Quote Originally Posted by Sag7272 View Post
After digesting & reading some about this upcoming update...

Won't make friends but...

•The Prisoner,
if passive agression is to become a buff, it should keep power on every opponents... After all it can now be cleansed, immunity prevents it ect..
It's not nearly as unbearable as it used too by any means..
To me having his passive as a buff is already enough to neutralize him easily... HH, Artillery Dog, Death Dog, immunity tallismans can all pass over him easily & just leave a single hitting toon without much resources... Not his only counter anymore if it's a buff & by much!

•AoP,
Wouldn't be that bad if he wasn't that week to begin with, storm is awesome but can't now compensate all his downsides like it used too by avoiding many first turn downfall.. still have a use but as niche one who makes regret the 10 shards I've put in... This very week!
Maybe he would benefit from the first turn 50% work read earlier instead of rendering him useless..

•Void,
To me, void problem is not as much damage than a too high chance to debuff, many characters don't have choice to jump in & remove any shield or immunity from team most of the time... Hence over use of every true damage toons around the arena since it's the only way to "Dumbproff" a defense, don't see that change anytime soon... Arena will still run mostly on true DMG toons, even worse now every other shields trigger the same way & all let pass true DMG...
Void still being the worse by far as it prevents use of a myriad of great characters that would be otherwise useful by fear they would be a handicap..
Maybe 15% debuff would be enough & let ppl be more creative with toons choices..

•AoF
Seriously.. With all the Droid, Mummys & SSD out there he's among the only reason fights can go fast & one of the best answer to taunt, again an answer.. Again a nerf.. Already sees Droid & SSD HP scale goes down because this nerf will empower them.. By much since grinding down 40k will only gets longer..

Those are my 2 cents, feel free to disagree if you want but stay polite... Or I won't either
I agree with all the points you make. I am not keen on nerfs on any toons unless they have things like scaling issues or wrong talisman slots and that sort of thing. If the games keeps going down this road without moveable skill shards it is going to annoy more than it helps I think. I have a Prisoner and he is great and rare and should be treated as such, the same for AoP (not got him but really wanted him) I would love a Cyborg as well as several other toons and Eddies but RNG has kept them off my team. It is good to see other rares getting more good stuff on them - like the Nomad and Samurai (both of which I have) but there changes are not going to fundamentally change their roles - just give them more hit power. The Prisoner looks not to be a benched guy - it was great to have him and sorry to see him go like this but hey ho. Now what about the GRE and his OP ness? I get it - he need loads of shards and people should have his benefits because of the time invested in him but if Prisoner is nerfed to uselessness why not GRE which at the moment is the only toon that can kick my ass badly - I have not lost to any team that does not have a fully sharded (or mostly sharded) GRE so that must say something (though the GRE does still need the RNG to favour him for it be utter devastation.

I don't suppose any of it matters but really this would be so much easier to take if skill shards could be moved!