Twitter just showed an Immortal Soul event for 48 hours this weekend. Chance to get an Immortal Soul in LOL????
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Twitter just showed an Immortal Soul event for 48 hours this weekend. Chance to get an Immortal Soul in LOL????
@Sparton: Please review Viking at some point - I had it multiple times today that the enemy's Viking did cast "Call to arms" 2 or 3 times in a row - even there was immunity still on and therefore no negative effect in place. I'm happy to fight Mahatma Gandhi from the north but that behaviour also keeps me from putting my Viking into my defense. Thanks
Did you ever realize that Viking only steals on buff but MCR all of them? :D *scnr*
I had a fully sharded before but put only one more skillshard on him as the MR charge doesn't do anything ... and yes - he is my favourite too - very powerful and use him lots in PvP but in the defense ...
Hahah ... yes ☹️
I'm good with one I guess, but if only it would steal one like it says. I did the new levels of MR charge anyways, just so he's complete. It sometimes works and you hit for 30k... or other times you spend two turns priming the pump and see no increase...
Also, are there even any other characters that benefit from MR in their skills?
Yep, looks like it lasts for 48 hours after weekly reset. Time to get less ambitious about my non-LotB weekend plans. I see a Rainmaker in my future.
Sorry for the primitive link:
https://mobile.twitter.com/ironmaide...77841072930816
druid138-6195
Yeah, I just posted a forum thread for the event with additional details and to discuss the event in. Good luck nabbing those 5 star Eddies this weekend!
I've passed that along to Kaz, and he says he'll have a look.
Dog of war has bug,it has been for a while now,not specific to that update. whenever powermove is selected, game loses all the action controls.
selecting characters, change speed choices,autoplay are still available.but really nothing happens. game halted.
only way to out of it is ,choose exit from the (gear) setting.(tested only at pvp, happens on average 35% times ;))
Sparton, do you happen to have an exact date on when the strike and life talismans will be leaving the PVP store?
I'll pass that along to our QA to investigate.
Ringe666 is correct; the Strike and Life Talismans will no longer be available in the PVP Store when reset hits at May 27th at 5 PM PT.
Sparton left you a Private Message ;-)
Hey Sparton, thanks for the info!
Adding to the Bugs (probably related to the ones in the original post, but maybe additional info helps):
- My Rocket Dog doesn't get an Immunity buff when there is no other passive in the team and he is equipped with an Immunity Talisman (so he should actually get two, which "cancel" each other out), all other team members get the buff from the passive. Happens consistently in PvE
- Just had the case that not even the Immunity passive worked against the Prisoner although the Rocket Dog was protected by an Immunity Talisman. Went second against Prisoner, Angel of Fear, SSD and Pharao. Happened two times in a row against the same team, I can PM you the player if that helps... [Edit2: happens against other teams as well (MCR, GGS, GRE, Prisoner), guess it is due to the hotfix...yay]
Mabye someone here could adress if that is an issue for the Hellhound as well?
Edit: Now my Assassin Dog's passive doesn't protect my Troll's passive even when going first. In the match right now: I go first against a Prisoner, ARD's passive works because he wears immunity talismans, but I don't get any shields from the Troll.
Maybe something in the hotfix made it worse
And NoL's (warrior's at least) passive is not back after Prisoner is dead. Not a single time revenge triggered in three consecutive battles when I payed attention.
APMA error just gained you a victory ... nice all those bugs ... can't get into the server now ...
edit: can now again ...
And again APMA against you ... WTF is going on today?
I think I'm done fighting for 10th place with this instability of the server ... no fun at all.
Well, the skull quests are really interesting...
So far I gained 1 rare soul and 15 precious fragments on main acct, while my alt already cashed in 3 skill shards, a rare soul, a warrior soul and 20 fragments.
I'll be tracking the rewards gained for a couple weeks as I don't want to jump to conclusions whether the skull quests are good or not, especially with the huge discrepancy between my two accounts' rewards
Personally ive been having a great time with skull quests, got 2 rare souls, a warrior soul, a magus soul, 2 skillshards, 6 3* evo runes, 9 3* evo shards (or the opposite, dont really remember), got quite the pile of precious soul fragments (i think i got 35) and useless shit!
May I ask the though process behind Wrath?
I would have loved to have been in the Nodding Frog think tank
Mike: "Golly - there are gripes that Visions Eddie is overpowered. He has a 50% chance to remove beneficial effects. That IS too much, even though he's a 5* Eddie and hits like a houseplant."
Ed: "I agree. He needs a Nerf. Hey - I forgot to mention - I had a great idea for a toon that has a 75% chance to remove all beneficial effects with a power move as brutal as Tailgunners Fury. What do you think?'
Mike: "Awesome idea! Players will love it. Great thinking Ed!"
Sorry to hear that dude. As much as I was thrilled to see them holds, I am not happy with the way they were "earned". Or maybe Wrath has some hidden scaling to cause APMAs :D And this brings us back to the story of wanting to know how many of our defensive victories are actually from crashes...
It DOES let us get a feeling for how those without Prisoners felt in PvP ;)
But nerfing the Gimp - nerfing VE - and then introducing this guy? Why bother nerfing the others - it doesn't add up. I think someone mentioned that the Eternals were cool because they were strong but not game breaking. I would argue that's true with the exception of Wrath.
Almost any of the regulars here would have flagged this as ridiculous. i'm not sure how something like this slips through the cracks.
Fortunately there are only a few of them out there - for now...
There's already a defense out there combining him with an Allied Bomber Boy. That makes 100% chance to remove beneficials. If he goes first - you lose every single buff.
Wtf?
At least if the prisoner was left unnerfed there'd be a way to combat this to a slightly less ridiculous level. With immunity talismans there isn't. You may get lucky with a Death Dog - you may not.
Haha yes, I lost to that one too and the next time it came up in a list I ended the win streak since it's a sure loss going second. Maybe I'll experiment with it next week when points are less important... if I can't think of anything to do other than go first. All protection gets removed... maybe a team of 3 harpys that can't get stunned???
And I'll add it's not the players fault, they're being creative in coming up with the team.
Also, I'll argue that beelzebub is not powerful in ANY way... weak HP, bad talisman slots, weak damage, and a fury that's the same as nomad but no damage and in turn gives gurenteed vanish... which typically just gets removed anyways.
Counted all eternals in top100 yesterday (and I doubt there is any below): 11 of them in total. And yeah, that def with Wrath and ABB is tough af. Literally gives the player feeling of having gimp before he was nerfed. Wrath's Fury is a major laughter though, I think basic does more damage :D
It's either shell or immunity, can't have both :/
@killhouse: sorry for the streak, I was really surprised to see that joke of a glass cannons held you, carlos, gmac and Beto :D As for the harpies, might be good idea, but there is always good ol' Rocket Doge with a couple of Burning sets :o
Shouldn't we be used to this by now! Same shit every update or intro of new toons. Said b4, tired of devs deciding who wins or who has the best toons! Can't complain bout Clairvoyant.. until they nerf her! Maybe not tho, she needs support
I feel the same about the Assassin and Warrior NBoLs. There proc rate still seems ridiculously high and the only effective way to neutralize them relies purely on chance (with much lower proc rates) without the prisoner. Most of the other characters there are several effective ways to counter.