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CC stands for CrowdControl, ie, Freeze/Stun/Taunt
@Prisioner: I believe making its Passive "steals" others passives leads to bugs. Made him disable a random passive, or better, disable all passives from all teams. This may leads to teams w different toons.
@MultHit: I agree its proc are messed up
Now, Sparton add a thing Im thinking recently. My team used to be a glass cannon army in first week. My GR had +3k magic w Ignore MR. Was a OHKO most of time. I notice that was overkill and started to add a sort of Health Talismans to all my main toons, wothout losing too many dmg output. And then I started to win even when I go second. I dont think I abbuse CC, despite having 5 full 50 sets of talismans in my rotating main attack. Ok, sometimes I buff Accuracy, but nothing like the broken mechanics. PvP demands more health. +2k attk/magic is enough most of time.
But I agree about the broken team ups / setups. Going second hurts a lot, but in a fair-normal match, u can turn over in attacks. In defenses, tanky sometimes work, but I basicly give up defenses teams for now.
(A bleed/permadeath 3 set-talisman would be nice)
Last edited by Zapathusara; 01-11-2017 at 12:05 AM.
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