Llexi's Answers will go here.
Glad you're digging all the way we're exploring the Legacy Of The Beast universe - It has been a bit disparate over the last year while we've been putting all this together. Moving forward I think we'll look to share all things LOTB direct through the official social media channels, be that facebook, twitter, instagram, or even the official forums. So if you're following LOTB's channels, you'll hear about everything we're cooking up for 2020 and beyond, whether it's in the game or manifesting in the real world!
Music - Originally we worked very closely with Steve Harris to pick out and remaster all the tracks for the game that were befitting of the various worlds and stages, a lot of the versions you hear in the game are actually quite unique - in some cases unreleased live mixes that aren't available anywhere else. We didn't want to compromise the integrity of the studio recordings by messing with those mixes, which would have been inevitable since we have to remove lyrical content, slice and loop sections, in addition to EQing to make room for the in game audio effect. Unsurprisingly this was a pretty monumental task! We do incorporate new tracks where time and scheduling permits, particularly for the new worlds and dungeons like Night City - fortunately we have a lot of lead time for that kind of thing and we can work with Steve to get it right - it's more tricky when the band are busy on tour for example, to collaborate in that way and source the live recordings and get input on the mixes, etc. So whilst we do have access to a vast catalogue of amazing material, unfortunately it's not as easy as cutting and pasting it into the background - the soundtrack in LOTB is an unsung hero of sorts, it was all built from the ground up from selected recordings and mixed bespoke for the game, so even if you're hearing a familiar riff, I assure you we didn't just rip it from the album - as iconic as those recordings are, it wouldn't be a cohesive experience if we just dropped them into the background - that would be more like playing the game on mute and listing the the record in the background, which is cool too, but not quite the same cohesive experience!
Comics - The comic narrative tends to follow the game and is often developed/scripted in tandem. The comic wouldn't really be able to lead with Avalon for example unless we made a lot of assumptions which may well change in the game and lead to two very distinct takes on the story! The ideal for me would be to have the new worlds launch at the same time as the supporting comic series, but that's got it's own set of challenges! For now we'll continue to make the best comics we can and it's great to hear you're enjoying them, we're certainly doing out best to increase distribution, particularly with the graphic novel editions, which are now available almost everywhere thanks to Amazon, and of course a unique version with a intro from Rod and foreword from Bruce is available from IM directly at the tour merch stands or via the official shop!
Platform - certainly something we've talked about, no immediate plans but LOTB is a deep RPG with a ton of features and would certainly lend itself well to the PC demographic in my opinion. We're busy polishing up the visuals on all the worlds in the game, which began with Wickerman Isle, and I think once that process is complete we might be in a better position to think about other platforms given the graphical capabilities of hardware beyond mobile, we wouldn't want to port a mobile game to PC and have it 'look like a mobile game' - it would have to be a great game on PC in it's own right.
Yup, we're going to work through all the worlds and the revamped areas are looking amazing, excited to see that revealed in game as we progress. Certainly we have polished up some early launch characters like Holy Smokes Eddie and The Clairvoyant, no doubt we'll continue that trend if it seems like anyone in particular needs a tune up!
More figures and pins are coming - working on some amazing new statues too which I'm particularly excited about.
That's really up to the band themselves but they've been hugely supportive of the game and the tour throughout the USA this year really has an unprecedented level of integration in game, building on last years tour program - who knows what the future holds!
We're working on something with Bruce right now, so we might be hearing a lot more from the air raid siren in-game...
Tonally it's a great fit and i'd love to do more with these themes within the LOTB universe, certainly it's about time Live After Death Eddie made an appearance!
Absolutely, been working on this for a while... coming soon and all that
Eventually we'd love to get around to exploring all of the album lore, there are even some early explorations of a world for Somewhere In Time - it was one of the first worlds we looked at in terms of art concepts, but ultimately it didn't serve the initial story arc to jump into that specific future London setting, but i'm sure we'll get a chance to realise that eventually, especially now that we have our own Night City interpretation of London to rebuild in the future! Always keen to add more guitar wielding Eddies \m/
Yes, i love the idea of this - certainly i want to be able to reward the community for playing and those competing at high level who are really committed to the content we produce, it would be great to offer some real world prizing for the players completing those end game challenges. We're on our way to tidying up the PVP matchmaking aspects of the game an incorporating a guilds feature which will allow for regional, national, and global competitions - with these features in place we'll be in a great position to create unique event memorabilia for participants and top prizes for winners, etc. In the meantime we hope to run more social and community contests that don't necessarily rely on gameplay engagement, but are certainly focused at players and fans who follow the LOTB news and social media channels.