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  1. #251
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    Quote Originally Posted by Aristo4 View Post
    Homen, maybe its different for you attacking compared to your (and all peoples) defense.....here he strips usually all... and uses take either first to act out of all the team, or worst case second.

    Also I know of absurd % rates that appeared with the VE trend, no coincidence imo.
    I need to say thats not what I usually face with other VE teams. The VEs of the defense team, at least when Im attacking, almost of the time act like a dumb attacking in third of fourth. Maybe you guys are out of luck in defense like Im out of luck in attack.
    Its normal to see more Visions in the teams, couse the chars to combo with him are easier to have and most have it. Some changed his Mummy to Visions, some changed his Mummy for GRE. Some dont even care about his defense teams.
    I see lots more GRE then Visions in my attack list, so I still dont getting the point you guys are talking about.

  2. #252
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    Quote Originally Posted by HomemLivre View Post
    I need to say thats not what I usually face with other VE teams. The VEs of the defense team, at least when Im attacking, almost of the time act like a dumb attacking in third of fourth. Maybe you guys are out of luck in defense like Im out of luck in attack.
    Its normal to see more Visions in the teams, couse the chars to combo with him are easier to have and most have it. Some changed his Mummy to Visions, some changed his Mummy for GRE. Some dont even care about his defense teams.
    I see lots more GRE then Visions in my attack list, so I still dont getting the point you guys are talking about.
    Defending his homie to the death! It's funny seeing people's vested interests. But yeah I agree, remove his ability to take away immunity and he's garbage. Hits like a wet noodle, contrary to others if this was removed he'd go back to the bench, his only real strength that gives an advantage.

  3. #253
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    Quote Originally Posted by Jofer16 View Post
    Defending his homie to the death! It's funny seeing people's vested interests. But yeah I agree, remove his ability to take away immunity and he's garbage. Hits like a wet noodle, contrary to others if this was removed he'd go back to the bench, his only real strength that gives an advantage.
    Hahahah, Im not defending a homie, Im just saying what I checked. Visions paired with prisoner usually act even more dumb attacking last almost all of the time.
    And I agree, change this and the mummies will get back to the PvP. The only thing that he does is support a team and his support is dependent on RNG and thats the point that I dont understand the need of change him.

  4. #254
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    I don't understand why most people whine about every change. Instead of whining, look out in your team how to beat it. Every defense can be defeated with very simple teams, that includes all combos in the past like blue bat taunt fest. The only defense team that were 100% invincible: Nicko's beta yellow team and only if he went first and your team with no prisoner. All you have to do is think, learn and play well.

    I don't think that Visions is that OP he take away buffs and that's all, not that hard to beat. And even if he gets nerfed some other toon will appear, most people will cry and some others will discover how to beat him. Quit crying and join the creative group.

  5. #255
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    Quote Originally Posted by Ubajoa View Post
    I don't understand why most people whine about every change. Instead of whining, look out in your team how to beat it. Every defense can be defeated with very simple teams, that includes all combos in the past like blue bat taunt fest. The only defense team that were 100% invincible: Nicko's beta yellow team and only if he went first and your team with no prisoner. All you have to do is think, learn and play well.

    I don't think that Visions is that OP he take away buffs and that's all, not that hard to beat. And even if he gets nerfed some other toon will appear, most people will cry and some others will discover how to beat him. Quit crying and join the creative group.
    Yep, thats it. I dont have trouble to face any team, some teams a little, but its all about the chars you bring to battle. And that Nicko's gunner team was a hell on the PvP and its in the past hahaha.
    Im always trying some new chars to combo and counter others, and imho this is one of the most fun part of this game.

    Edit: The only hard team to face today is the team that brings a crash in the end game.

    Edit 2: and talking about crash, sorry for my troopers that lost their points due to 4 crashes in auto-farm today.
    Last edited by HomemLivre; 04-25-2017 at 04:22 AM.

  6. #256
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    Ohh shit I'm going to regret spending all those skill shards on Visions Eddie if the complaints continue he's not OP my defense hold 13% so really is not that amazing i prefer Viking Eddie

  7. #257
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    Quote Originally Posted by HomemLivre View Post
    I need to say that Im started to use another Eddies in attack, couse everytime I used VE and tried to take I removed buffs from 1 or 0... yeah, thats completly about RNG, some of you guys likes to say that he removes all of the buffs from other team and thats a joke. With that your proposing he going to be useless, he has NO damage and that the only thing he does and too dependent on RNG.
    Dont know why all this complain about something that almost everyone can counter... He does not alone, the problem here is when you have some key toons by his side and RNG with you.
    Jofer's Vision just stripped my entire team of all buffs going 1st. The A.I. always procs more! Starting to think talisman effect bug is actually Vision' s take skill but is being displayed b4 he attacks.
    Last edited by Silentknight; 04-25-2017 at 05:22 AM.

  8. #258
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    Quote Originally Posted by Jofer16 View Post
    Can confirm, 7 minutes ago hold against EZZ. Sorry bud, wish I could give you your points back. The magically disappearing ability icons has hit me a bunch too, frustrating as hell.
    No worries Jofer, not trying to indict anyone. Thanks for confirming the hold though. Guess it's safe to say as frustrating as it is we are all probably benefitting from the bugs as much as we might be losing from them.

    Also - I decided not to give up just yet and I went ahead and deleted the app on my phone and did a re-install. It had been a while and a few updates since I last did that. I played 10-15 games since and overall it has run much smoother and no missing icons/buttons or "AM" type errors. did see a few oddities of passives working funky against my prisoner team but a reinstall won't help those issues.

  9. #259
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    Quote Originally Posted by Ezz View Post
    No worries Jofer, not trying to indict anyone. Thanks for confirming the hold though. Guess it's safe to say as frustrating as it is we are all probably benefitting from the bugs as much as we might be losing from them.

    Also - I decided not to give up just yet and I went ahead and deleted the app on my phone and did a re-install. It had been a while and a few updates since I last did that. I played 10-15 games since and overall it has run much smoother and no missing icons/buttons or "AM" type errors. did see a few oddities of passives working funky against my prisoner team but a reinstall won't help those issues.
    All good bud. I'm loving this new system. Was rank 5, moved to 3 doing nothing but watching the people move above me get smacked down by the new ratio hammer. Did a free refresh, stomped Shaolin again, and the Don. Rank 2, this no refill stuff is fun haha

  10. #260
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    Quote Originally Posted by Tritium View Post
    Counters don't make toons worthless overall. AoF is countered big time by GRE, yet you don't see people not using him because of that one counter.

    However, he could be tweaked so that his take can't remove beneficial effects from toons who have immunity on the FIRST turn of battle. Then, afterwards, he could remove immunity. Let's face it, any toon that can AOE wipe out beneficial effects on the first turn is broken. Toons like MCR can only remove beneficials from ONE toon on the first turn, not the whole team (not to mention she's currently bugged and can't steal when a toon has immunity). VE renders first-turn defensive talismans useless, and that's not a feat any toon should be capable of doing.
    This approach would be doing exactly the same thing what happened to the prisoner, and in the same way - immunity. Results in VE going on the shelf right next to prisoner.

    Then would come "oh why death dog rips off all buffs, let's counter that with immunity too".

    No offense, but this is not a good idea. All of us faces the same, we all get deprived of buffs at the start of the battle then get rekt.
    This is the essence of PvP, as Sparton said several weeks ago - bear in mind that when one wins, another has to lose.

    Just accept as is - I think strike talisman is of a bigger concern now. I do have a set, but it is way too powerful

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