This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Interesting update. I like the Corrupt General buffs. A little upset on the augment changes for talismans but I suppose that it hurts them as much as it hurts me. Other than that, seems alright.
wow looks awesome so far, good balancing and buffing part on the paper i think.
just one question regarding alliance general. Will he steal 1 beneficial effect 100% of the time with an additional chance of 50% to steal a 2nd...this would make him a worthy 5* :)
Those updates look pretty interesting. Nice seeing Run To The Hills get some love, along with the two Generals.
While I'm slightly sad that GCR's Power Move has had its cost increased, I fully understand it's for the better. Revival and AoE Endure for 6 PWR was perhaps a bit ridiculous. Hopefully she won't be mandatory for PVP now. I didn't expect the buffs to Pharaoh and Gunner Golden Son, but I'm happy for it.
Also good choice for renaming Gunner Pharaoh Dog. It was getting confusing (still feel that way for Sentinel Harpy BTW), and nice that Golden Pharaoh Dog keeps the handy GPD acronym.
Will be very interesting how PVP will be with the Talisman augments fix. Also interesting that the buff remover/stealers crew have been expanded again.
All in all, a good step in the right direction I think.
EDIT: I saw Rainmaker and Vampire Hunter have their Mark Power Move changed. Is this also the case for Assassin Meathead?
So many buffs for rtth :)
Interesting changes for RTTH eddie, I just hope the next one is Aces Ed.
Very nice update from my perspective.
- I do have RttH maxed.
- Fix to augments/energy talisman sets coming faster than I anticipated.
- Yay for Cyborg being smart again about Scan (I believe that's from my multiple requests).
- I just maxed Death Dog because I couldn't resist, go to the PC and see the upcoming change, awesome.
- Last but not least, quoting Sparton: The next update will include many other bug fixes and improvements not specified here.
And a question regarding augments. Some were out of hand, some worked fine before that fix. Are changes to the affected sets to be expected as well? In particular, void wasn't listed.
Void wasn't explicitly listed, but is nonetheless impacted by the "Fix for Talisman Augments having an increased chance of trigger per hit instead of once per skill". Same thing for other augments that affect the attacker or attacker's team; Invisibility, Cyclone, Penetrating, etc.
Glad to see RTTH getting some love finally. He was my main Eddie through pve and now he just warms the bench, hoping it's enough to make him worthwhile to play.
Glad to see Death Dog getting some attention as well, I've had him since about a month before his skills change. Big question though, is his Damage Charge skill getting fixed as well (it currently disappears from him as soon as he casts it)? Would love to see what he can do with that working properly.
Sparton, could you please make sure that these bugs are looked into?:
http://forum.ironmaidenlegacy.com/sh...?8565-Bug-List
Thanks.
Wow, I really appreciate this update so far!
I will take more time to read and think about later, but looks like we will have lots more possibilities!
Tks guys!
Hi Kaz/Sparton
On paper I like it a lot :)
I have an RTTH Eddie full sharded... love him, maybe he'll be back...
Quick questions:
Will Prisoner passive be fixed?
Will AoF passive be fixed?
Pharaoh AI: If you guys can just change enrage to hunt, perfect!
Btw, Entomb fixed as well?
Talisman augment: So, AoE and single hits are the same odds (right?), how about number of hits, does that influence the chances?
Hopping BNW comes along too :)
Cheers
gmac
I like the love for Death dog and alliance general 😀
Great to see love for many chars!!
This looks a nice tuning so far.
Some questions Sparton, about Viking Eddie MR charge, is there a fix for it?? It been months now that it isn't working.
Is there any chance of love for Rainmaker Eddie? His fury isn't great at all, is HP is pretty low... (Please don't answer that his ATK and Magic justify this!! Warrior COTD has more than 2k on ATK and his HP is fine), his Def and MR sucks too, that unfair stats just kill an other way cool character with no reason at all.
Thanks for your kindly response, in advance...
Please keep in mind that the items listed in the preliminary tuning notes are what we have prioritized into the next update. If I don't respond to a question about if X issue is fixed, it's probably because it's just not in the scope for what we think we can handle for the next update.
Huh, it looks like a fix for that may have been stuck in limbo, but one of our QA did verify for me that it is indeed fixed for our next update. I'll make a note to add that to the final patch notes.
While certainly some team compositions would want to build around the physical damage pressure that Hunt can enable, Pharaoh Eddie better serves himself and most other teams he would be on by focusing on increasing their Defense against opposing physical attackers (while also increasing Pharaoh Eddie's damage for most of his skills). Right now, we want to make sure the AI better serves a wider array of team compositions where possible.
AoE and single target should have the same odds, yes. Same for single-hit and multi-hit; if the Void Augment says it'll have a 35% chance of triggering Void Shields, that'll now be the case for all basic skills, instead of the current issue where things like AoE attacks will have a higher effective chance.
Rainmaker Eddie is definitely an unusual character, as he is the starkest example of a "glass cannon" (very high offenses, but very low defenses). However, there will be new talismans you can get from Brave New World will work well to shore up his weaknesses while still playing to his strengths, so I would encourage you to wait and see how he will perform after that feature releases.
It's also worth nothing that stats aren't everything. Rainmaker Eddie is an Assassin that mainly does true damage (but can also do physical and/or magical), which means very few things can be protected against all of his blisteringly-powerful attacks, whereas Warrior Child of the Damned has to worry about the natural damage reduction Magus enemies will have against him, and the Warrior Child also can have problem with high-Defense enemies.
Im definitely looking towards BNW Sparton, I wanna see those new Talismans...
Thanks for your response!
Expected as much. Best part is it will remove an unfair advantage to multiple target toons versus single target ones.
But what I wanted to know is will those augments stay at the current proc odds?
In some cases the current logic was out of hand, but in others you'd never see those sets on single target toons because of the bad odds.
Don't get me wrong, I very much like that fix!
Sparton, can you confirm on a solution or follow up for any of these bugs reported by the community, seems you have ignored repeated requests for confirmation,
Should we expect these bugs to be here for the long run?.
Undead Rescuer Warrior detour not reflecting damage to enemies and instead trying to apply to team.
Corrupt Rescuer Gunner resucitate applies, seemingly randomly, an invisible Endure buff to the resurrected character and sometimes it doesn't.
A team with no Angel of Fear gets an extra turn (very, very rare).
A team with Angel of Fear gets a character with endure to 0HP but No Kill and gets the extra turn.
Health bars not reporting real HP or bouncing back.
Game wait status - PVP - Just happened vs Lulero at 9:25 (CST), maybe you can check the logs, basically characters just stand there doing nothing and the only option is to forfeit the match.
Corrupt Rescuer Gunner Resucitates prisoner, prisoner then applies the disable passive to it's own team
MCR will not steal GCR's Shield, making her fairly useless against her.
Prisoner is blocking revenge sometimes on NBoL assassin and warrior sometimes even when the Passover aren't blocked
Thread source:
http://forum.ironmaidenlegacy.com/sh...?8565-Bug-List
For the most part, the percentage odds that the talismans have is the odds we think will make most sense to have, because yeah, there's obviously some that are overused partially (or entirely) because they occur too often. Other than the adjustments to the Vampiric Talisman, we don't have any other odds changes planned at the moment, but we will appraise usage after the update releases and make adjustments accordingly if certain things are proving still used too much (or could stand to be used a bit more).
As I mentioned at the top of my last post, the items listed in the preliminary tuning notes are what we have prioritized into the next update. If I don't respond to a question about if X issue is fixed, it's probably because it's just not in the scope for what we think we can handle for the next update.
I cannot comment on the timeline for fixes that are not scheduled into the next update. We are committed to chipping away at long term combat issues (like what we have done with this update, with the Claim heal fix, the augment over-procing, etc), but what issues will be addressed is considered on a per-update basis.
Glad to hear death dog will finally get his power skill fixed. Been waiting for that one for a while.
Will the Corrupt General's fury apply a sheild to everyone or just himself?
Loving the preliminary changes. RttH Eddie is a favorite of mine, can't wait to use him even more. Nice to see an update to the warrior/magus harpy power skills, those are currently pretty weak. The generals look to be getting a great buff. And a lot of nice buffs for lesser used characters.
Eagerly awaiting tuning for Aces High Eddie as well as a fix for the Def Charge and Mr Charge skills, but this has the looks of a fun update.
I don't know if anyone noticed that, but the file name from the patch notes image is: BNW_Pre_TuningNotes_Aug_2017_01_s_A
So I think that we will finally get BNW and hope that Final Frontier Planet comes as a bonus to hahaha!
Cheers!
Seems like an interesting update. I hope the tali fixes will lead to more skill needed for winning a battle in PvP.
I am also glad that after a long time there aren't any nerfs except the GCR which was needed.
Finally the BNW in image title brings me excitement...
One question Sparton, anything being done with the ghosts in PvP?
Edit: Nevermind, just read your answer on PvP section regarding that issue.
So with 'fixes' to talismans such as energy and thief, they will steal only 1 point of power with these changes?
Blabbermouth.net has a blurb about LOTB releasing BMW in August. Screen shots look cool. Possibly 4 characters to take into battle...
Just himself.
I'm uh... gonna claim that was a planned hint. Yeah, that.
They'll still steal a fixed amount based on the talisman (the 3 that Kaz noted above), they'll just only do the steal check once for a set amount, instead of potentially multiple times.
Askora described it right, but as another example, right now if you use an AoE basic with Energy Talismans against 3 enemies, you may steal 0, 3, 6, or 9 Power with that attack (and it's more likely than advertised to steal at least 3 Power); after this update, you'll steal 0 or 3 Power, and the chance of stealing Power will actually be 45% (not potentially more based on the number of enemies hit).
Hm, I might actually throw some shards on RttH Eddie. Glad to see a nice little buff to Rainmaker.
Talismans still don't list Resistance Talismans and the lack of defense increase. Is that because the glitch still can't be fixed, or is it because they aren't available to everyone so it's a non issue?
There's a known issue that defense increases from set effects don't display, but the actual stat gain is reflected in the damage equation in combat.
Sadly, we probably won't have a fix for this in time for the next update, but it's something we may prioritize to a subsequent one.
Honestly, I don't care much what is gonna be changed regarding the characters, all I care is that I see the light at the end of the tunnel and it's a Brave New Light I tell you!
All I can think of is how am I gonna hold it till the release of BNW. So tune away the toons as much as you want, guys, just release BNW along with this upcoming update. :)