That's the same as I see it. At least he is in the normal souls and not for pay only or for doing the dungeon with all sandworms 3000 times.
It is getting clearer and clearer to me that there is no interest from the devs to get a better balancing. And it makes sense from the money grabbing perspective: those that are on top (because they spend), need to spend to stay there. All others need to spend to catch up. This is freemium at it's best. We all would hope this would be a normal, real game, but it's not. Freemium needs to continue, no matter what. Even if it is getting completely absurd. I am indeed waiting for a skill that deletes the enemy's characters from his or her account. Freemium has no end (or endgame), it goes in circles and a new carrot dangles every week in front of us. I try to accept it, although I hate that concept. For the moment, my love for Iron Maiden is still big enough to play that lottery hamster wheel simulator, but the idea is getting more realistic that I will not follow this "game" until "the end". Those that have already spent a lot of money will have the biggest doubts to leave, as then "the money would have been invested in vain". Truth is: it always was in vain apart from a short period of entertainment or advantage.
The only thing from that dungeon that can help for our progress in the game (apart from maybe the tallis for first clearance and the quests) are the assassin soul frags in my opinion!





