I wonder if they'll be able to patch story scenes back into levels. I want to rewatch the scenes from Number of the Beast.
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I wonder if they'll be able to patch story scenes back into levels. I want to rewatch the scenes from Number of the Beast.
Until then here you go https://youtu.be/09eDDWyydVQ
I forgot about the Alchemist!
Has anyone reported bugged dailies? I just had to do the power up a character one like 5 times before it finally registered to be claimed. Restarted a few times in between and didn't seem to fix it. The power ups were registering though because after reset their level was increased as it should. Thought my dailies were gonna be F'd up for good but then it just magically worked.
had another screwup twice this week. i play on pc an on phone sometimes. when i swich devices it can happend that my pvp defense change automaticly.
had my fully sharded red bat replaced with my levelup unsharded redbat dupe twice this week. this happends since beta, and that's really annoying, because it
really hurts my defense, without that i have changed something.
it would be great if we could if we could lock or defense or something like that.
And here i thought this little bug was just happening to me. I chalked it up to my internet connection. Mine hit when i tried to power up a talisman to get the daily reward and, like you, i would have to attempt the power up 5 times easily before it would register. And the kicker is that i did not know it was not registering until i used my day's worth of farming runes in my talismans and then had to do it all over again .. .and again ... and again. it eventually registers but yep, it hit me too.
I dont know if this is a bug and if this happen only with me, but everytime I open the game he simply dont load the bar and shows the start button.
Tha game simply hit the start button itself hahhaha
I forgot the Clairvoyant gets offed right when she starts having a story, or that the thing that split the beast was so awesome that she gained sight to see it, and that Speed of Light Eddie is the true Eddie according to the opening. We need an undead or corrupt Clairvoyant whenever Night City drops next year.
Whoa, you bring up a great point, man. I hadn't even realized before how VE is just AoP in a different form (where the siege ability is activated based on a basic attack rather than a passive).
I have to agree with Nicko's post. VE destroys diversity at the top as whoever has him, likely uses him (here we go again with a toon who destroys diversity. First the Prisoner, then Mummy, now VE. What fun).
I appreciate your openness to the VE discussion, slauki. It seems that some of the guys who benefit from him are hesitant to address how he has affected the game.
Yes, I understand that VE needs to be worthy of 5*. Yes, I understand that the game deserves to have toons who are better than others (and I agree with this sentiment). However, VE's "Take" ability presents a problem with its ability to make the game become "easy mode" for the people who have him. Any toon that allows that to happen needs to be addressed.
I've updated my suggestion based on the feedback here: simply make it so that VE's take ability will always remove beneficial effects from TWO toons. This allows him to remain incredibly useful, but he won't be breaking the game anymore. This is a middle-ground approach that addresses the issue of him wiping out a whole team's buffs, while also making it so that he doesn't have a chance of not wiping out a single toon's buffs (although I've never seen that happen). He will be guaranteed to remove two toons' buffs every time he uses that skill. For those of you who own him, what do you think of this suggestion? Oh, and please keep the discussion civil. If you claim that anyone who disagrees with your opinion is "crying", then others will be far less likely to take what you're saying seriously. Nobody was crying from what I've read (except for maybe angelkelly, but hey, we've grown to expect that! :p).
Fight on, folks.
I think the percentage is much cooler than the guaranteed two toons cause you have a chance to get more, but have the chance to get none, too
If we are honest, most of the time it's just two toons, it wouldn't change many things, only the excitement will miss.
And the point Enti mentioned is really true. Most complain about specific teams, that will never change, even with the Nerf of ve
This I totally agree with.
Soooooo what exactly is the problem with VE? The altered Take + DD is pretty much the same scenario as current Take skill. Ripping buffs from 0-4 characters, all by chance & RNG.
I'd just like to understand the logic behind why one is acceptable but the other not. And the countless posts about VE's Take is too much does not help in this process.
Really, after I let my frustration loose in the afternoon, now I'm more on the perception side as why people see VE as an ultimate, unbeatable beast that should have his abilities reduced.
And for the record, "crying" for me is not an opinion I disagree with, as everyone has different insights and experience on the same subject, but that at least 2 posts on each page at different threads users have the argument "too much" or "OP" and so on.
Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.
Okay now I definitely understand more, thank you for that. What I saw throughout Arena defense team usage was 99% Mummy + GRE simply because of the versatility and the damage (respectively). The only thing that changed is now VE instead of Mummy, and yes, you are right about no Eddie diversity.
However, as HomemLivre pointed out, now instead of basically Mummy + Prisoner/AoP + SSD + Pyro/AoF everywhere, now the allies used alongside VE is coming from a much broader pool, which is already an achievement for PVP team varieties on its own.
Trust me, if Samurai wasn't this squishy, I'd be using him. Or Tailgunner as he has an immense potential.
On the other hand, where due to current matchmaking algorythm basically rewarding those who have higher hold % because of 1:1 ratio, people will resort to the most reliable one - and that currently is VE.
All in all I am a member of the group yearning for a change in the point system. This simple modification might reduce the anxiety of people not having current meta, and would obviously open up the doors for all the characters. Let's say we lose 1-5 point on defensive hold, hell, I'd put together the funkiest team I can find which is still capable of winning ~20%
I need to revive some points I said today and a few days ago:
Some pages back:
"Whats the point of all of this complain? Diversity? Now Im seeing LOTS more dif teams in the arena, GREs, VEs and Mummies.
Why have we stagnate and didn't see more diversity from now? Couse some key toons are broken! Immunity doenst work, lots of passives are bugged when facing a prisoner even when hes dead, extra turns trigering out of nowhere and lots of other issues/crashes/problems to be solved and you guys are complaining about a thing that you have no trouble to face and is completly dependent on RNG?
Today I faced two really nice teams that gave me a hard time and guess what, none using a VE and both with the new counter talis and chars that remove beneficial effects. Instead of simply sacrifice whatever you got from souls, take a time and read that chars can do."
And now I need to add that I face a Samurai between this posts.
My results posted 04-19:
"As I said before with numerous tests Im running with Visions:
Attack tests (100 games):
- Take Proc: 0 toon (9%) / 1 toon (24%) / 2 toons (55%) / 3 toons (8%) / 4 toons (4%)
That was my attack results using take against full buffed teams."
People will resort to the most reliable or bugged...AoF for example!
Don't really see how changing scoring is going to make a difference. Most solutions I've read will only result in more points for players. U will still lose the rank when u wake up & the point gaps will be greater. Easier to make up but still basically the same difference! That's the nature of the beast! Imo,the solution is in the rewards.
That, as well. I already pointed out why should we congratulate for top 3 winners when only 1 gets proper rewards.
And with the exception of the skill shards, all other rewards are just RNG. Cool. Exactly like roulette, throwing in wads of cash for a chance to win. Definitely not a fan. My last week's eternal ranking was only for the sole purpose of proving myself capable of doing so.
[QUOTE=Tritium;38716]Nobody was crying from what I've read (except for maybe angelkelly, but hey, we've grown to expect that! :p).
Just like the guy mention before people thought angel of pain was to op. Now Vision Eddie is the new Angel. Yet did I cry about it. NO, if anything I agreed...
Yet another thing before you speak. Is know your facts. Until then keep your thoughts and commentary to yourself.
Lol really crying...as if I was the only one who made a post about him being to op.
But then again who the fuck cares. If it's not me crying then it's someone else. Hell the new talisman are stupid. Yet many people are complaining about them being to op. Come on man whether I complain about this or that. At the end of the day we all complain.
1. Being attack to many times
2. Bugs
3.Drop rate
4.Characters being to op
5.Talisman not proc or proc to much
6. Server error
7. Arena point system
All these equal complaints and crying.
Like you and some one mention before I guess we all should find ways to deal with these issues. And move the fuck on. Hell maybe i should find strategies to counter these problems and stop complaing about them. This my friend is what you call reverse pyschology. You hate when I complain about a certain character yet you are so quick to complain about being attack to many times. Doesn't matter the complaint you are still a complainer...just remember that..lol
Quote:
Since update I have no start button,get single loading bar that only hits 10% & game just starts! Wi-Fi @ home no problem but data at work keeps saying connect to Wi-Fi,additional content. Not eating data, I don't think, haven't checked but no usage warnings!
- Upon starting the game as a returning player, you will immediately go to the Cosmos after the game finishes loading (instead of needing to press the start button)
Why we needed that, don't ask me.:cool:
You just can't imagine how upset I was each and every time I had to press that button. Good riddance, I now have extra 1.2 seconds daily by not pressing the start button 10 times a day. I'll invest this additional time in thinking when new content (story or dungeon or proper event) arrives.
All the chars for me are good as they are, but I cannot avoid to complain for the strike talismans.
I think it's not acceptable that you can't play or you can't use passive shields (Red Troll for example) or blue soldier shield because the other team has a red set of certain death on Assassin Golden Son or other deadly char.
If you meet Purple Striker Golden Son dressed in red, you can only watch him strike his thunder and lightning on your head forever until you die !!!!
I watched this scene 2 or 3 times, so I can't use the troll, I can't use other shields, I'm afraid to meet assassin golden sons or other red toons, and sometimes the strike talismans are equipped on green demon or other unexpected chars.
It's a nightmare !!!!
Strike talismans: Whatever you may think about them, they are here and we have to deal with them - Adapt or die.
I am more concerned about the bugs like passives not working properly, and controls/buttons disappearing during battle (happening to me as we speak... Restarting app).
I know NF are trying, but next update please rename the game Legacy of the Bugs, at least then it will be accurate.
Just to complete the answer: this has been a citation out of Spartons post in: http://forum.ironmaidenlegacy.com/sh...7-Shaman-Eddie!
And i'm joining the club of: "why the hell would you swap a solid start button click (with an option to swap accounts before entering the game...) for some sloppy mini load of some invisible data (causing that connect to wifi pop up), frozen loading bar and laggy drop into the cosmos?" [...give that programmer one of the many existing bugs to solve instead!]
Ironic, isn't it? A month ago he was all about the nerf! Now his pet 'toon is accused of being OP and he's all anti-nerf! Vested interest for sure...even if its hidden behind a selfless sounding goal such as "balance".
This is the road to nowhere I warned about...
No, sorry, you're wrong, you have two choices : die without touching the screen or survive if you can, but 95% of the times you're going to die !!!!
Too many chars have the power to return damage to enemy if attacked, and if strike talismans triggers 100%, like always happened to me, you can only die.
Strike talsmans are too powerful for sure.
I think it's safe to say at this point anything they try to update or fix is left in a worse state afterwards. I might just quit reporting bugs, it's turned into an endless cycle so I might just back out of that fight. Like the saying goes, "not my circus. not my monkeys."
I joined the forums after the supposed switch to NF from Roadhouse. Can someone explain the history of what happened before the switch and the reasons behind everything? I'm growing increasingly curious as time goes on seeing the lifecycle of this game over the last 4-5 months and where it seems to be headed.
Shit, man, I wish everyone debated like you. Thank you for being a gentleman throughout our discussion of VE. You and HomemLivre are right about how VE has lead to more diversity with allies. It just sucks how he's done the opposite for Eddies. But oh well, I bet with the next update we'll have another situation like this where a once-inept toon becomes the next PVP meta must-have. I've seen this play out in so many games now that it's become predictable. Metas change as quickly as the weather.
Haha! I have to agree here. I did the same thing. If you can't beat 'em, join 'em! Let the epic counterattack battles begin! Who will be beaten to death first, the offense or the defense? Place your bets now!
Next week will be even more chaotic when 2/4 team members will have strike talismans. Then we'll see the true mayhem begin. :p
For sure, I think I posted a month or so ago about how the meta hamster wheel was starting up. Get people to blow resources on strike teams and then promptly nerf them or invent an easy counter and everyone has to start all over again. I'm already scared to invest shards in such a team for fear of a quick nerf.
Already envision the next new toon to be added, will have a passive "grants immunity from counter attacks to your entire team".
I pity now that I sacrificed a dupe nomad. What an amazing shredding machine that would be.
VE + 3x Nomad with Strike Talismans. All hell breaks loose
Hahaha, your funny man! Im always talking about any toon with many players in here and not about only one, and thats a little dif between being op and "be accused" to be op.
Just need to remmember you that I was the first to pronouce my oppinion against the nerf in the AoF before the patch, simply couse that nerf wasnt needed.
If you have no idea what your talking about just get informed or keep your empty accusations to yourself. :p