Us including me

I understand your point & I'm somewhat happy to retrieve the "mandatory prisoner spot" from my defense but don't want him nullified either, AoP will work pass first turn, start a HH with a Droid or a red pyro & forget about prisoners in this version no matter his chances of kicking in can be..
Main point was he wasn't counterable... Is he OP once a counter exist, definitely no, rest of that nerf just bury him in a flood of common toons as easily countered & even when working, he likely won't be of any use unless extremely lucky.. I can live without him or my AoP but it's way too much... He's directly heading to be benched & should had kept some use..