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  1. #231
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    Thanks for your replys, mates.
    Im ok with let him PvE like he is.. he will be like Thief talis that steal 18 fury on PvP and 30 on PvE, Im ok with it.

    But he really deserves a nerf in PvP, and IMO hes going to be balanced. Like him, CG is a super rare toon to and he was nerfed to hell, but he still usefull in the arena. I cant imagine how ridiculous he would be with the original 55% stun chance lol (the damage nerf was too much for me, he deserves a damage buff asap).

    The Prisoner (just like the point system) is killing the arena, dont get me wrong, but Im tired to see the same teams everywhere just couse we cant change chars becouse of this OP passive. He is the only toon that simply be part of EVERY single team (at least fot the ones who have him) since the BETA... please, lets be creative.
    If you think outside the box he will still be usefull, just need to combo with dif chars and talis.

    I want to be able to test new combos, and I hope that this new patch brings the REAL balance that most of us deserve in the arena.

  2. #232
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    Quote Originally Posted by Sag7272 View Post
    Us including me
    I understand your point & I'm somewhat happy to retrieve the "mandatory prisoner spot" from my defense but don't want him nullified either, AoP will work pass first turn, start a HH with a Droid or a red pyro & forget about prisoners in this version no matter his chances of kicking in can be..
    Main point was he wasn't counterable... Is he OP once a counter exist, definitely no, rest of that nerf just bury him in a flood of common toons as easily countered & even when working, he likely won't be of any use unless extremely lucky.. I can live without him or my AoP but it's​ way too much... He's directly heading to be benched & should had kept some use..
    Sag, you're a nerf magnet! Every toon you own gets the hammer!

    I suggested they changed his passive to siege, would still be useful, let's not forget chance to stun 2 rounds with basic attack.

    A passive that blocks all other passives... I mean... for PvP, that should never happened in the first place imo.

  3. #233
    I still don't understand why stopping passives is a big deal to nerf, but then he's the only one on my team that has a passive, but I do go against troll and Angel teams so I guess he's needed, but I've never had problems against other Prisoner teams since all he's good for is taking hits and blocking passives.
    Last edited by BonFire; 04-04-2017 at 04:22 PM.

  4. #234
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    Quote Originally Posted by Gmac View Post
    Sag, you're a nerf magnet! Every toon you own gets the hammer!
    You are right, I know
    Legitimately afraid one out of two who aren't be the next (GRE)... At that point it's funnier to take it as a joke...

  5. #235
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    Quote Originally Posted by BonFire View Post
    I still don't understand why stopping passives is a big deal, but then he's the only one on my team that has a passive, but I do go against troll and Angel teams so I guess he's needed, but I've never had problems against other Prisoner teams since all he's good for is taking hits and blocking passives.

    Well, many combinations, offense and defense wise, are not possible simple because the prisoner stands there.

    For instance
    DM and A Pyro, W Troll useless.
    Accuracy up, attack up, magic up would be used more often (I think) if they were also not blocked.

    And many more I'm sure.

  6. #236
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    Quote Originally Posted by BonFire View Post
    I still don't understand why stopping passives is a big deal to nerf, but then he's the only one on my team that has a passive, but I do go against troll and Angel teams so I guess he's needed, but I've never had problems against other Prisoner teams since all he's good for is taking hits and blocking passives.
    Quote Originally Posted by Gmac View Post
    Well, many combinations, offense and defense wise, are not possible simple because the prisoner stands there.
    For instance
    DM and A Pyro, W Troll useless.
    Accuracy up, attack up, magic up would be used more often (I think) if they were also not blocked.
    And many more I'm sure.
    And by using him with an AoP you can nullify any talismans+passives & overuse CC..

  7. #237
    Quote Originally Posted by Sag7272 View Post
    And by using him with an AoP you can nullify any talismans+passives & overuse CC..
    I need to get me an Angel of Pain before that patch then. That sounds fun. Should've never deleted him before PVP came out. Looked too stupid.

  8. #238
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    Quote Originally Posted by BonFire View Post
    I need to get me an Angel of Pain before that patch then. That sounds fun. Should've never deleted him before PVP came out. Looked too stupid.
    He sounds good in theory but if you use him with Prisoner you're sacrifing a ton because running into a Prisoner makes him kinda worthless. I toyed with the idea of using that combo but it was considerably weaker than my usual teams.

  9. #239
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    Why the prisoner is very powerfull now? Because some passives are too much powerfull, especialy siege (who destroy all your strategy based on beneficial effects/talismants) and the troll's magma shield (who burn 50% of hp of all your team) ... This is why i use the prisoner, just for counter the blue bat and the troll, any problems with other characters!
    In the future update blue bat and troll will be nerf in the same time so it will not really a problem to no more use the prisoner...
    Another problem with the prisoner can be that he has no counter... just let his passive works for 100% of opponents but set it as beneficial effect (can be counter with immunity) that will balance his OPness and don't totally castrate him as i've read here
    And why not the same thing for siege and all the other passives? Please let us the option to counter them with immunity instead of nerfing all the premium characters in the game...

  10. #240
    Quote Originally Posted by Jofer16 View Post
    He sounds good in theory but if you use him with Prisoner you're sacrifing a ton because running into a Prisoner makes him kinda worthless. I toyed with the idea of using that combo but it was considerably weaker than my usual teams.
    Oh okay. From my stand point, I almost never run into other Prisoner's, but when I do, I make sure mine's the free man.

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