
Originally Posted by
Sparton_LOTB
Regarding the combat hang issue, our QA just let me know that while I was on vacation, they identified an combat hang which they thought was localized to a new feature, but actually was a combat hang situation that would have also been in the currently-live version. This issue was fixed recently in our internal builds and should be in the next update.
I'm still confirming the specifics with them, but we will add information about the fix to the full patch notes for the upcoming release.