Thanks Sparton for the answer
Quote:
Originally Posted by
Sparton_LOTB
Thanks for making this thread.
At some point either this week or next week, me and Kaz would like to have more formal threads investigating specific characters to help improve the balance of PVP. These threads will go into specifics for what kinds of nerfs (if any) we should do to characters, or if there are alternative solutions we can do to help improve the balance of PVP without directly reducing the power or capabilities of characters.
We will have some of our own thoughts for solutions, but if you (or others) have ideas for what a fair adjustment would be to solve any of the problems listed, definitely post that so everyone can have a discussion about what would be fair to do that doesn't make a character useless/not able to do it's primary job in a meaningful capacity.
I'm not a fan of nerfs AT ALL, but sometimes there's nothing else you can do.
There are a lot of ideas in my mind, but busy at work and my 1st daughter will be born soon so I have a lot else to think too! (No, I won't bring my daughter to the slaughter :P)
One thing I want o see that is both a fix and a nerf is talisman procs only procing once in multiple-hit toons. Yeah, people will cry, I myself will cry, but for the health of PvP this must be done.
Also, the procs are kind strange. Freeze and Paralize talismans have the same proc chance, but freeze procs a lot while paralize almost never procs. I'd triple check all the proc rates of all talismans. And also check Marksman passive both in Desert Marauder and Pyro Soldier, it seens to be working different in both and seen to have some glitch with Desert Marauder.
What is giving me the creeps is how we can tune Prisoner in PvP w/o destroying him and not making another toon too strong. Prisoner alone is fine, but when you combo him with another high proc toon like Gunner Golden Son or with a heavy defense toon like Warrior Troll or with a Marksman Desert Marauder he's simply too powerfull. The only counter to that combo is to have a Prisoner yourself and pray the aoe heavy CC enemy not to get a perfect hit.
The first thing that came to my mind is that Passive Agression could be changed to negate a passive from a random enemy every round instead of all passives. Or maybe it steal a random passive for your entire team.
I finally "Moved" to Canada...
So I couldn't stand it anymore and I finally bit the bullet and "moved to Canada". I found out that 1/3 of my troops also live in Canada! Hey neighbors! ;)
So I've had about a day and a half playing with PvP and it is cool, and my experience is limited, but felt compelled to write.
There is a lot of whining going on. It seems like people are expecting to have a single 4 man team that wins all the time. That isn't how it works. Nicko nailed it above by saying it all comes down to toon selection, and strategy. I like you Nicko! I actually don't mind going second and, like Nicko, I pick my toons strategically against each opponent and their team, and have faired very well. I don't have the prisoner, and by himself, he's not a problem. I've beat a ton of prisoner teams going second. They don't scare me. It is when someone thinks through the pairing of the prisoner with other toons that can make that character difficult. Every character has a nemisis, except the prisoner...although I guess another prisoner is his nemisis? I'm willing to accept that if that is what the developers choose. I'm not scared of the Corrupt General, again every character has a nemesis/weakness to exploit. My defense loses regularly. I accept that, because I could easily beat me too. :)
I actually laugh after a tough back and forth battle that I lose. I failed to identify the foundational element of the defense. I just go back and win, order doesn't matter. But I really enjoy reading the defense to try and figure out the "weakness" that I will need to exploit to win. There are some creative MotherF**'s out there.
I've read whining about multi-hitters and trolls and other characters and I don't think it is valid. I demonstrated the 21 DoT affects in one round, but that was an extreme example of a legitimate play. One where the Warrior Golden son would be worse than a glass canon, a glass canon shattered put back together that would break if the wind blew on it. In other words, I could never replicate that performance in PvP and win. I can't replicate that in the Cosmos either, I don't think. If you tried it in PvP it is a losing strategy for sure. I hope the developers realize this and take the complaints for what they are. Bugs should be fixed, but changing mechanics and nerfing should not be done lightly.
Sparton, I'd love to be on the toon nerf advisory feedback team.
This game is like an ecosystem, and changing the mechanics (a la multi-hitter approach) is very dangerous, and the wrong solution IMHO. The multi-hitters have a weakness too and they have a place in the game as designed.
So here I sit with 40k trooper points and a decision. Do I buy 10 G/A souls or do I get 8 skill shards. Do I go for the prisoner or do I strengthen my team to fight him. It is my choice to make, we all have a choices.
My 2.5 cents Canadian.