speak... Restarting app).

I know NF are trying, but next update please rename the game Legacy of the Bugs, at least then it will be accurate.

Mizrael
04-25-2017, 09:51 PM
Upon starting the game as a returning player, you will immediately go to the Cosmos after the game finishes loading (instead of needing to press the start button)


Why we needed that, don't ask me.:cool:

Just to complete the answer: this has been a citation out of Spartons post in: http://forum.ironmaidenlegacy.com/showthread.php?5410-Game-Update-April-19th-2017-Shaman-Eddie!

And i'm joining the club of: "why the hell would you swap a solid start button click (with an option to swap accounts before entering the game...) for some sloppy mini load of some invisible data (causing that connect to wifi pop up), frozen loading bar and laggy drop into the cosmos?" [...give that programmer one of the many existing bugs to solve instead!]

iPoop
04-25-2017, 10:16 PM
Defending his homie to the death! It's funny seeing people's vested interests.

Ironic, isn't it? A month ago he was all about the nerf! Now his pet 'toon is accused of being OP and he's all anti-nerf! Vested interest for sure...even if its hidden behind a selfless sounding goal such as "balance".

This is the road to nowhere I warned about...

mikmar
04-25-2017, 10:19 PM
Strike talismans: Whatever you may think about them, they are here and we have to deal with them - Adapt or die......

No, sorry, you're wrong, you have two choices : die without touching the screen or survive if you can, but 95% of the times you're going to die !!!!
Too many chars have the power to return damage to enemy if attacked, and if strike talismans triggers 100%, like always happened to me, you can only die.
Strike talsmans are too powerful for sure.

Jofer16
04-25-2017, 10:22 PM
Just to complete the answer: this has been a citation out of Spartons post in: http://forum.ironmaidenlegacy.com/showthread.php?5410-Game-Update-April-19th-2017-Shaman-Eddie!

And i'm joining the club of: "why the hell would you swap a solid start button click (with an option to swap accounts before entering the game...) for some sloppy mini load of some invisible data (causing that connect to wifi pop up), frozen loading bar and laggy drop into the cosmos?" [...give that programmer one of the many existing bugs to solve instead!]

I think it's safe to say at this point anything they try to update or fix is left in a worse state afterwards. I might just quit reporting bugs, it's turned into an endless cycle so I might just back out of that fight. Like the saying goes, "not my circus. not my monkeys."

I joined the forums after the supposed switch to NF from Roadhouse. Can someone explain the history of what happened before the switch and the reasons behind everything? I'm growing increasingly curious as time goes on seeing the lifecycle of this game over the last 4-5 months and where it seems to be headed.

Enti
04-25-2017, 10:24 PM
No, sorry, you're wrong, you have two choices : die without touching the screen or survive if you can, but 95% of the times you're going to die !!!!
Too many chars have the power to return damage to enemy if attacked, and if strike talismans triggers 100%, like always happened to me, you can only die.
Strike talsmans are too powerful for sure.

Easiest solution: buy a set and equip

Tritium
04-25-2017, 10:34 PM
Okay now I definitely understand more, thank you for that. What I saw throughout Arena defense team usage was 99% Mummy + GRE simply because of the versatility and the damage (respectively). The only thing that changed is now VE instead of Mummy, and yes, you are right about no Eddie diversity.

However, as HomemLivre pointed out, now instead of basically Mummy + Prisoner/AoP + SSD + Pyro/AoF everywhere, now the allies used alongside VE is coming from a much broader pool, which is already an achievement for PVP team varieties on its own.

Trust me, if Samurai wasn't this squishy, I'd be using him. Or Tailgunner as he has an immense potential.

On the other hand, where due to current matchmaking algorythm basically rewarding those who have higher hold % because of 1:1 ratio, people will resort to the most reliable one - and that currently is VE.

All in all I am a member of the group yearning for a change in the point system. This simple modification might reduce the anxiety of people not having current meta, and would obviously open up the doors for all the characters. Let's say we lose 1-5 point on defensive hold, hell, I'd put together the funkiest team I can find which is still capable of winning ~20%

Shit, man, I wish everyone debated like you. Thank you for being a gentleman throughout our discussion of VE. You and HomemLivre are right about how VE has lead to more diversity with allies. It just sucks how he's done the opposite for Eddies. But oh well, I bet with the next update we'll have another situation like this where a once-inept toon becomes the next PVP meta must-have. I've seen this play out in so many games now that it's become predictable. Metas change as quickly as the weather.


Easiest solution: buy a set and equip

Haha! I have to agree here. I did the same thing. If you can't beat 'em, join 'em! Let the epic counterattack battles begin! Who will be beaten to death first, the offense or the defense? Place your bets now!

Next week will be even more chaotic when 2/4 team members will have strike talismans. Then we'll see the true mayhem begin. :p

Jofer16
04-25-2017, 10:39 PM
But oh well, I bet with the next update we'll have another situation like this where a once-inept toon becomes the next PVP meta must-have. I've seen this play out in so many games now that it's become predictable. Metas change as quickly as the weather.

For sure, I think I posted a month or so ago about how the meta hamster wheel was starting up. Get people to blow resources on strike teams and then promptly nerf them or invent an easy counter and everyone has to start all over again. I'm already scared to invest shards in such a team for fear of a quick nerf.

Already envision the next new toon to be added, will have a passive "grants immunity from counter attacks to your entire team".

Enti
04-25-2017, 10:40 PM
I pity now that I sacrificed a dupe nomad. What an amazing shredding machine that would be.

VE + 3x Nomad with Strike Talismans. All hell breaks loose

HomemLivre
04-25-2017, 10:41 PM
Ironic, isn't it? A month ago he was all about the nerf! Now his pet 'toon is accused of being OP and he's all anti-nerf! Vested interest for sure...even if its hidden behind a selfless sounding goal such as "balance".

This is the road to nowhere I warned about...

Hahaha, your funny man! Im always talking about any toon with many players in here and not about only one, and thats a little dif between being op and "be accused" to be op.
Just need to remmember you that I was the first to pronouce my oppinion against the nerf in the AoF before the patch, simply couse that nerf wasnt needed.

If you have no idea what your talking about just get informed or keep your empty accusations to yourself. :p

zdm-1083
04-25-2017, 10:42 PM
Next week will be even more chaotic when 2/4 team members will have strike talismans. Then we'll see the true mayhem begin. :p

Well, with 3 toons equiped on both teams, result is predictable:
1) You go first, you have to launch a skill
2) You go second, just look at screen, nothing to do

Next update: Strike talisman percentage of proc: 12%
:P

mikmar
04-25-2017, 10:42 PM
Easiest solution: buy a set and equip

Already done.
It's not the solution.
Nothing in this game can do what strike talismans do :
watch a loop that ends without autoplay.
If you don't push the autoplay button, you want to play.
I think strike talismans have two bugged things :
1. They trigger too often
2. They must have a chance to trigger only on real attacks, not on shield counter.
The returned damage of the shields is not comparable to the power of counter attacks triggered by the strike talismans, it's simply unfair.

Enti
04-25-2017, 10:48 PM
Next update: Strike talisman percentage of proc: 12%

Highly plausible


Already done.
It's not the solution.
Nothing in this game can do what strike talismans do :
watch a loop that ends without autoplay.
If you don't push the autoplay button, you want to play.
I think strike talismans have two bugged things :
1. They trigger too often
2. They must have a chance to trigger only on real attacks, not on shield counter.
The returned damage of the shields is not comparable to the power of counter attacks triggered by the strike talismans, it's simply unfair.

The shield counter trigger is known by Sparton and devs and we received the confirmation they are working on that. If you feel uncomfortable with strikers, try to build a team of single target high dmg characters. Any game will be extremely challenging that way for sure, but e.g. mage corrupt rescuer might even steal the strike buff.

Or try to somehow keep a stunlock. Hard to give proper advice as I don't know what chars you have.

There is always a solution for everything, and I would like to see more people start thinking outside the box. Though by my general experience (not LotB, IRL) this is not really going to happen.

HomemLivre
04-25-2017, 10:49 PM
Shit, man, I wish everyone debated like you. Thank you for being a gentleman throughout our discussion of VE. You and HomemLivre are right about how VE has lead to more diversity with allies. It just sucks how he's done the opposite for Eddies. But oh well, I bet with the next update we'll have another situation like this where a once-inept toon becomes the next PVP meta must-have. I've seen this play out in so many games now that it's become predictable. Metas change as quickly as the weather.

Yeah, since the beta we passed through many changes and one thing is right, even with this last improvement on Eddies AI, we need a even better on, just like SilentKnight said.
A improved AI will let us chose between lots of chars, but atm only 3 Eddies are endowed with a reasonable intellect.

Enti
04-25-2017, 10:53 PM
Yeah, since the beta we passed through many changes and one thing is right, even with this last improvement on Eddies AI, we need a even better on, just like SilentKnight said.
A improved AI will let us chose between lots of chars, but atm only 3 Eddies are endowed with a reasonable intellect.

You really sure? 6 Eddies received AI tuning on 19th.

I have no idea, just asking :D Never bothered to check AI on Samurai, FotD or Wickerman (don't have cyborg, VH, rainmaker), and as long as we don't have a sandbox option for testing defenses, I will not touch anything for experiment.

HomemLivre
04-25-2017, 10:53 PM
Well, with 3 toons equiped on both teams, result is predictable:
1) You go first, you have to launch a skill
2) You go second, just look at screen, nothing to do

Next update: Strike talisman percentage of proc: 12%
:P

I bet your right!

HomemLivre
04-25-2017, 10:57 PM
You really sure? 6 Eddies received AI tuning on 19th.

I have no idea, just asking :D Never bothered to check AI on Samurai, FotD or Wickerman (don't have cyborg, VH, rainmaker), and as long as we don't have a sandbox option for testing defenses, I will not touch anything for experiment.

I tried my FotD on defense, he acts very whell with and used his attacks on the right toons. But is far away to smart enought like the other Eddies.
Had a fight against a Samurai today, but I dont know, he still looked dumb.

Maybe the only insight of smart that I noticed was the Cyborg, he gave me a hard time in one of the battles hahah

About the other Eddies I dont know.


Edit: its hard to know exactly if you dont have that eddie to test with the talis and toons you want to.

mikmar
04-25-2017, 11:16 PM
Highly plausible

The shield counter trigger is known by Sparton and devs and we received the confirmation they are working on that. If you feel uncomfortable with strikers, try to build a team of single target high dmg characters. Any game will be extremely challenging that way for sure, but e.g. mage corrupt rescuer might even steal the strike buff.

Or try to somehow keep a stunlock. Hard to give proper advice as I don't know what chars you have.

There is always a solution for everything, and I would like to see more people start thinking outside the box. Though by my general experience (not LotB, IRL) this is not really going to happen.

Yes, I'm saying that strike talismans are too powerful and must be adjusted as I and some other players said before (12% ??), and I didn't know that the devs are working on the cancellation of shield counter trigger.
The strike non interactive show is a grotesque movie

Enti
04-25-2017, 11:36 PM
I tried my FotD on defense, he acts very whell with and used his attacks on the right toons. But is far away to smart enought like the other Eddies.
Had a fight against a Samurai today, but I dont know, he still looked dumb.

Maybe the only insight of smart that I noticed was the Cyborg, he gave me a hard time in one of the battles hahah

About the other Eddies I dont know.


Edit: its hard to know exactly if you dont have that eddie to test with the talis and toons you want to.

Thank you mate for sharing. So I didn't really miss anything.
Dealing with cyborg I found one single method: KILL IT WITH FIRE. Well, I mean I always try to get rid of him first before his fury meter fills, or I'm sure to have some smacking

https://i.imgflip.com/1nw33v.jpg (https://imgflip.com/i/1nw33v)

CanyptianFit
04-25-2017, 11:36 PM
Yes, VE can remove strike passive.

CanyptianFit
04-25-2017, 11:42 PM
I don't have an issue with the strike talismans.

If you think about them and the make-up it's easy to think of a counter.

"Fight fire with fire", but you have to now go into battle understanding if one of the enemies can have them and plan accordingly.

If the toon with strike is warrior class and you bring in 4 sentinels. Good luck, get what you deserve; Or if you bring in a bunch of glass cannons, same.

My 2 cents.

HomemLivre
04-26-2017, 12:19 AM
Thank you mate for sharing. So I didn't really miss anything.
Dealing with cyborg I found one single method: KILL IT WITH FIRE. Well, I mean I always try to get rid of him first before his fury meter fills, or I'm sure to have some smacking

https://i.imgflip.com/1nw33v.jpg (https://imgflip.com/i/1nw33v)

Hahahahha! Thats the answer to many hard toons!

JJJ428
04-26-2017, 12:32 AM
I am ok with the 35% it gives some defences a boost and it makes it so you have to actually think when you attack. Though i did wish you could see what talismans the defence has equipped so you could plan a little better rather then just assuming there is one that has it, and going forward 2, 3 or all 4 toons have it. The only thing that should be fixed is reflect and void shields triggering it again and again causing the infinite loop. If the devs are already looking into it I think that should be fine.

Askora
04-26-2017, 01:41 AM
Personally, I'm not a fan of the new talismans. That said, I'm struggling to gain the iron coins to get a set simply to have a level playing field. I have immunity and shell talismans for that same reason. The new talismans, lessen the value of some of the harder to get characters. Why worry about getting someone who counterstrikes a single opponent, when you can counterstrike the whole team. The proc rate for counterstrike is ridiculous (haven't encountered the talismans, but saw it's effects in LoL where the Lord of Light threw himself against my shield for 5 minutes until he finally killed himself. Not exciting to watch. At least they're working to fix the proc rate.

Other things. I've seen it posted where soon everyone will have tons of iron coins. I've been playing for four months and always struggling on the iron coins. I'm close to achieving the rent a champion 6,000 times (which takes a little over 4 months playing all troopers), so that should tell you I'm a serious grinder. I usually only play most of the free SoW, so by the end of the week there's not much left over if you buy out the store. That's good, and the way it should be. For those who have piles of them, that's great too, you've earned them. The biggest problem (aside from the current imbalance in game play), is the new talismans become an unattainable item for many. Anyone starting now has no way to get immunity or shell, and unless things change, the same will be true for the counterstrike and life talismans. People complain about seeing the same names on their lists all the time, yet when only a few are granted the overpowering ability to maintain the current ranks those lists aren't likely to change anytime soon.

Something I found funny, was a comment made by Jofer about gaming the current point system. Being on top, it's better to not play. I'm not on top by a long shot, although I'm currently showing a rank of 207 (not bad when I was reset back to somewhere in the 1400 point range). I've seriously been considering crippling my defense (currently at about 30%) to simply farm for iron coins. The rewards aren't that great for making it to top 100, and the closer I get, the more likely I end up with 1 iron coin instead of 10.

Finally, I have to ask as I haven't found any mention of it. Am I the only person that has a problem the prisoner blocking talisman effects? Is that the way his passive is supposed to work now?f

JJJ428
04-26-2017, 02:48 AM
in regards to immunity and other talismans I am hoping the release of brave new world happens soon I thought all these talismans were going to be available there. Maybe when these talismans drop off it means we are a little closer to brave new world going live.

Askora
04-26-2017, 03:07 AM
We can hope.

Tritium
04-26-2017, 03:16 AM
Finally, I have to ask as I haven't found any mention of it. Am I the only person that has a problem the prisoner blocking talisman effects? Is that the way his passive is supposed to work now?f

Nope. Apparently that was a known bug during the update as well (or at least immunity talismans not blocking passive aggression).

Askora
04-26-2017, 04:04 AM
From what I've seen in pvp, passive aggression blocks talisman effects. I'd seen that immunity to work against it, but haven't found where it says no talismans work.

If a character has the red X, energy talisman never works, invisibility talisman never works, blind talisman never works, void talisman never works, etc. All those are fairly high proc talismans. I can't believe that my luck with RNG is so bad, that in at least a dozen battles with prisoner teams where I've gone first, that no talisman effect would proc without it being blocked. His nerf only gave him the ability to block talisman effects as well as passives. I never had issue with him before as I have few characters with great passives. So, you learn to play without the passives to aid you. I've got a DD now, but liked him better before the nerf as well, even if prisoner blocked his ability.

Tritium
04-26-2017, 04:43 AM
From what I've seen in pvp, passive aggression blocks talisman effects. I'd seen that immunity to work against it, but haven't found where it says no talismans work.

If a character has the red X, energy talisman never works, invisibility talisman never works, blind talisman never works, void talisman never works, etc. All those are fairly high proc talismans. I can't believe that my luck with RNG is so bad, that in at least a dozen battles with prisoner teams where I've gone first, that no talisman effect would proc without it being blocked. His nerf only gave him the ability to block talisman effects as well as passives. I never had issue with him before as I have few characters with great passives. So, you learn to play without the passives to aid you. I've got a DD now, but liked him better before the nerf as well, even if prisoner blocked his ability.

Oh yeah, I definitely experience that. Was never able to proc invisibility while afflicted with the gimp's passive. Also, my Magus CR doesn't seem to steal effects under it either. It's totally borked for now. Hopefully the devs will fix it in the next update.

Askora
04-26-2017, 05:06 AM
I hope that Kaz's promise holds true and that there truly is something great on the horizon. My passion for this game is fading fast. Faced a Samurai Eddie in pvp who did 25,000+ points of damage to my SGS. I'm all for the affinity advantage, but it's getting ridiculous with some of the damage dealing. Another battle had The Nomad with counterstrike. Hits once and the characters dead. Faced another one and managed to stun him, so I won that round. But that's just garbage. It almost seems like NF is doing everything they can to run the game into the ground.

The new talismans only make it worse. Pvp is becoming more less a coin toss, and that's not very exciting. I'd much rather see some improvements on the AI, then a repeat of taunt fest, or the winner of the coin toss kills the other team in one round. How hard is it to make the AI not attack invisible toons when there's one standing right next to him on the edge of death. For Magus CR it might make sense, but they all do it. Make the defense scriptable, so I can tell them how to play. There's got to be something better than the way it seems to be headed.

I'm doing my best to stay motivated and make sure all my trooper badges are taken care of. But, after only 4 months, I can see why so many of the long time players are giving up. Every update is a new set of bugs, and they add new stuff that only takes away from the challenge and enjoyment. I didn't like mummy/ssd combo's, but I'd face them over and over without immunity and could still pull a win out of it most of the time. Who wishes for a HH when you can just use talismans. It's frustrating hoping you get the character you want, but when you're just handed their abilities you don't need them anymore.

I'm going to try and hold out a little longer, but I'm very quickly losing hope.

Askora
04-26-2017, 05:15 AM
Invisiblity should be one of the easiest to proc since it's bugged. The odds on it are way better than 33%. So, for it to never proc when prisoner has the red X on you means he blocks talismans as well as passives. That's worse than he was before.

Tritium
04-26-2017, 05:23 AM
Invisiblity should be one of the easiest to proc since it's bugged. The odds on it are way better than 33%. So, for it to never proc when prisoner has the red X on you means he blocks talismans as well as passives. That's worse than he was before.

I agree with what you said in the post before this quoted one as well. I feel as though a lot of us are holding out for the next update in hopes that it will make things a lot better than they currently are. It sucks to see some of the veteran players quit, but that will only become a more regular occurence if things don't change quickly.

In regards to the post I quoted, the Prisoner bug certainly has made him more formidable for now. I wonder if he's blocking talisman effects because they're coded as being passives. If that's the case, then that's something that should be changed asap. Even so, I've noticed that the gimp isn't as tough as he used to be. I have far more trouble against VE teams with AoF and other single-target heavy hitters.

Askora
04-26-2017, 05:36 AM
I agree on the talismans and think that's exactly what's happening. I never had a problem with the gimp until the Apr 11 update because my team doesn't rely on passives. I got a DD at the beginning of the month, and I use him pretty frequently now, but prior to that my only passive was SGS healing bonus. He was blocking something I didn't have. I'd bring my AGS along, who he seems to have a passion for, and that kept him busy. I do think his ability was technically OP, but it didn't bother my offense at all.

satani
04-26-2017, 06:16 AM
Invisiblity should be one of the easiest to proc since it's bugged. The odds on it are way better than 33%. So, for it to never proc when prisoner has the red X on you means he blocks talismans as well as passives. That's worse than he was before.

my prisoner never blocked invisibility. (or the damage reduction), the only talisman effect he blocked was the immunity, as it's a passive.

On another not i noticed, that since the tuning update that sentinel bomber boy can remove invisibility or endure. (his moves say nothing about that)

Askora
04-26-2017, 06:40 AM
my prisoner never blocked invisibility. (or the damage reduction), the only talisman effect he blocked was the immunity, as it's a passive.

On another not i noticed, that since the tuning update that sentinel bomber boy can remove invisibility or endure. (his moves say nothing about that)

I've not seen that, but then again it's hard to tell with how buggy the game is. I first noticed it with the prisoner because it seemed like I was losing a lot more to prisoner teams. Then I got to really watching, and never has a talisman proc'ed on a character that has that red X. Not once. Invisibility is bugged, so if my math is right and my understanding of how it's bugged, the probability for it to work should be about 80% with an aoe attack (against 4 characters). I'll take those odds any day. Against a prisoner team I absolutely never get invisibility with the red X on me. Over 10 battles, that's close to a 1 in 10 million chance of it not working at least once. That's either the worst luck ever, or he blocks my talismans.

In 'Cast Die' there's been a couple of times that I've stunned or frozen the Warrior SSD when he's invincible. I don't think that's right either.

Enti
04-26-2017, 08:22 AM
I agree on the talismans and think that's exactly what's happening. I never had a problem with the gimp until the Apr 11 update because my team doesn't rely on passives. I got a DD at the beginning of the month, and I use him pretty frequently now, but prior to that my only passive was SGS healing bonus. He was blocking something I didn't have. I'd bring my AGS along, who he seems to have a passion for, and that kept him busy. I do think his ability was technically OP, but it didn't bother my offense at all.

For those who don't know what I'm meaning when I say everything has a solution. Well, here is a perfect example. Thank you Askora

MoonShadow
04-26-2017, 08:59 AM
Funniest thing happened a couple of minutes ago. I went against a team of Speed Eddie + Red Troll + Red Pyro + ... hmm, I don't remember, as I took a screenshot, which got lost, sry. Anyway, I noticed that the Red Pyro had the new Strike Talis, so I thought that it's a lost game for me. But, after I went first, I've used an AoE toon --> the Red Pyro counter-striked, burning my toons... and... turned towards his comrade Troll and --> burned him and also burned himself!!! :D
So, I hit them all again, and the Red Pyro did the same move --> killing himself. Nice. It was an easy win (sorry Shelltight, dunno if it's a forum member).
Pffffff....

Enti
04-26-2017, 09:02 AM
Funniest thing happened a couple of minutes ago. I went against a team of Speed Eddie + Red Troll + Red Pyro + ... hmm, I don't remember, as I took a screenshot, which got lost, sry. Anyway, I noticed that the Red Pyro had the new Strike Talis, so I thought that it's a lost game for me. But, after I went first, I've used an AoE toon --> the Red Pyro counter-striked, burning my toons... and... turned towards his comrade Troll and --> burned him and also burned himself!!! :D
So, I hit them all again, and the Red Pyro did the same move --> killing himself. Nice. It was an easy win (sorry Shelltight, dunno if it's a forum member).
Pffffff....

MoonShadow used confuse.
It's super effective!

At least we know now that the same-team targeting is not exclusive to offense.

MoonShadow
04-26-2017, 09:06 AM
MoonShadow used confuse.
It's super effective!

At least we know now that the same-team targeting is not exclusive to offense.Confuse?!? Right, I am now confused, as I don't know which effect / tali / somethin caused that.. :confused:

But, yes, it's good to know that some teams may have traitors amongst them. ;)

Enti
04-26-2017, 11:27 AM
Just had my most exciting fight I've ever encountered in arena against eddielucke.

His/her team started, MCR took my Nomad's buffs (shell+strike+attack). On my turn, I used VE to get rid of the counterattack on MCR - Take successful, but counter applied, stole my VE's shell buff. On my following turn, I used Equilibrium with VE to cleanse everyone, then pyro attacks, MCR the turn after steals Cleanse + regen then team annihilated me

Amazing, really. This is how you go up against current meta! Learn from this player!

Edit: I just had another fight, where MCR raped me again hahaha. Good job

HomemLivre
04-26-2017, 12:00 PM
Just had my most exciting fight I've ever encountered in arena against eddielucke.

His/her team started, MCR took my Nomad's buffs (shell+strike+attack). On my turn, I used VE to get rid of the counterattack on MCR - Take successful, but counter applied, stole my VE's shell buff. On my following turn, I used Equilibrium with VE to cleanse everyone, then pyro attacks, MCR the turn after steals Cleanse + regen then team annihilated me

Amazing, really. This is how you go up against current meta! Learn from this player!

Edit: I just had another fight, where MCR raped me again hahaha. Good job

Hahahahha, that happens sometimes! But I get excited to face challenging teams. The better win is the one that leave you with only one char left with hundreds of hp!

blade685
04-26-2017, 12:21 PM
Good battle for me today, totally unplayable:
I'm with a W troll at first turn and no prisoner in the defense team, i don't beging and i lose because a fucking ass GS shoot me 5 times in one round, seriously.... it' impossible to survive with all teams :rolleyes:

Ubajoa
04-26-2017, 01:22 PM
The endless loop between reflect shield and counter strike is a known bug nowadays. If you know that, don't use the warrior troll.

Ian
04-26-2017, 02:00 PM
On a positive note, the Mayan Arena is actually really nice, and is better than the previous Arena setting in my opinion. Also Shaman Eddie might have slightly odd skills/talisman slots, but his animations are fantastic. Art department is doing a marvellous job, even if the programming leaves a lot to be desired.

angelkelly
04-26-2017, 02:28 PM
The endless loop between reflect shield and counter strike is a known bug nowadays. If you know that, don't use the warrior troll.

Without using a warrior troll toons can easily kill off your team without proper protection.
And what about void shields are we also suppose to sacrifice those to.
Man at the end of the day I understand the dev are working on these issues.
But until then what do you expect for us to do.
Change up our whole team and hope and pray they don't get slaughtered to death.
There are countless toons that can stun, taunt and freeze your whole team.
Yet my hellhound is currently being decapitated until a fix comes through.
Yet I guess you will end up telling me to use something else.
What a joke...




No excuses just stating facts.

Askora
04-26-2017, 02:42 PM
Without using a warrior troll toons can easily kill off your team without proper protection.
And what about void shields are we also suppose to sacrifice those to.
Man at the end of the day I understand the dev are working on these issues.
But until then what do you expect for us to do.
Change up our whole team and hope and pray they don't get slaughtered to death.
There are countless toons that can stun, taunt and freeze your whole team.
Yet my hellhound is currently being decapitated until a fix comes through.
Yet I guess you will end up telling me to use something else.
What a joke...




No excuses just stating facts.

That's my sentiment exactly. I just swapped out my defense team for a 4* no talisman Eddie, with some 2* allies. I have no desire to play in the top 100 area. I'd rather have the iron coins to get my souls, shards and such then play in the current pvp arena.

It's actually kind of hilarious, since my defensive hold rate was never better. I've been maintaining between 25-30% and, because of the excessive OP'ing characters now thanks to tuning, I'd rather my defense not hold. Which is why I switched it up for a bad defense. Pvp is just farming for iron coins.

slauki
04-26-2017, 04:32 PM
red newborn procs way more than he should, i belive he counts and aoe attack multiple times. the red dungeon was a real pain yesterday. would be great if you coulcd check and fix this...

HomemLivre
04-26-2017, 04:42 PM
red newborn procs way more than he should, i belive he counts and aoe attack multiple times. the red dungeon was a real pain yesterday. would be great if you coulcd check and fix this...

I don't know exactly if I am right about this, but i think that revenge calculates a chance to each toon separately, so if you attack with a aoe the revenge will have 35% to proc for each toon that you hit but it cant trigger more than once.
Have you used single target or aoe toons?

Cheers

CanyptianFit
04-26-2017, 04:50 PM
Agree that LoL red is harder now, especially with the remove beneficial add to newborn.

The key is to take out the newborns as quickly as possible.

I used a red team of heavy hitters and brought along Soldier Eddie in background for healing purposes if necessary. Had GRE also on sidelines if necessaary.

Didn't have an issue with level 10, except for the occasional crash!

Askora
04-26-2017, 04:52 PM
I faced it in LoL yesterday. Where the actual Lord of Light kept proc'ing against my void shield until he finally died after about 5 painful minutes. Had a trooper with me, so didn't want to exit and lose them their badges. That 35% on an aoe against 4 opponents becomes more like an 80% probability. And, it does retrigger if there is reflected damage.

slauki
04-26-2017, 05:09 PM
I don't know exactly if I am right about this, but i think that revenge calculates a chance to each toon separately, so if you attack with a aoe the revenge will have 35% to proc for each toon that you hit but it cant trigger more than once.
Have you used single target or aoe toons?

Cheers

i used mostly aoe toons, and the red virtually always triggered against every aoe attack. There is no chance, that they really have 35% since i player 20-30 rounds....so yeah that'S also my therory prolly it calculates 5x35% which leads to a 88% chance...

Askora
04-26-2017, 05:19 PM
I think invisibility calculates the same way right now. So, an aoe attack against a large number of foes almost guarantees invisibility. The counterstrike talismans were obviously based off the newborn's ability and when they created the bug with those it transferred to the newborns. That's the way I calculate the odds, and it seems pretty accurate. I can hit invisibility almost every time against a full team (unless the prisoner is there to block talisman effects), as the opposing team goes down, so do my the # of times I go invisible.

Monte47
04-26-2017, 09:52 PM
My strike talisman are barely triggering, and while my Nomad is weaker than most, when I put him in defense and battle myself, I'm not seeing a huge difference. In fact, my prisoner, in-sharded is a bit better.

So, my question, the grief about the strike talisman, it's just because of the bug, or overall?

Eskiggalu-8063

Askora
04-27-2017, 01:15 AM
That's odd.

I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.

Silentknight
04-27-2017, 03:22 AM
That's odd.

I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.

I don't test shit,lmao!!! All I know is the A.I. procs more!

Mizrael
04-27-2017, 06:33 AM
That's odd.

I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.

I have had the same experience yesterday. tried W&A newborns against shields, but i couldn't reproduce those multi procs everyone is talking about. so i also had a feeling that the test defense doesn't work the same way real battle does.

Tritium
04-27-2017, 06:38 AM
I have had the same experience yesterday. tried W&A newborns against shields, but i couldn't reproduce those multi procs everyone is talking about. so i also had a feeling that the test defense doesn't work the same way real battle does.

Shit, you have both the W & A Newborns of Light? I envy you haha. I would love to make a team with those two twins together. ;)

ShadowedLies
04-27-2017, 07:33 AM
Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.

Enti
04-27-2017, 08:28 AM
Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.

If you see a yellow "Counter" text before the attack it's the effect of the new Strike talisman available in Arena store

ShadowedLies
04-27-2017, 08:30 AM
If you see a yellow "Counter" text before the attack it's the effect of the new Strike talisman available in Arena store

Thats what i thought at first but I've checked when it happened and none of them had have the talisman set on.

90mphyorker
04-27-2017, 08:44 AM
My strike talisman are barely triggering, and while my Nomad is weaker than most, when I put him in defense and battle myself, I'm not seeing a huge difference. In fact, my prisoner, in-sharded is a bit better.

So, my question, the grief about the strike talisman, it's just because of the bug, or overall?

Eskiggalu-8063

Until the bug is sorted out I find it hard to comment. When I've gone first I've not had any issues yet. My Grim Reaper Eddie usually kills them in one go, especially Nomads but if not the rest of my team usually can.

The bug needs fixing. Just faced a team with a Nomad with Strike Talismans, they went first and I was destroyed. Was hit by the Nomad 5 times without actually attacking to cause a revenge. Frustrating, but hey, it's Legacy. Wouldn't be Legacy without bugs to frustrate you. Hopefully that bug is fixed and we find the true damage of these Strike Talismans.

EDIT. Just came up against a team with Strike Talisman where I went first and my GRE didn't kill it one hit (Shell Talisman) and my team couldn't finish it off. I was revenged 4 times.

Ignatius92
04-27-2017, 12:50 PM
Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.

YEP! happened to me and no, there was not the counter word when it happened. In fact, it appeared when it happened that there were multiple toons flying at me at once. Not to mention the AOF passive triggering long after he is dead.

DaveMurray
04-27-2017, 01:35 PM
YEP! happened to me and no, there was not the counter word when it happened. In fact, it appeared when it happened that there were multiple toons flying at me at once. Not to mention the AOF passive triggering long after he is dead.

This happened to me more than 20 times, it almost happens once per day.
It's always GRE, Troll and AoF that causes that bug, i once got attacked 9 times in a row from Troll and it was before the new strike talis.

Liebhild
04-27-2017, 01:38 PM
Next week, when lots of players will have 2 sets of strike (and the strike-bugs aren't fixed till then), it will be more lottery then ever.

HomemLivre
04-27-2017, 02:35 PM
I don't know if any of you guys already reported this but I noticed a thing that I dont understand:
- Freeze damage.

In the description of the freeze says that the target take 5% max health at the end of the turn, just like the magic burn from ABB for exemple. Why the dif between 400 - 800 damage (freeze) and 1500 - 2000 damage (magic burn) if both are magic damage and supposed to do 5% max health damage?

Does anyone noticed that to?

Nine
04-27-2017, 03:11 PM
Can we expect a fix for the most critical PvP bugs (Immunity passive, Prisoner blocking buffs from Talismans, and so on) and issues (Strike Talismans) this week?


I can't be the only one who finds it rather worrisome how long it takes until certain problems are fixed. While this was also the case before the arena arrived the consequences became much more drastic after the introduction of competition between players. Everything that wasn't game breaking was basically annoying before then but could be worked around - if you weren't a player in progress and one your essential toons suddenly broke. But now the situation is much more... lets call it "fragile" for lack of a better word. A character, power or even buff that no longer works and you have to restructure your whole team - if you can't or don't want to do that, well that's it, take a break from PvP (at least).

I don't want to talk about deliberate changes here. I am not one of those always against "nerfs". If it is easier to achieve balance by adjusting one character than to buff 20-100 others and risking new complications then it should be done. But unintentional changes and clear cut bugs (some of which are even known at the point the update went out) should be fixed immediately. And it has now been a week - again. In a pure PvE scenario that would be one thing, but with a competition that involes some kind of investment, especially if money is involved but honestly even time would be enough, that hurts the game a lot.

There are a lot of points I would want to take up but I am afraid the structure of my post would become rather confusing, so I'll just add one major point: The schedule of Updates and the Arena circle.

The way it is now, midweek updates (just by impression I'd say towards the end of week) and the arena ending on Saturday is something that should be reconsidered and somehow be changed. No update I can think of was fixed in the week it was rolled out. With the given arena circle that means two complete weeks of PvP are completely messed up. It of course especially hurts those people who were investing from Sunday till Wednesday or whenever the update accured but in some way everybody is affected. Suddenly your buffs no longer work, your characters become useless and what you did in a week up to that point is for nothing. One basic point is: Don't change the rules of game while people are playing. If a team is suddenly broken at the beginning of an arena circle that would be a clear message: Don't bother, next week it will be fixed. Strike Talismans aren't too bad in theory because everybody can abuse them (in practice it might be different but I don't want to go into that), they weren't an issue last week and least had no impact there.

I have to add that this is not a one point in time issue. And even disregarding all the bugs coming with each update: Characters shouldn't be touched while a week of PvP is ongoing (disregarding bug fixes. Altough those never seem to come alone - unfortunately). This game has so many characters, powers, abilities, it is so diverse that there will basically always some kind of character tuning. The above discribed propblem will acure every few weeks. The bugs just make it way it worse.

I am aware of the problems, or let's call it framework: The update has to go out midweek because you don't work on the weekends (which is not something I am criticising, I wouldn't want to either), PvP deadline on the weekend makes sense (more players have time to play, more players join the race, more ironite spent, more purchases. Again, nothing I want to crticise, it mot likely is fairer then any timemidweek). But those two don't go well together. I am not sure if an Arena ending Sunday (or even keeping Saturday) and updates at the beginning only on Mondays would change things for the better. Even if critical bugs being fixed within the week still means most of an arena circle has passed. So it's not clear what the solution would look like. One thought, but I have a slight feeling it will not be practical at all: make changes only apply to PvE when an update rolls out under the week and make them apply to PvP after the reset. Even if that results in PvE becoming some kind of beta test it surely would be better than the current state...


Ending with an appeal that is not even in context of everything of the above: Please uncouple fixes from updates. Even if it is for technical or whatever reasons that you can't apply quick Hotfixes, just please fix things first before adding new stuff that makes everything even more complicated and tends to cause new problems.

blade685
04-27-2017, 04:11 PM
Can we expect a fix for the most critical PvP bugs (Immunity passive, Prisoner blocking buffs from Talismans, and so on) and issues (Strike Talismans) this week?


I can't be the only one who finds it rather worrisome how long it takes until certain problems are fixed. While this was also the case before the arena arrived the consequences became much more drastic after the introduction of competition between players. Everything that wasn't game breaking was basically annoying before then but could be worked around - if you weren't a player in progress and one your essential toons suddenly broke. But now the situation is much more... lets call it "fragile" for lack of a better word. A character, power or even buff that no longer works and you have to restructure your whole team - if you can't or don't want to do that, well that's it, take a break from PvP (at least).

I don't want to talk about deliberate changes here. I am not one of those always against "nerfs". If it is easier to achieve balance by adjusting one character than to buff 20-100 others and risking new complications then it should be done. But unintentional changes and clear cut bugs (some of which are even known at the point the update went out) should be fixed immediately. And it has now been a week - again. In a pure PvE scenario that would be one thing, but with a competition that involes some kind of investment, especially if money is involved but honestly even time would be enough, that hurts the game a lot.

There are a lot of points I would want to take up but I am afraid the structure of my post would become rather confusing, so I'll just add one major point: The schedule of Updates and the Arena circle.

The way it is now, midweek updates (just by impression I'd say towards the end of week) and the arena ending on Saturday is something that should be reconsidered and somehow be changed. No update I can think of was fixed in the week it was rolled out. With the given arena circle that means two complete weeks of PvP are completely messed up. It of course especially hurts those people who were investing from Sunday till Wednesday or whenever the update accured but in some way everybody is affected. Suddenly your buffs no longer work, your characters become useless and what you did in a week up to that point is for nothing. One basic point is: Don't change the rules of game while people are playing. If a team is suddenly broken at the beginning of an arena circle that would be a clear message: Don't bother, next week it will be fixed. Strike Talismans aren't too bad in theory because everybody can abuse them (in practice it might be different but I don't want to go into that), they weren't an issue last week and least had no impact there.

I have to add that this is not a one point in time issue. And even disregarding all the bugs coming with each update: Characters shouldn't be touched while a week of PvP is ongoing (disregarding bug fixes. Altough those never seem to come alone - unfortunately). This game has so many characters, powers, abilities, it is so diverse that there will basically always some kind of character tuning. The above discribed propblem will acure every few weeks. The bugs just make it way it worse.

I am aware of the problems, or let's call it framework: The update has to go out midweek because you don't work on the weekends (which is not something I am criticising, I wouldn't want to either), PvP deadline on the weekend makes sense (more players have time to play, more players join the race, more ironite spent, more purchases. Again, nothing I want to crticise, it mot likely is fairer then any timemidweek). But those two don't go well together. I am not sure if an Arena ending Sunday (or even keeping Saturday) and updates at the beginning only on Mondays would change things for the better. Even if critical bugs being fixed within the week still means most of an arena circle has passed. So it's not clear what the solution would look like. One thought, but I have a slight feeling it will not be practical at all: make changes only apply to PvE when an update rolls out under the week and make them apply to PvP after the reset. Even if that results in PvE becoming some kind of beta test it surely would be better than the current state...


Ending with an appeal that is not even in context of everything of the above: Please uncouple fixes from updates. Even if it is for technical or whatever reasons that you can't apply quick Hotfixes, just please fix things first before adding new stuff that makes everything even more complicated and tends to cause new problems. +1000 just play vs ass golden son with my W troll and infinite shot of him again, i can't have any reflect Shield with my team now and can lose at first round :mad:

Sparton_LOTB
04-27-2017, 05:35 PM
Can we expect a fix for the most critical PvP bugs (Immunity passive, Prisoner blocking buffs from Talismans, and so on) and issues (Strike Talismans) this week?

It's not coming out today or tomorrow, no. We do have fixes for some of the critical issues, but not all of them (and why we aren't releasing more small updates within a month is touched upon below).


I am aware of the problems, or let's call it framework: The update has to go out midweek because you don't work on the weekends (which is not something I am criticising, I wouldn't want to either), PvP deadline on the weekend makes sense (more players have time to play, more players join the race, more ironite spent, more purchases. Again, nothing I want to crticise, it mot likely is fairer then any timemidweek). But those two don't go well together. I am not sure if an Arena ending Sunday (or even keeping Saturday) and updates at the beginning only on Mondays would change things for the better.

I don't think it really would; even if we could ensure the timing of that, you're still looking at roughly 24 hours of weirdness, which causes problems for 1-3 days afterwards for things like matchmaking/etc anyways. Not to mention you're advocating things like "if something as bad as skill shards not working on auto battle/reflect triggering counter attacks is fixed on Monday and the build isn't approved until Tuesday or Wednesday, don't release that fix for another 5-6 days", which is not something I think most of the team (or I imagine most of our players) would be happy with.


One thought, but I have a slight feeling it will not be practical at all: make changes only apply to PvE when an update rolls out under the week and make them apply to PvP after the reset. Even if that results in PvE becoming some kind of beta test it surely would be better than the current state...

If we could do that, we totally would, but that effectively means we'd need to be able to test 2 different versions of the game to make sure it functions in parallel. Game projects are composed of tens of thousands (if not hundreds of thousands) of lines of code, spread across hundreds of files, with a single ability often using multiple parts of different code files to function. Suddenly increasing the complexity for our team is going to make updates come out much, much slower (in addition to whatever time it would take to be able to run two different versions of code from a single update, which I have never seen a game actually do; this is way more complex than what traditional MMOs would do to alter the values of some abilities for different game modes).


Ending with an appeal that is not even in context of everything of the above: Please uncouple fixes from updates. Even if it is for technical or whatever reasons that you can't apply quick Hotfixes, just please fix things first before adding new stuff that makes everything even more complicated and tends to cause new problems.

Unfortunately, that is also not practical. When we're approaching an update's "signoff" (ie doing checks and tests to ensure basic functionality is not broken, like "can you do the tutorial", or "does the Book of Souls work", and hundreds of other specific tests), we need to be very careful about all changes that go into an update, and most of the team can no longer work on bugs that aren't major issues to ensure new issues aren't introduced. If we assume that the technical checks and signoffs for a build takes 10% of our team's manhours for a month, that means that if we were releasing 2 updates a month normally (20% of our time is locking a build down and doing sign off), we'd instead be looking at 3-5 updates (30-50% of the time spend on signoffs). That has an obvious negative impact of taking a substantial amount of time away from creating new features, creating new content... and fixing bugs.

And don't get me wrong, when major issues arise, we definitely do look at what the viability is of getting a quick update out with targeted fix(es), and we have done it in the past. But even if it's obvious what a bug is, it's not always obvious how to do the fix in code, or to ensure a fix is in which doesn't cause other knock-on issues.

Kutte
04-27-2017, 05:48 PM
short question: do we get some compensation for having an unplayable game since atleast two weeks? And another week, maybe longer?

blade685
04-27-2017, 06:03 PM
short question: do we get some compensation for having an unplayable game since atleast two weeks? And another week, maybe longer?
i think not like before :rolleyes:

Patrice-1201
04-27-2017, 06:07 PM
short question: do we get some compensation for having an unplayable game since atleast two weeks? And another week, maybe longer?

50 Sacrifial Souls would be a good way to compensate and get people to forgive rather than point fingers...

Strigoi-8297
04-27-2017, 06:13 PM
I don't know if any of you guys already reported this but I noticed a thing that I dont understand:
- Freeze damage.

In the description of the freeze says that the target take 5% max health at the end of the turn, just like the magic burn from ABB for exemple. Why the dif between 400 - 800 damage (freeze) and 1500 - 2000 damage (magic burn) if both are magic damage and supposed to do 5% max health damage?

Does anyone noticed that to?

tbm ñ entendo pq o dano de congelamento é fraquinho.

Mizrael
04-27-2017, 07:13 PM
laughing my B-locks off here! :D

Did we ever get any compensation before? please guys,don't be naive...it's not like this is the first time a massive Fup happened. We just need to adapt again and learn to live with it.

And for those who are losing hope, here is a different view on the whole problem: http://forum.ironmaidenlegacy.com/showthread.php?4666-Legacy-of-the-Beast-State-of-the-Nation

For there is nothing wrong with the game, we are all just crybabies...

/sarcasm off

geri96
04-27-2017, 08:20 PM
50 Sacrifial Souls would be a good way to compensate and get people to forgive rather than point fingers...

That would be nice and fair, since the update I'm unable to log in, which not only made me unable to get weekly pvp and daily rewards, but also the whole sacrificial promotion so far. It's hard to decide to invest into something when it's the third time since november that I've been locked out of the game by a bug for a longer period of time.

Nine
04-27-2017, 08:29 PM
It's not coming out today or tomorrow, no. We do have fixes for some of the critical issues, but not all of them (and why we aren't releasing more small updates within a month is touched upon below).


Hey Sparton, thanks for your reply and for giving some insights. I am always a big fan of communication! No patch this week is quite unfortunate - and means no PvP for three weeks in a row for me.

I understand the reasoning behind your explanation and kind of expected things to be this way. So while I can follow you most of the way there are just some things I want to touch on.


[...] you're still looking at roughly 24 hours of weirdness, which causes problems for 1-3 days afterwards for things like matchmaking/etc anyways. Not to mention you're advocating things like "if something as bad as skill shards not working on auto battle/reflect triggering counter attacks is fixed on Monday and the build isn't approved until Tuesday or Wednesday, don't release that fix for another 5-6 days", which is not something I think most of the team (or I imagine most of our players) would be happy with.

While agree that there would be a 24h period that is a problem, the scenario we have now is way worth, namely: X days of "normal" gameplay starting to count from Sunday until the update hits, Y days of weirdness and Z days of aftermath. The problem is that Y is way too large; if an update comes out on Wednesday it would have to be no higher than 2 to not affect two complete weeks of competition. Since the fix doesn't come on a Saturday we basically have the same aftermath in both cases. Granted, if it is a similar case to now and there is no update for 5+ (working) days, it doesn't matter again...

A second thing: As I said above I'd argue for immdiate bug fixes where ever that is possible and wouldn't want to postpone them. Just active character tuning should have a schedule that matches the one of the Arena. This might blur over into the uncoupling issue, though.



That has an obvious negative impact of taking a substantial amount of time away from creating new features, creating new content... and fixing bugs.


I don't wanna take this line out of context, but that seems to be an issue many players around these forums, maybe even the majority, have at some point formed an opinion about - and yeah, I am aware we have a sample bias here - : The ratio of bugs fixed and new issues introduced by updates seems to not be in the games favor and, maybe more importantly doesn't seem to be getting much better. I know you have to work on new content and I want new (especially PvE) areas as much as many other players, but if you gave me the choice to have a bug free game and wait a month longer for a content update or to continue the way it went the last few month, then I would strongly prefer the former. I suspect there are many players with a different view, but I got the feeling that those who'd prefer an at least temporary focus on bug fixes are growing in numbers with each update (of course I hope that's not wishful thinking).

We on the outside have no idea what prohibits an effective QA of updates, we just see the result and by using the means we have avaible can only try to voice concerns.

I personally have the impression that you guys are doing your best (maybe that's just due to yours and your team's communication here, but if so, that's alright for now), otherwise I wouldn't stick around. It feels to me like you are understaffed with sometimes ambitious deadlines you want/have to meet - unless management reads these pages we then are a dead end anyways. :p




And don't get me wrong, when major issues arise, we definitely do look at what the viability is of getting a quick update out with targeted fix(es), and we have done it in the past.

I think one problem is that the definition of what a (gameplay related, not technical) major issue is has changed so drastically with PvP that "the old way" just isn't feasible anymore. While I notice that especially more comitted players see those issues as a challenge, doing their best to either use them to their advantage or to find a way to avoid them, I think it will hurt a lot in the long run by limiting the player base. Even if a fix comes out on Tuesday it has been 14 days of weirdness; I don't want to know many players find that off-putting.

mjmxiii
04-27-2017, 09:01 PM
That would be nice and fair, since the update I'm unable to log in, which not only made me unable to get weekly pvp and daily rewards, but also the whole sacrificial promotion so far. It's hard to decide to invest into something when it's the third time since november that I've been locked out of the game by a bug for a longer period of time.

The only way that NF might possibly give out 50 souls or some type of "blunder" reward is if everyone in the forum community decided not to log into LotB for a few days, in protest to the lack of commitment or successful attempts (take your pick) to improve the stability of the game (or just being able to login for some).

I don't foresee this happening as most of us have a sense of obligation to our troopers and still attempt to play PvP in it's intentionally flawed state.

As long as everyone keeps playing and the overall numbers stay acceptable, NF will continue to release poor updates with an unapologetic attitude.

I personally have quit trying to complete daily tasks and now only autoplay my troopers and cherry pick PvP battles for iron coins. The overall appeal to continue anything beyond that or make donations to the cause is on hold from this end.

We should all really think about doing something to show NF that just because they communicate with us, doesn't mean we are ok with the continued lack of excellence.

Jofer16
04-27-2017, 10:10 PM
Think I figured out why the start button was removed, to prevent losing pop ups from sacrifice, battle, etc reward screens when the game crashes. Must have been causing issues with graceful restarts. If that's accurate I welcome it. Just wanted to post because there's discussion about it in here and could be a possible reason it was gutted.

MrFreeze
04-27-2017, 10:21 PM
Hello everyone. I've been away for a while. I've kind of kept up with the forums to see what's going on, but I haven't played the game for quite a while. This afternoon I got an itch to play. I've run into a couple problems. I ran into one opponent in pvp that would freeze on the loading screen every time. Tried 3 times to play him, and I had to restart the game every time. No error message or anything, just stuck on the load screen.
So I thought, whatever, I'll go hit the secret locations. I got through the first two world no problem. But when I tried battlefield normal, I got the freeze again. No error message. I can't seem to get into it. It uses the trooper I select though (surprised I had any left). Is this a known issue? I've read about a lot of the current problems, but I can't remember seeing this one anywhere.

Jofer16
04-27-2017, 10:24 PM
Hello everyone. I've been away for a while. I've kind of kept up with the forums to see what's going on, but I haven't played the game for quite a while. This afternoon I got an itch to play. I've run into a couple problems. I ran into one opponent in pvp that would freeze on the loading screen every time. Tried 3 times to play him, and I had to restart the game every time. No error message or anything, just stuck on the load screen.
So I thought, whatever, I'll go hit the secret locations. I got through the first two world no problem. But when I tried battlefield normal, I got the freeze again. No error message. I can't seem to get into it. It uses the trooper I select though (surprised I had any left). Is this a known issue? I've read about a lot of the current problems, but I can't remember seeing this one anywhere.

I bet it's cause your name is MrFreeze. Sorry I had to lol.

MrFreeze
04-27-2017, 10:39 PM
Ha. Must be. I can't get into any levels on battlefield or, Christ I can't even remember what the last world is called. Able to play the first two though. I suppose I could try uninstalling and all that jazz.

Disappointing though, I gave up because these guys couldn't get their shit together. Sorry sparton, kaz. Not trying to be a jerk. I want nothing but success for you guys. Your coming up on a one year anniversary soon. Things should be running pretty smooth by now.

Sparton_LOTB
04-27-2017, 10:40 PM
A second thing: As I said above I'd argue for immdiate bug fixes where ever that is possible and wouldn't want to postpone them. Just active character tuning should have a schedule that matches the one of the Arena. This might blur over into the uncoupling issue, though.

As far as immediate bug fixes is concerned, we do agree. Contrary to what I mentioned earlier today, after appraising the situation, we are looking at doing a hotfix update to fix some high priority stuff, and we're working to finalize the update ASAP so we can get it in the submission queue.

Regarding tuning changes... trust me, if the team had infinite resources, we would time tuning updates/meta-affecting bug fixes to be immediately after PVP resets or similar timings, but it's just not feasible for us at this time.


I don't wanna take this line out of context, but that seems to be an issue many players around these forums, maybe even the majority, have at some point formed an opinion about - and yeah, I am aware we have a sample bias here - : The ratio of bugs fixed and new issues introduced by updates seems to not be in the games favor and, maybe more importantly doesn't seem to be getting much better. I know you have to work on new content and I want new (especially PvE) areas as much as many other players, but if you gave me the choice to have a bug free game and wait a month longer for a content update or to continue the way it went the last few month, then I would strongly prefer the former. I suspect there are many players with a different view, but I got the feeling that those who'd prefer an at least temporary focus on bug fixes are growing in numbers with each update (of course I hope that's not wishful thinking).

Again, I think much of the team agrees, but there's still pressure on the team to release new features and improvements in parallel with bug fixes instead of focusing just on bug fixes. Historically, focusing just on doing fixes actually damage show much people are willing to stick around for a game, too, so it's a difficult balance we try to strike.


We on the outside have no idea what prohibits an effective QA of updates, we just see the result and by using the means we have avaible can only try to voice concerns.

I personally have the impression that you guys are doing your best (maybe that's just due to yours and your team's communication here, but if so, that's alright for now), otherwise I wouldn't stick around. It feels to me like you are understaffed with sometimes ambitious deadlines you want/have to meet - unless management reads these pages we then are a dead end anyways. :p

Your guys' concerns are definitely understandable; I don't fault you for your reactions, and do appreciate the civility most of you guys have for discussing the situation.

And yeah, the sentiment is floated up to the higher management through myself, CS, etc, so they are aware to a degree. For example, unless something devestating we can't find a safe fix for comes of it, we're aiming to include a fix which stops reflect shields from triggering Counter Strike/Revenge in the hotfix update, purely because of the voiced impact that has had on your guys' games.


Think I figured out why the start button was removed, to prevent losing pop ups from sacrifice, battle, etc reward screens when the game crashes. Must have been causing issues with graceful restarts. If that's accurate I welcome it. Just wanted to post because there's discussion about it in here and could be a possible reason it was gutted.

The main motivation was that the vast majority of users would be pressing the start button on the front end, and people who want to switch could use the Account popup you can trigger from the main HUB.

That said, the change does of course affect the front end flow, and that's the same programmer who's been working on downloading/front end handling improvements, so there may be a bit of truth to that, too.


Hello everyone. I've been away for a while. I've kind of kept up with the forums to see what's going on, but I haven't played the game for quite a while. This afternoon I got an itch to play. I've run into a couple problems. I ran into one opponent in pvp that would freeze on the loading screen every time. Tried 3 times to play him, and I had to restart the game every time. No error message or anything, just stuck on the load screen.
So I thought, whatever, I'll go hit the secret locations. I got through the first two world no problem. But when I tried battlefield normal, I got the freeze again. No error message. I can't seem to get into it. It uses the trooper I select though (surprised I had any left). Is this a known issue? I've read about a lot of the current problems, but I can't remember seeing this one anywhere.

This does sound like a possible issue that has affected some players based on some incomplete/corrupted data that could have been downloaded with the new update.

I would recommend sending a ticket to Support via the in-game support button (tap the Options gear on the top-right, then Support); they can help diagnose the issue further or recommend what you can do to fix the issue.

If you're willing to hold out a little longer, I know our hotfix update that is coming soon will have safeguards in place to help repair this automatically if it does occur.

Jofer16
04-27-2017, 10:55 PM
That said, the change does of course affect the front end flow, and that's the same programmer who's been working on downloading/front end handling improvements, so there may be a bit of truth to that, too.

This is really great news because I specifically remember attacking you on connection management issues and graceful restarts. Disregard my previous post bitching about not reporting bugs anymore haha. It's clear you guys are paying attention. And yeah it makes total sense, that start button was probably causing some data flows to hiccup. Thanks for the response. I sent you a PM on a cause for that blank popup error too, think I figured it out. Pretty sure it's related to an odd scenario with the new connection handling.

MrFreeze
04-27-2017, 11:00 PM
Even though I wasn't playing I kept the game on my phone. It'll stay there a while longer. I'll give the reinstall a shot and see what happens. You scare me when you mention corrupt data though. I lost my first account due to the giant mess created by roadhouse last August. I think half the forum at the time was locked out of the game.

Sparton_LOTB
04-27-2017, 11:39 PM
This is really great news because I specifically remember attacking you on connection management issues and graceful restarts. Disregard my previous post bitching about not reporting bugs anymore haha. It's clear you guys are paying attention. And yeah it makes total sense, that start button was probably causing some data flows to hiccup. Thanks for the response. I sent you a PM on a cause for that blank popup error too, think I figured it out. Pretty sure it's related to an odd scenario with the new connection handling.

Yeah, I think you're right about that. Thanks again for the tip.


Even though I wasn't playing I kept the game on my phone. It'll stay there a while longer. I'll give the reinstall a shot and see what happens. You scare me when you mention corrupt data though. I lost my first account due to the giant mess created by roadhouse last August. I think half the forum at the time was locked out of the game.

In this case, the corrupted data isn't related to the player save, it's related to general assets the game uses (the art, ability data, etc), so as far as I know it is some that's much easier for us to help you recover from.

Tritium
04-27-2017, 11:50 PM
Sparton, I wanted to thank you for how communicative you've been this week. The answers you've given have helped us know where you (the dev team) stand and cleared up some of the concerns we had. One thing that has kept me around is how communicative you and Kaz are with us here on the forums. Not many games I played in the past had such helpful devs who were willing to devote some of their time to interacting with the playerbase. Thank you for all that you do here on the forums!

iPoop
04-28-2017, 12:23 AM
Even though I wasn't playing I kept the game on my phone. It'll stay there a while longer. I'll give the reinstall a shot and see what happens. You scare me when you mention corrupt data though. I lost my first account due to the giant mess created by roadhouse last August. I think half the forum at the time was locked out of the game.

Good to see you still around! You were one of my first troopers. I remember being in awe of your Corrupt General. Of course that was pre-nerf! ;)

Sparton_LOTB
04-28-2017, 12:44 AM
Sparton, I wanted to thank you for how communicative you've been this week. The answers you've given have helped us know where you (the dev team) stand and cleared up some of the concerns we had. One thing that has kept me around is how communicative you and Kaz are with us here on the forums. Not many games I played in the past had such helpful devs who were willing to devote some of their time to interacting with the playerbase. Thank you for all that you do here on the forums!

Your welcome, mate. We appreciate that you and others find it valuable!

MrFreeze
04-28-2017, 01:06 AM
Good to see you still around! You were one of my first troopers. I remember being in awe of your Corrupt General. Of course that was pre-nerf! ;)

Hell yeah. I remember. If I start playing regularly again I'll send a request. CG used to really kick some ass. I was bummed he got knocked down so much.


Edit: can anyone tell me if the email log ins still work? I never connected to facebook. I'm afraid to uninstall. I always used the email account

Edit2: deleted and reinstalled. Able to get into battlefield now. The game seems to be a bit quicker too.

MoonShadow
04-28-2017, 09:07 AM
The game seems to be a bit quicker too.Yes, the game is quicker right now, as the speed was improved in one of the latest updates. A very good & useful improvement.

Fister
04-28-2017, 01:21 PM
I don't know if any of you guys already reported this but I noticed a thing that I dont understand:
- Freeze damage.

In the description of the freeze says that the target take 5% max health at the end of the turn, just like the magic burn from ABB for exemple. Why the dif between 400 - 800 damage (freeze) and 1500 - 2000 damage (magic burn) if both are magic damage and supposed to do 5% max health damage?

Does anyone noticed that to?

I think class advantage is the answer.

HomemLivre
04-28-2017, 01:26 PM
I think class advantage is the answer.

I dont understand what your saying. This numbers are related to the same toon applying freeze and magic burn, but the 5%s makes dif numbers.

Sparton_LOTB
04-28-2017, 06:50 PM
I don't know if any of you guys already reported this but I noticed a thing that I dont understand:
- Freeze damage.

In the description of the freeze says that the target take 5% max health at the end of the turn, just like the magic burn from ABB for exemple. Why the dif between 400 - 800 damage (freeze) and 1500 - 2000 damage (magic burn) if both are magic damage and supposed to do 5% max health damage?

Does anyone noticed that to?

Do you know what characters/skills/talisman sets you're seeing the magic burns/freeze damage not being similar with?

I don't think this affects freeze damage everywhere, but I might be wrong. Took a quick look at the data for something that did freezing and ABB's basic skill and it looks like they're doing the same thing (5% of max HP of the affected character).

HomemLivre
04-28-2017, 10:14 PM
Do you know what characters/skills/talisman sets you're seeing the magic burns/freeze damage not being similar with?

I don't think this affects freeze damage everywhere, but I might be wrong. Took a quick look at the data for something that did freezing and ABB's basic skill and it looks like they're doing the same thing (5% of max HP of the affected character).

I PM you with the info.

mjmxiii
04-29-2017, 10:00 PM
How long is it before there is a fix for this and others bugs?

🎶Long time coming
Seemed to get me by
Long time coming
Seemed to satisfy
Long to taste the shame
Everybody tries🎶

Had to... 😆

HomemLivre
04-30-2017, 12:23 AM
Nice... Im not able to purchase anything from pvp store...

Anyone in that to?

Silentknight
04-30-2017, 12:24 AM
Nice... Im not able to purchase anything from pvp store...

Anyone in that to?

Yep,APU! Can buy life talismans only

HomemLivre
04-30-2017, 12:30 AM
Yep,APU! Can buy life talismans only

Started the app more than four times and nothing... problem is that legendary comes tomorrow and Im going to lose the resets...

Edit: I cant even buy the life talisman.

Silentknight
04-30-2017, 12:33 AM
Started the app more than four times and nothing... problem is that legendary comes tomorrow and Im going to lose the resets...

Edit: I cant even buy the life talisman.
Same here,legendary wise. Hopefully it fixes itself b4 then. Not a time thing cuz I bought 1 set of lifers late last week!

HomemLivre
04-30-2017, 12:40 AM
Same here,legendary wise. Hopefully it fixes itself b4 then. Not a time thing cuz I bought 1 set of lifers late last week!

Hope so! Dont want to lose a month of waiting lol

Rain88
04-30-2017, 12:47 AM
It seems to be a bug. Same here

Monte47
04-30-2017, 01:17 AM
Mailbox is full man. Can't reply.

HomemLivre
04-30-2017, 03:21 AM
Any news? Someone was able to purchase something in the PvP store?

Silentknight
04-30-2017, 03:28 AM
Any news? Someone was able to purchase something in the PvP store?

Weird,just got souls & skill shard but still can't buy strike talismans

PerthEddie
04-30-2017, 03:31 AM
Weird,just got souls & skill shard but still can't buy strike talismans

I can get talismans and souls but no skill shard

HomemLivre
04-30-2017, 03:31 AM
Weird,just got souls & skill shard but still can't buy strike talismans

Im not able to buy anything yet....

Silentknight
04-30-2017, 04:01 PM
Im not able to buy anything yet....

Still waiting...

Jofer16
04-30-2017, 04:25 PM
First battle of the day against Rahoorkhuit and I got the disappearing ability icons bug and had to restart, think I'll just stop there :)

Chaosego888
04-30-2017, 09:00 PM
I was able to buy all talismans immediately after reset, still haven't been able to buy the skill shard or souls

Silentknight
04-30-2017, 09:13 PM
I was able to buy all talismans immediately after reset, still haven't been able to buy the skill shard or souls

Could buy life talismans right away. Souls & skill shard unlocked approx. 2 hours later. Strike talismans unlocked approx. 18 hours after reset. Changes every week,ugh!!!

Chaosego888
04-30-2017, 09:28 PM
Could buy life talismans right away. Souls & skill shard unlocked approx. 2 hours later. Strike talismans unlocked approx. 18 hours after reset. Changes every week,ugh!!!Cleared cache, force quit, went back and all were unlocked

Ian
04-30-2017, 09:46 PM
First battle of the day against Rahoorkhuit and I got the disappearing ability icons bug and had to restart, think I'll just stop there :)

Did both teams have strike talismans?

OdoyleRules
04-30-2017, 10:06 PM
Cleared cache, force quit, went back and all were unlocked

Bingo. Thanks

Jofer16
04-30-2017, 10:58 PM
Did both teams have strike talismans?

Yeah. Also seems to happen after a toon dies, it sinks into the ground and the game stalls out.

90mphyorker
04-30-2017, 11:48 PM
I hope they fix these damn Strike Talismans soon.

Ian
05-01-2017, 12:02 AM
I hope they fix this whole damn game soon.

Fixed that for you...

90mphyorker
05-01-2017, 12:32 AM
Fixed that for you...

That is also true. But hey, lets not wish for miracles.

BadTaste
05-01-2017, 09:35 AM
Don't know if any others have experienced this in PVP, but after I've picked a fight in my attack or defense list the game freezes. Extra points rewarded to Joe and Shaolinlondon.
This means I'm locked out from the arena. Maybe this is for the best since I have more important things to do... :eek:
BTW: B4 I was locked out I had attacked 28 times and received 37 attacks, not exactly 1:1 so far, but maybe it will even out during the week...?


EDIT: Tried PVP again a few hours later and... TADA, PVP is working for me again... Strange.

Nicko
05-01-2017, 02:39 PM
BTW: B4 I was locked out I had attacked 28 times and received 37 attacks, not exactly 1:1 so far, but maybe it will even out during the week...?



My ratio isn't 1:1 either. I've been very slow on attacks and yet am still appearing on lists. Not many - only 3 attacks overnight - but still appearing. These are new attackers - not revenges. I currently have a 23/33 ratio.

Perhaps there was a behind-the-scenes change.

Can this be done without a local update to our phones? I don't recall this happening last week.

I see some players doing the ol' rise and fall while I am slowly rising - so not too concerned.

Monte47
05-01-2017, 03:15 PM
My ratio isn't 1:1 either. I've been very slow on attacks and yet am still appearing on lists. Not many - only 3 attacks overnight - but still appearing. These are new attackers - not revenges. I currently have a 23/33 ratio.

Perhaps there was a behind-the-scenes change.

Can this be done without a local update to our phones? I don't recall this happening last week.

I see some players doing the ol' rise and fall while I am slowly rising - so not too concerned.

I attacked about 30 times earning irons for those talisman, but almost all of my attackers listed are new attackers. Only two were revenge.

Fister
05-01-2017, 03:37 PM
Crap. Just 'lost' a fight to LordSchmeb as I went for the kill. And it wasn't even a 3-tap move.

Btw it is stupid (hope its a bug) that strike talismans and counter consider repelled damage as an attack.

I used reflect shield and did an aoe attack and his corrupt ox cultist (not gonna use the abbreviation for that toon 😝) kept jumping around untill 2 of mine and 1 of his toons were dead. His 3 toons were all low on hp when it finally was my turn.

With the increased number of strike talismans now (I can actually purchase a third set if I get the coins - to some store bug) I fear PVP will be reduced to domino. We set up the toons and enter. If we are lucky and win the coin toss we will even get to start the battle.

This will for sure kill any pleasure for me in the arena - even if I would win every time.

Sorry, but that's how I feel

Killhouse
05-01-2017, 04:09 PM
Crap. Just 'lost' a fight to LordSchmeb as I went for the kill. And it wasn't even a 3-tap move.

Btw it is stupid (hope its a bug) that strike talismans and counter consider repelled damage as an attack.

I used reflect shield and did an aoe attack and his corrupt ox cultist (not gonna use the abbreviation for that toon 😝) kept jumping around untill 2 of mine and 1 of his toons were dead. His 3 toons were all low on hp when it finally was my turn.

With the increased number of strike talismans now (I can actually purchase a third set if I get the coins - to some store bug) I fear PVP will be reduced to domino. We set up the toons and enter. If we are lucky and win the coin toss we will even get to start the battle.

This will for sure kill any pleasure for me in the arena - even if I would win every time.

Sorry, but that's how I feel

Agreed, it's a new form of taunt/freeze fest with the now counterstrike ping pong fest. Although I'm certain the reflect damage triggering them is a bug - it was considered a bug back in the first implementation of LoL dungeons and was removed.

Seems if we can't get new bugs, some of the old ones come back!

Silentknight
05-01-2017, 05:39 PM
Agreed, it's a new form of taunt/freeze fest with the now counterstrike ping pong fest. Although I'm certain the reflect damage triggering them is a bug - it was considered a bug back in the first implementation of LoL dungeons and was removed.

Seems if we can't get new bugs, some of the old ones come back!

For sure it's a bug! Think slauki's probably right,strike talismans proc % will be nerfed!

Sparton_LOTB
05-01-2017, 06:10 PM
BTW: B4 I was locked out I had attacked 28 times and received 37 attacks, not exactly 1:1 so far, but maybe it will even out during the week...?


My ratio isn't 1:1 either. I've been very slow on attacks and yet am still appearing on lists. Not many - only 3 attacks overnight - but still appearing. These are new attackers - not revenges. I currently have a 23/33 ratio.

Perhaps there was a behind-the-scenes change.

Can this be done without a local update to our phones? I don't recall this happening last week.

I see some players doing the ol' rise and fall while I am slowly rising - so not too concerned.

We haven't done anything, so I can only assume different play patterns from players (perhaps observing what has been discussed a lot on the forums, even if they don't browse the forums, or just approaching things differently based on the discussions seen on the forums).


Btw it is stupid (hope its a bug) that strike talismans and counter consider repelled damage as an attack.

I used reflect shield and did an aoe attack and his corrupt ox cultist (not gonna use the abbreviation for that toon ��) kept jumping around untill 2 of mine and 1 of his toons were dead. His 3 toons were all low on hp when it finally was my turn.

Yeah, the upcoming hotfix update will have a fix for that so reflected damage does not make Counter/Revenge occur.

Silentknight
05-01-2017, 06:30 PM
We haven't done anything, so I can only assume different play patterns from players (perhaps observing what has been discussed a lot on the forums, even if they don't browse the forums, or just approaching things differently based on the discussions seen on the forums).

My defence has outnumbered my attacks a couple of times this week,but not by much,1 or 2 tops! Currently: attack-55, defence-52

JJJ428
05-01-2017, 06:58 PM
Is there any timeline on when this hotfix will be applied?

Silentknight
05-01-2017, 07:39 PM
Definitely Visions that's causing no talisman effects. Just played ovy,no shell,immunity or strike 1st turn or any other turn. And no, Visions did not remove em,they were never there! Off 2 work...no time to find bug report

Sparton_LOTB
05-01-2017, 07:54 PM
Is there any timeline on when this hotfix will be applied?

Not yet, no. We've got a submission waiting for approval, so hopefully early this week, but we're also running tests in parallel and may need to resubmit if something goes awry.

zdm-1083
05-02-2017, 08:18 AM
Did you know if it will also fix freeze of game due to counter?
That's quite annoying and with 3 possibles counter toons on each team I wonder how it could go now.

I also wonder if mounting a counter team just to make the game freeze could not be a good idea to have a great hold % :rolleyes:

Liebhild
05-02-2017, 08:47 AM
If the button-loosing-counter-fest starts, press autoplay. Your buttons are gone, but with a little chance Artificial Dumbness will win for you.

JJJ428
05-02-2017, 05:19 PM
Just saw the pop up about maintenance in about an hour I am guessing this is for the hot fix.

Sparton_LOTB
05-02-2017, 05:45 PM
Did you know if it will also fix freeze of game due to counter?
That's quite annoying and with 3 possibles counter toons on each team I wonder how it could go now.

I also wonder if mounting a counter team just to make the game freeze could not be a good idea to have a great hold % :rolleyes:

There is a known issue relating to Angel of Fear countering which can cause a soft lock... while I don't think we had a direct fix for that in the hot fix update, the chance of that should be reduced (or maaaybe eliminated; we haven't rechecked that specific scenario that caused a lock before after we did the hot fix adjustment for counter/revenge triggers).


Just saw the pop up about maintenance in about an hour I am guessing this is for the hot fix.

Yup, that's what it's for. I'll post new patch notes as it's going live, but there's not too many changes, so I'll keep this thread as the update discussion thread.

Kris-0707
05-02-2017, 06:22 PM
This happened to me last night. Couldn't do anything, had to restart the phone, when logged back in I noticed that I lost that battle ...

2895

Sparton_LOTB
05-02-2017, 06:42 PM
The hot fix update (http://forum.ironmaidenlegacy.com/showthread.php?5587) is now live.

Highlight fixes include adjusting counter attack logic to prevent infinite loops and to fix counter attacks so that reflected damage no longer can trigger counter attacks.

This is specifically a scoped-down update to expedite these key fixes going live; we have more fixes for PVP point system, combat ability fixes, and more coming in the next release.

Browno
05-02-2017, 07:00 PM
Will pharaoh eddies revive skill get fixed? Adding skillshards on it makes him heal less.

Sparton_LOTB
05-02-2017, 08:37 PM
Will pharaoh eddies revive skill get fixed? Adding skillshards on it makes him heal less.

It looks like there's a data error for that skill; higher levels don't increase scaling on both of the stats the healing should scale with. We'll have that fixed for the next update.

Nine
05-02-2017, 08:38 PM
Immunity still isn't working when going second :(

Well, at least it's not an essential ability to PvP...oh.

Edit: Not sure if he deserves it, but literally taking away Samurai Eddie's blades feels like an unnecessary nerf :p

Sparton_LOTB
05-02-2017, 08:41 PM
Immunity still isn't working when going second :(

Yeah, we were not able to get that fix into this hot fix update, but we have that as one of our highest priority items to ensure is fixed for the next major update.

Enti
05-02-2017, 08:48 PM
Update thread post missed one point

Adjusted store by +10%

Kris-0707
05-02-2017, 09:25 PM
WHY these new red talismans works that the revenge hit not strikes only attacker but uses primary skill for it, in 99.9% that's skill: "deals damage to all enemies". That makes no sense at all. If someone have 2 toons equipped with these talismans and both of them uses primary skill with dmg to all enemies, that's so OP. If you don't have VE, Nomad or other overpowered toon, you can forget about good defense. It is just wrong. Whose was that idea to create something like that? I wonder what will be next and in which direction this game is going ... seriously

Patrice-1201
05-02-2017, 09:41 PM
All prices have been upped by €10:mad:

Sparton_LOTB
05-02-2017, 11:15 PM
Update thread post missed one point

Adjusted store by +10%


All prices have been upped by €10:mad:

Periodically Apple changes their tiered pricing to adjust to fluctuating currency prices. Our prices are set by pricing tiers in order for prices in local currencies to be roughly equivalent to each other. Apple is citing changes in foreign exchange rates as the reason behind the price increase.

See this link for more information: https://www.macrumors.com/2017/04/27/apple-increases-app-store-pricing/


WHY these new red talismans works that the revenge hit not strikes only attacker but uses primary skill for it, in 99.9% that's skill: "deals damage to all enemies". That makes no sense at all. If someone have 2 toons equipped with these talismans and both of them uses primary skill with dmg to all enemies, that's so OP. If you don't have VE, Nomad or other overpowered toon, you can forget about good defense. It is just wrong. Whose was that idea to create something like that? I wonder what will be next and in which direction this game is going ... seriously

There's a lot of very powerful characters which only do damage to a single target with one or both of their skills (Angel of Fear/Angel of Strife, Warrior/Assassin Child of the Damned, Warrior/Assassin Newborns of Light, Sentinel Corrupt Droid, and most Eddies come to mind). These characters are one of the main ways to ensure you're not getting pummeled every attack against enemies which can counterstrike. Alternatively, you can remove the buff or stun the character who can counter to put their extra hitting capabilities out of commission.

If you build a team which only attacks all enemies and don't account for enemies having Counterstrike (or the Counter/Revenge passives), that's a risk you're incurring.

Tritium
05-02-2017, 11:45 PM
I must say, after a full week of strike talismans, that I actually enjoy the strike talismans and how they've made PVP more interesting. These things have opened up a whole slew of strategies one can use along with toons to counter them. When you see enemies with the buff, you have to strategically plan your attacks in order to work around the talisman buffs (or steal them). PVP is more of a strategy game now than it ever has been, and I like that.

Jofer16
05-03-2017, 03:24 AM
Can't wait for the point system update, as it stands i can only let the beast out of its cage on Saturday. painful are the seconds of idleness.


https://youtu.be/be7iNHw8QoQ

Kraznoff
05-03-2017, 03:50 AM
Does Prisoner still block talismans?

Enti
05-03-2017, 06:46 AM
Another instance of 100% not working:

Could not steal buffs with my MCR (maxed skills), yet my opponent did not face this issue. Battle lost rofl

Tritium
05-03-2017, 06:51 AM
Another instance of 100% not working:

Could not steal buffs with my MCR (maxed skills), yet my opponent did not face this issue. Battle lost rofl

Did the toon you attempted to steal from have immunity at the time? I've noticed that Cyborg's Scan and MCR's basic attack can't steal from toons with immunity. It's pretty dumb and will hopefully be fixed soon. I used to love stealing immunity from toons before.

Enti
05-03-2017, 06:56 AM
Did the toon you attempted to steal from have immunity at the time? I've noticed that Cyborg's Scan and MCR's basic attack can't steal from toons with immunity. It's pretty dumb and will hopefully be fixed soon. I used to love stealing immunity from toons before.

Might have, don't know to be honest. I sharded MCR up to spice up my arena experience, but I'm getting tired of this shit.
If anyone wondering what the other 100% not working is: DD's primary attack may grant critical strike - well even if the buff grants you critical in theory (100%), it's the game who decides :D


Edit: forgot to add the thinking of a villain of a movie when my strike buff was stolen by enemy MCR: You have something that belongs to me. And I'll take it back.

satani
05-03-2017, 07:04 AM
I must say, after a full week of strike talismans, ...t.

as you say it now:
i noticed, tat some of my "high-profile" enemies (places 200 and above) have 3 characters with the revenge talisman set on them?
How is that supposed to be even possible. (i know that the there are always hacker and cheates within us, but facing a team with 3 characters, that have the set is obviously a hack.) The max. you can have by now is 2 sets, not 3.
This also clarifies for me the fact, that a green bomber boy, i was facing killed my endure, invisibility and my titan shield without any talisman effects (like void).

Enti
05-03-2017, 07:07 AM
as you say it now:
i noticed, tat some of my "high-profile" enemies (places 200 and above) have 3 characters with the revenge talisman set on them?
How is that supposed to be even possible. (i know that the there are always hacker and cheates within us, but facing a team with 3 characters, that have the set is obviously a hack.) The max. you can have by now is 2 sets, not 3.
This also clarifies for me the fact, that a green bomber boy, i was facing killed my endure, invisibility and my titan shield without any talisman effects (like void).

You forgot that arena store resets with a new month as well. So many of us, myself included, could buy a set on Sunday after PvP reset (or Sat evening, depends on time zones), then another set on Monday with monthly reset.

Mizrael
05-03-2017, 07:24 AM
If you build a team which only attacks all enemies and don't account for enemies having Counterstrike (or the Counter/Revenge passives), that's a risk you're incurring.

What he was saying is that the toon who counterstrikes uses his AOE attack which i find stupid too. but that's just the flaw of those talismans ever coming to existence.
Bare in mind that the rich guys will soon have 4 of those sets(sooner than 4 weeks due to a new bug allowing multiple purchases per week...)and then it will not matter which one you attack,single or AOE. i fought a team with 2 SSDs with strike sets and it was a disgusting experience. rather discouraging.
but in the end it's our fault that we use toons with AoE skills,right? so much for bringing diversity to the game. well done once again NF. one step forward and two steps back....

EDIT: as Enti just said, 3 sets is not a bug, but the monthly reset. i just bought 2 skill shards this week thinking it was a bug...

Liebhild
05-03-2017, 08:40 AM
- When Gunner Corrupt Rescuer uses resuscitate while counter-talisman is still active my teams counters itself.
- Red Troll is still not working correctly with shell, I see the shield and plop it's gone.
- why can invisible toons be shocked?

hold
05-03-2017, 08:43 AM
What he was saying is that the toon who counterstrikes uses his AOE attack which i find stupid too. but that's just the flaw of those talismans ever coming to existence.
Bare in mind that the rich guys will soon have 4 of those sets(sooner than 4 weeks due to a new bug allowing multiple purchases per week...)and then it will not matter which one you attack,single or AOE. i fought a team with 2 SSDs with strike sets and it was a disgusting experience. rather discouraging.
but in the end it's our fault that we use toons with AoE skills,right? so much for bringing diversity to the game. well done once again NF. one step forward and two steps back....

EDIT: as Enti just said, 3 sets is not a bug, but the monthly reset. i just bought 2 skill shards this week thinking it was a bug...

The battles get more challenging I have to admit. I also do a lot more thinking who to attack with what toon next. The strategy part got a lot better and I do enjoy the game more when I need to think. This is way better than "just bash the shit out of the other team with the biggest guns - heal - and bash again". I am not a fast player and cannot do what Jofer and those guys do (1000 points in 3 minutes :) - also have a device that is a bit older and loading takes quite a bit) - but now I find myself sitting at the start of the battle and thinking quite often 20-30 seconds how to take the other team apart step by step. I really really do like that - that is so much more fun (well the bugs need to go away).

BUT: I do have the toons to "disarm" the enemy or to "endure" my battles. I definitely don't envy those poor souls that don't have a deep enough pool to counter (I said this before).

BTW: The enemy cannot hit what is not visible ... but disarming works better.

P.S: With all this red menaces around now I am really really glad that I opted for sharding my Reaper a while ago.

P.P.S: I do find the Nomad a tiny bit over the top. He even kills magus characters quite often almost in one shot or in another fight his skill almost wiped out my whole team. Well the skill is expensive and I can live with that I guess. On the other hand I try to take him down first and that works most of the times. Hell breaks loose if it doesn't work I tell you. I really wish I had one of those Nomads - he is a true 5* char - I wish my fully sharded and permanently benched AG would be that helpful.

Jofer16
05-03-2017, 12:41 PM
You forgot that arena store resets with a new month as well. So many of us, myself included, could buy a set on Sunday after PvP reset (or Sat evening, depends on time zones), then another set on Monday with monthly reset.

Had a couple spots open up and just sent you a trooper request as promised :) One more opening left.

MoonShadow
05-03-2017, 12:52 PM
Unfortunatelly, this latest hotfix doesn't fix emulator problems, as I still cannot use anyone of the three I had installed on my pc. No error message for this time, just the game doesn't load. :(

Enti
05-03-2017, 01:27 PM
Had a couple spots open up and just sent you a trooper request as promised :) One more opening left.

Accepted :) Welcome aboard

Sparton_LOTB
05-03-2017, 05:44 PM
- When Gunner Corrupt Rescuer uses resuscitate while counter-talisman is still active my teams counters itself.
- Red Troll is still not working correctly with shell, I see the shield and plop it's gone.
- why can invisible toons be shocked?


The Gunner Corrupt Rescuer issue is known; we're investigating a fix for this.
The Red Troll issue is also known, but we're not sure when we'll have a fix for that issue
A character with Invisible or Immunity shouldn't be able to be shocked, but if they're already have a negative status effect which has a chance of adding another status effect when it tries to do damage, that can add another negative status effect. Do you have a more specific case where you had an invisible character get a shock status effect?



P.P.S: I do find the Nomad a tiny bit over the top. He even kills magus characters quite often almost in one shot or in another fight his skill almost wiped out my whole team. Well the skill is expensive and I can live with that I guess. On the other hand I try to take him down first and that works most of the times. Hell breaks loose if it doesn't work I tell you. I really wish I had one of those Nomads - he is a true 5* char - I wish my fully sharded and permanently benched AG would be that helpful.

On the subject of the Nomad... I don't want to spoil the team comps directly, but someone high on the leaderboard had an amazing team that was mostly (or entirely?) sentinels, with some interesting characters we hadn't expected to see Strike Talismans on, and they absolutely wrecked by coworker's team that was using a Nomad. He realized he probably should have brought in a different team for the enemy he was facing, but just goes to show you that even with all the amazing power the Nomad has, a good strategy with the right talismans can still walk all over him.

Regarding the Allied General, he's one of those guys that fits well in a very defensive team that's intended to lock down the enemy (or teams that use very specific combos, like the one slauki mentioned in a previous update thread). He's definitely not the most flashy guy, but I'd be worried about tuning him too much, since a lot of his power comes from draining the enemy's Power and Fury.


Unfortunatelly, this latest hotfix doesn't fix emulator problems, as I still cannot use anyone of the three I had installed on my pc. No error message for this time, just the game doesn't load. :(

Yeah, the fixes we did specifically had to do with one category of fixes we knew we had a fix for. We're still investigating other compatibility issues.

hold
05-03-2017, 05:58 PM
... know issues ...

Is the one known when AoF just triggers Extra Turns when he shouldn't? -> no endure on ...

Maybe you can replicate the team of Kamuz (high on leaderboard). Team went first and all of them got an Extra Turn even all 4 of my chars still standing. One was in the reds but definitely not dead. No Endure and such stuff on my team.

Sparton_LOTB
05-03-2017, 06:23 PM
Is the one known when AoF just triggers Extra Turns when he shouldn't? -> no endure on ...

Maybe you can replicate the team of Kamuz (high on leaderboard). Team went first and all of them got an Extra Turn even all 4 of my chars still standing. One was in the reds but definitely not dead. No Endure and such stuff on my team.

Yeah, there is a general issue that the game will sometimes think a character is dead when they aren't, and trigger things according to the mistaken assumption that a death has occurred. Endure preventing death is one of the cases where that happens, but there's other cases as well.

mjmxiii
05-03-2017, 06:30 PM
The only thing I would like to see change with my Alliance General is his attack go AoE! :p He would be the next char everyone complains about if that happens though.

One thing I've noticed with my Artillery Dogs Repeal passive is that it is deactivated when enemy goes first and works when I go first. Same for Hellhound. Regardless of who is on the enemy team. Easliy the most annoying bug at the moment!

Oh and give the bats a rest already... those fuckers seem tired lol

MrFreeze
05-03-2017, 06:32 PM
I guess I'm stuck waiting for BNW. I missed out on immunity talismans.

I'm not sure how long they'll be around, but I might be lucky to get one set of strike. Any set date for their departure from the store?

druid138
05-03-2017, 06:51 PM
Oh and give the bats a rest already... those fuckers seem tired lol

You mean the moths?

druid138-6195

Sparton_LOTB
05-03-2017, 07:05 PM
One thing I've noticed with my Artillery Dogs Repeal passive is that it is deactivated when enemy goes first and works when I go first. Same for Hellhound. Regardless of who is on the enemy team. Easliy the most annoying bug at the moment!

Yeah, that'll be fixed in the next major update. I think we're just verifying the fix works and doesn't have knock-ons, so we weren't able to get it into the hotfix build.


Oh and give the bats a rest already... those fuckers seem tired lol

Those chaps' wings will animate at a much more reasonable speed in the next major update (or look slow as molasses at the slowest speed... maybe just because I'm use to seeing them at the faster speed).


I'm not sure how long they'll be around, but I might be lucky to get one set of strike. Any set date for their departure from the store?

We don't have an announced end date for those yet, but we'll make sure to give at least 1-2 weeks notice before they do leave. Make sure to buy the subtypes you want ahead of time if you want to make a set with just 1 or 2 of the subtypes, though, because each subtype will still be only once a week.

MrFreeze
05-03-2017, 07:09 PM
Cool. That means I don't have to rush this week and settled for a skilled. Thank You

druid138
05-03-2017, 07:11 PM
We don't have an announced end date for those yet, but we'll make sure to give at least 1-2 weeks notice before they do leave. Make sure to buy the subtypes you want ahead of time if you want to make a set with just 1 or 2 of the subtypes, though, because each subtype will still be only once a week.

Sparton - will these and previous Arena store talismans be available in BNW or elsewhere down the road? It would be helpful to know if this is our only chance to get them forever or just for the time being. Thanks!

druid138-6195

Askora
05-03-2017, 07:14 PM
Any chance that the prisoner blocking talisman effects will be fixed in the next update? Or was it fixed in this hotfix? I've not fought enough prisoner teams since it went live to tell.

treeb0mbb
05-03-2017, 07:25 PM
Sparton - will these and previous Arena store talismans be available in BNW or elsewhere down the road? It would be helpful to know if this is our only chance to get them forever or just for the time being. Thanks!

druid138-6195

Yea they said all of these talismans will be available once BNW rolls out which might be never.

Sparton_LOTB
05-03-2017, 08:06 PM
Sparton - will these and previous Arena store talismans be available in BNW or elsewhere down the road? It would be helpful to know if this is our only chance to get them forever or just for the time being.

Shell and Immunity Talismans (which were previously available) and Strike and Life Talismans (which are available for a limited time right now) will all be farmable drops from the Brave New World. It's good to grab what you can from the PVP Store now, though, because some of these talismans will be quite rare when farming the Brave New World.


Any chance that the prisoner blocking talisman effects will be fixed in the next update? Or was it fixed in this hotfix? I've not fought enough prisoner teams since it went live to tell.

We have prioritized that as an issue to be fixed for the next major update, but we've not got a fix made yet, so I'm not 100% sure that will be fixed by then.

mjmxiii
05-03-2017, 08:15 PM
You mean the moths?


Lol! Yeesss druid!

Thanks Sparton btw, for updating us on a couple of the bugs you guys intend to fix. Please take your time to make it right guys!!

Hey an off topic, left field question for ya Sparton.. apart from bugs, PvP points system being a priority at the moment, where is BNW and Night City with regards to priority/timeline? Which one is more likely to come first? Understand if you can't really answer but I think we would all like to see some kinda rough eta for those worlds. I sure would!

druid138
05-03-2017, 08:26 PM
Shell and Immunity Talismans (which were previously available) and Strike and Life Talismans (which are available for a limited time right now) will all be farmable drops from the Brave New World. It's good to grab what you can from the PVP Store now, though, because some of these talismans will be quite rare when farming the Brave New World.

Very helpful - thank you!

druid138-6195

Sparton_LOTB
05-03-2017, 08:33 PM
Hey an off topic, left field question for ya Sparton.. apart from bugs, PvP points system being a priority at the moment, where is BNW and Night City with regards to priority/timeline? Which one is more likely to come first? Understand if you can't really answer but I think we would all like to see some kinda rough eta for those worlds. I sure would!

I still can't officially provide an ETA, but Brave New World is most likely to come out before Night City.

Askora
05-03-2017, 09:30 PM
Thanks for the update Sparton. Hope ya'll can get the fix in for that. I have some immunity talismans, but then I'm downgrading some of my offensive options if I have to use them.

hold
05-03-2017, 09:32 PM
Yeah, there is a general issue that the game will sometimes think a character is dead when they aren't, and trigger things according to the mistaken assumption that a death has occurred. Endure preventing death is one of the cases where that happens, but there's other cases as well.

OK, cheers for the update ...

I know I shouldn't jinx it but I haven't had a MACL0 in weeks ... I have the odd PVTE something when the system thinks I have mor SoT than I actually have. But that doesn't hurt. I jus restarts the app - trooper points are not lost and so on. Can easily live with that - great job in getting this MACL0 stuff under control.

druid138
05-03-2017, 09:40 PM
I know I shouldn't jinx it but I haven't had a MACL0 in weeks ...

Oh no, you shouldn't have said that!

I've noticed the same thing over the past couple weeks. I've been doing a ton of LoL farming without any issues.

druid138-6195

mjmxiii
05-03-2017, 09:47 PM
OK, cheers for the update ...

I know I shouldn't jinx it but I haven't had a MACL0 in weeks ... I have the odd PVTE something when the system thinks I have mor SoT than I actually have. But that doesn't hurt. I jus restarts the app - trooper points are not lost and so on. Can easily live with that - great job in getting this MACL0 stuff under control.

Jinxed me hold! First one in a while but did have a MACLO error bout an hour ago in GoD... Trooper casualty confirmed! :(

mjmxiii
05-03-2017, 10:00 PM
I still can't officially provide an ETA, but Brave New World is most likely to come out before Night City.

Thanks dude, very interested to see how BNW will work! It's a dungeon so makes me wonder if it will change colors daily like LoL and if it will give us chances for all like colored talismans or just materials. Obviously lots of questions could be asked but all will be answered in due time, I'm sure. Looking foward to it!

hold
05-03-2017, 10:20 PM
Jinxed me hold! First one in a while but did have a MACLO error bout an hour ago in GoD... Trooper casualty confirmed! :(

D'oh! ... Still better than 5 a day ...

Nicko
05-04-2017, 04:23 AM
On the subject of the Nomad... I don't want to spoil the team comps directly, but someone high on the leaderboard had an amazing team that was mostly (or entirely?) sentinels, with some interesting characters we hadn't expected to see Strike Talismans on, and they absolutely wrecked by coworker's team that was using a Nomad. He realized he probably should have brought in a different team for the enemy he was facing, but just goes to show you that even with all the amazing power the Nomad has, a good strategy with the right talismans can still walk all over him.



Have to admit - using two of the Sentinels that can't be frozen yet hit like assassin GSs was a good idea. I imagine we'll be seeing more of it.

Especially before the inevitable nerf ;)

MoonShadow
05-04-2017, 06:41 AM
Yeah, the fixes we did specifically had to do with one category of fixes we knew we had a fix for. We're still investigating other compatibility issues.Thank you for the heads-up, good man! Hopefully the next hotfix will come soon enough, as I'm enjoying playing the game on pc, and leaving the phone for its principal purpose. :D

mjmxiii
05-04-2017, 07:06 AM
So ran into a weird bug but I don't know if it's been reported or is supposed to happen randomly... in a couple of battles tonight when going second in PvP, my power points stayed at 2 instead of jumping to 9.

One was against Askora (who doesn't have a char that steals power on defense) and the other was someone whos name I can't remember, but also did not have a char that can block power meter (don't think a char exists that can do that but that would be an insane passive lol)

Has anyone else seen this happen?

Silentknight
05-04-2017, 07:30 AM
So ran into a weird bug but I don't know if it's been reported or is supposed to happen randomly... in a couple of battles tonight when going second in PvP, my power points stayed at 2 instead of jumping to 9.

One was against Askora (who doesn't have a char that steals power on defense) and the other was someone whos name I can't remember, but also did not have a char that can block power meter (don't think a char exists that can do that but that would be an insane passive lol)

Has anyone else seen this happen?

Energy talismans?

90mphyorker
05-04-2017, 08:56 AM
Bug or incredibly unlucky?

Just faced a team with Cyborg Eddie and twice Dead Eye kept giving him extra turns. First it was against my Grim Reaper Eddie, granted 5 extra turns and only stopped when Edward was toast, which then because of their Angel of Pain granted their team extra turns. It then happened again against my last character alive, Allied Bomber Boy, 4 times again until he was dead and I lost.

This has to have been a bug, right? Dead Eye is supposed to only have a 30% chance to grant extra turns.

Enti
05-04-2017, 09:13 AM
Bug or incredibly unlucky?

Just faced a team with Cyborg Eddie and twice Dead Eye kept giving him extra turns. First it was against my Grim Reaper Eddie, granted 5 extra turns and only stopped when Edward was toast, which then because of their Angel of Pain granted their team extra turns. It then happened again against my last character alive, Allied Bomber Boy, 4 times again until he was dead and I lost.

This has to have been a bug, right? Dead Eye is supposed to only have a 30% chance to grant extra turns.

Well, GRE uses slash 3 consecutive times like 90% of the time, with the same 30% chance to reset and trigger extra attacks. I guess the same happened with you just with different Ed/skill. I can imagine your frustration to see your team beaten to pulp without any chance to interact.

mjmxiii
05-04-2017, 09:34 AM
Energy talismans?

Not that I saw. Those things usually remove power points and the numbers go to 1 or 0 and there's that blue flash and the +1 or +4 on the other side. There's a big production lol.. Nothing like that happened, the numbers just stayed at 2.

Enti
05-04-2017, 09:36 AM
Not that I saw. Those things usually remove power points and the numbers go to 1 or 0 and there's that blue flash and the +1 or +4 on the other side. There's a big production lol.. Nothing like that happened, the numbers just stayed at 2.

Even more interesting that when you go second, you start with 6 points and not 2, gaining 3 power each round. Strange.

Askora
05-04-2017, 12:56 PM
So ran into a weird bug but I don't know if it's been reported or is supposed to happen randomly... in a couple of battles tonight when going second in PvP, my power points stayed at 2 instead of jumping to 9.

One was against Askora (who doesn't have a char that steals power on defense) and the other was someone whos name I can't remember, but also did not have a char that can block power meter (don't think a char exists that can do that but that would be an insane passive lol)

Has anyone else seen this happen?

I have CG on defense with energy talismans. Could explain the loss of energy against my defense.


Bug or incredibly unlucky?

Just faced a team with Cyborg Eddie and twice Dead Eye kept giving him extra turns. First it was against my Grim Reaper Eddie, granted 5 extra turns and only stopped when Edward was toast, which then because of their Angel of Pain granted their team extra turns. It then happened again against my last character alive, Allied Bomber Boy, 4 times again until he was dead and I lost.

This has to have been a bug, right? Dead Eye is supposed to only have a 30% chance to grant extra turns.

From observation, it seems like they've boosted the defenses chances. I'm guessing around a 20-30% boost for effects to proc on defense. That's why counterstrike was such a mess. Pay attention to how often some of the low probability effects proc for defense, and then it's obvious why higher ones seem to be going nuts. The downside to it, is that it means nobody's defense has really gotten better.:cool:

Nicko
05-04-2017, 01:05 PM
Actually I'm abbadon. Can somebody tell me what is happening when they play me in the last couple hours? I turned on the game and saw 300 attacks and apparently I "won" all of them. I know thats imposble. Is the game freezing of something? I apologize i know this isn't right.

Making sure Sparton sees this - though hard not to notice.

Maybe there need to be two Eternals this week ;)

Great of him to comment - something was obviously way off...

Enti
05-04-2017, 01:07 PM
Making sure Sparton sees this - though hard not to notice.

Maybe there need to be two Eternals this week ;)

Great of him to comment - something was obviously way off...

Yeah I'm kinda curious what the official statement for this will be. Obviously this case is not intentional from Abbadon's side, but leads a path to a certain exploit. Conflict of interests

clintilona
05-04-2017, 02:54 PM
I'm pretty sure Sparton doesn't care. If he did, there would be a fix for this by now. Or some new content they "promise us months ago".

It's obvious this guy is trying to prove a point. In while the developer continue focusing on minor issues. Like creating new talisman, adding new characters and nerfing old ones. This is what happens......

Like i stated before this issue has already been address. Yet there wasnt fix a fix for it. Which proves my point-(lack of development). So instead of worrying about minor issues. Let's focus on the bugs that need attending or the arrival of new content..(MID -JULY)

THIS!

Though I do love collecting new Eddies...

MrFreeze
05-04-2017, 03:29 PM
Not taking sides here, but one good thing about this game is how accessible the devs are. Any other game and you might have gotten a complete strangers account banned. Good luck with your mutiny. I hope it does force them to do something about it. Probably will just get your account blocked though with promises for a fix.

clintilona
05-04-2017, 03:54 PM
Not taking sides here, but one good thing about this game is how accessible the devs are. Any other game and you might have gotten a complete strangers account banned. Good luck with your mutiny. I hope it does force them to do something about it. Probably will just get your account blocked though with promises for a fix.

Would not bother me and it would be worth it to me.

I actually just came back this week after leaving for over a month. I can live without the game. The bunmer for them would be losing someone who actually spends decent money on the game that helps keep them afloat.