Introduction
Hi folks, welcome to a quick run through of the 10th level in all three Brave New World Gardens. I'm trying something a little different, putting even more into the images this time. Hopefully it's still readable? Let me know! They look much larger here than they did when I was putting them together.
The written portion of this thread isn't complete yet, but with the Winter mega-event starting in BNW, I've decided to publish these images now, and come back and complete the rest later on.
What is the BRAVE NEW WORLD?
Brave New World is a permanent feature of the Time-Rift, perfect for farming talisman upgrade and evolution materials. There is a story here, relating to corrupted machines, technologically-advanced valkyries, and a giant biomutant Dragon King. The story was probably explained around the time this feature launched. I'll come back to this section later.
For now, here is what you need to know. Brave New World is a permanent feature of the Time-Rift, perfect for farming talisman upgrade and evolution materials. BNW is split into three dungeon, each focusing on different talisman classes. They all have 10 difficulty levels, similar to the original Lord of Light Dungeons. They start at 6 SoT per run and slowly rise to 10 SoT. As difficulty increases, the chance for higher level rewards also increases, with the rarest talismans only dropping in the highest levels. Each dungeon has a different version of the final boss, and while each level has a different enemy line-up, they all follow the same themes.
Garden of Life - The Gunner/Sentinel dungeon. Enemies have high HP and defensive buffs, but low damage stats. The Gunner Dragon King has a regenerating Titan Shield, which requires high damage attacks to break through.
Garden of Dismay - The Assassin/Magus dungeon. Enemies have lower HP, but compensate with defensive buffs and high damage stats. If you're not careful, you can end up Frozen. The Assassin Dragon King has a regenerating Force Shield, which requires multi-hit attacks to break through.
Garden of Fear - The Warrior dungeon. The enemies deal heavy damage, and specialise in Burns and Stuns. The Warrior Dragon King has both a Titan and Force shields, and almost twice the HP of the other Kings. A mixed team capable of dealing with a constant stream of damage-over-time effects will be needed here.
Rewards
So what do we get for rescuing the future from the corrupting influence of the Dragon Kings? All sorts of things! Talismans EXP runes, 1-3* coloured and colourless evolution shards drop frequently. The talismans drop in their matching coloured dungeons, and only in a certain range of levels. A rare Talisman Key, to unlock the Cosmic Frontier Dungeon has a small chance of dropping on the 10th floor (5% according to the Talisman Dungeon launch blog post). The reward section in-game shows you everything that can drop, but in case you want to see it all at once, here you go. All the talisman descriptions can be found HERE in the Compendium.
WARNING: Using the Talisman Key will open up one of five randomly selected Natural 5* & Class-Restricted versions of the Cosmic Dungeon. You cannot pick which class version you want, so unless you have a very strong party in all five colours, you'll risk 'wasting' the key. Save them for later. You can find some more information about the Cosmic Dungeon over in this thread.
The Three Kings
Who are these Dragon Kings? They don't have their own Compendium pages, and even their in-game descriptions can't show all their various abilities, passives, and fury. Here are their raw numbers:
You want MORE DETAILS? Sure, alright.
Here is a full run-down of the final level of each of the three dungeons. It shows the line-up of each wave, any talismans the enemies are wearing, any status effects they cause, and a description of any relevant passives. All enemies of the same type are identical (with the exception of the Wave 3 BOSS which has higher HP), so any written description of one applies to them all. I have compiled the Dragon King's abilities, and offered some strategic advice. While previous levels in the dungeon have different enemy line-ups, the general strategies apply to the whole dungeon.
While enemy talismans have been summarised at the bottom of each image, you can find more detailed information in the Compendium. Similarly, you can find detailed information about the Enemies and most of the Status Effects there too. Match the icons, and you should be fine. Don't be afraid to ask for clarification though!
The Garden of Life - Gunner/Sentinel - High HP, defensive enemies. Hit them hard to break the Titan Shield.
The Garden of Dismay - Assassin/Magus - High damage, defensive enemies. Bring a way to remove their buffs. Use multi-hit attacks to break the Force Shield.
The Garden of Fear - Warrior - High damage, debuffing enemies. Need a mixed team with a good support character. Both Force and Titan Shields.
Team Suggestions
I've only recently been able to beat these levels myself, so while I can tell you what effects and mechanics you need to be able to handle, I'm not able to recommend specific teams designed for speed or reliability sorry. That's where you come in! What teams have you used? What characters really stood out for you?
Feedback Please
As mentioned up the top, I'm posting this early due to the current BNW event. I will come back and expand on the written part, and collate people's team suggestions. What more would you like to know about these dungeons? What have I missed? Do you like the information-heavy images, or are they too messy? Feedback helps us all