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  1. #1

    August 2017 Tuning Discussion - PRELIMINARY

    This is the main post to discuss tuning changes that are in an upcoming update.

    You can see the details for the preliminary tuning adjustments in the Game Updates forum post.

  2. #2
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    Interesting update. I like the Corrupt General buffs. A little upset on the augment changes for talismans but I suppose that it hurts them as much as it hurts me. Other than that, seems alright.

  3. #3
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    wow looks awesome so far, good balancing and buffing part on the paper i think.

    just one question regarding alliance general. Will he steal 1 beneficial effect 100% of the time with an additional chance of 50% to steal a 2nd...this would make him a worthy 5*

  4. #4
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    Those updates look pretty interesting. Nice seeing Run To The Hills get some love, along with the two Generals.

    While I'm slightly sad that GCR's Power Move has had its cost increased, I fully understand it's for the better. Revival and AoE Endure for 6 PWR was perhaps a bit ridiculous. Hopefully she won't be mandatory for PVP now. I didn't expect the buffs to Pharaoh and Gunner Golden Son, but I'm happy for it.

    Also good choice for renaming Gunner Pharaoh Dog. It was getting confusing (still feel that way for Sentinel Harpy BTW), and nice that Golden Pharaoh Dog keeps the handy GPD acronym.

    Will be very interesting how PVP will be with the Talisman augments fix. Also interesting that the buff remover/stealers crew have been expanded again.

    All in all, a good step in the right direction I think.

    EDIT: I saw Rainmaker and Vampire Hunter have their Mark Power Move changed. Is this also the case for Assassin Meathead?
    Last edited by Kardas; 07-27-2017 at 08:40 PM. Reason: a question

  5. #5
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    So many buffs for rtth

  6. #6
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    Interesting changes for RTTH eddie, I just hope the next one is Aces Ed.

  7. #7
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    Quote Originally Posted by slauki View Post
    just one question regarding alliance general. Will he steal 1 beneficial effect 100% of the time with an additional chance of 50% to steal a 2nd...this would make him a worthy 5*
    Correct.

    Quote Originally Posted by Kardas View Post

    EDIT: I saw Rainmaker and Vampire Hunter have their Mark Power Move changed. Is this also the case for Assassin Meathead?
    It will apply to any character that uses the Skill "Mark".

    Quote Originally Posted by DIEDD View Post
    Interesting changes for RTTH eddie, I just hope the next one is Aces Ed.
    Yep. He's the next Eddie up for a few improvements.

  8. #8
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    Very nice update from my perspective.

    - I do have RttH maxed.
    - Fix to augments/energy talisman sets coming faster than I anticipated.
    - Yay for Cyborg being smart again about Scan (I believe that's from my multiple requests).
    - I just maxed Death Dog because I couldn't resist, go to the PC and see the upcoming change, awesome.
    - Last but not least, quoting Sparton: The next update will include many other bug fixes and improvements not specified here.

    And a question regarding augments. Some were out of hand, some worked fine before that fix. Are changes to the affected sets to be expected as well? In particular, void wasn't listed.
    Last edited by Lulero; 07-27-2017 at 09:06 PM.

  9. #9
    Quote Originally Posted by Lulero View Post
    And a question regarding augments. Some were out of hand, some worked fine before that fix. Are changes to the affected sets to be expected as well? In particular, void wasn't listed.
    Void wasn't explicitly listed, but is nonetheless impacted by the "Fix for Talisman Augments having an increased chance of trigger per hit instead of once per skill". Same thing for other augments that affect the attacker or attacker's team; Invisibility, Cyclone, Penetrating, etc.

  10. #10
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    Glad to see RTTH getting some love finally. He was my main Eddie through pve and now he just warms the bench, hoping it's enough to make him worthwhile to play.

    Glad to see Death Dog getting some attention as well, I've had him since about a month before his skills change. Big question though, is his Damage Charge skill getting fixed as well (it currently disappears from him as soon as he casts it)? Would love to see what he can do with that working properly.

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