Quote Originally Posted by Askora View Post

Some of the issues I see, especially after watching some of the defense videos. On offense I'm typically about 98% to 100% perfect hits (even blinded unless the character is taunted). On defense, it looks like my team hits perfect less than 10% of the time. Defense doesn't get to change based on the offense it has to face, etc. More new toons designed for the changed meta will only favor the offense and lower hold rates. The fixed talismans will favor offense as well. Ultimately you end up with a system where the top players approach 100% offense, if there's enough then defense goes to 0 and it's all about the money (and speed).
I agree. I suggested giving the defenses 100% perfect hits a while ago and there was some objection that it would be too hard. Really?

Humans are getting perfect hits 90% of the time. AI should do the same. It won't make up for some the AI's hilarious decision making - but it would be one step closer to what a human would do.