MADNESS
Update: Madness runs now count towards the talisman wearing achievements, confirmed as finally working on 29/2/2020.
What's new?
The Madness stage is a recent addition to the Frozen Wasteland frontier dungeon. Was added mid-December, and announced early January during a Skull Quest event. It costs 20 SoT to run.
What are the rewards like?
It shares the same reward list as Hard mode, with expected changes to drop chance and stack size. Each run will guarantee you five (5) Icy Legendary Talisman Soul fragments, and four (4) 3* Evolution Shards. The Evo Shards drop in two stacks of two, and can be any of the six different types, but with a significantly higher chance of Red, Green, and Purple. Early reward tracking suggests in addition to the guaranteed Icy Fragments and Evolution Shards, there is a chance for up to three (3) extra rewards, which includes a high chance for a pair of Cosmic Evolution Runes (of all six different types) and a decent chance for SoW. Everything else is quite rare. Will update as more reward data is collected.
Who are we fighting?
Once again Beelzebub takes to the field with a chorus of Battlefield and Underworld characters, but makes the curious decision to take orders from a child. Here is every enemy in each wave, and the talismans they are wearing:
Madness image is accurate as of 31st January 2022.
It is a noticeable step up in difficulty from Hard mode, but if you're able to handle Madness in most of the event dungeons, or Night City, you should be able to handle this dungeon stage without too much trouble. Unlike Hard mode, there is no standard stat boost the enemies all share. Instead, as is standard for Madness/Insanity levels, each characters appears to gain the appropriate max-leveled stats for the talismans they are wearing.
Theoretically, this information should allow you to identify both the subtype of any regular talismans, and the stats of any cosmic talismans the characters wear. For example, take a look at the Warrior Child of the Damned in the samples below. We know he wears Vipers and Immunity. Since Vipers are a 5-set and Immunity a 2-set, we can assume the Immunity effect comes from a Cosmic talisman, in addition to the lack of the Special boost you would expect from yellow talismans. The 342DEF and 228MR correlate to three maxed Fierce talismans and two Safeguard. These would also provide 2265ATK and 5710HP. Which leaves us with 13445HP, 1418ATK, and 1328MAG, which we can assume come from the Immunity Cosmic. While this information is mostly useless, I hope you found it at least somewhat interesting.
Who should I watch out for?
The main obstacle is the Starfire talismans the Assassin Child of the Damned is wearing. If you're unprepared, your team may accidentally explode themselves. A set of Celestial talismans is one possible answer for them. Just be prepared for Passive Disable, Perfect Corruption, and losing all your buffs when the Starfire-wearer dies.
The Warrior Child of the Damned wearing Viper talismans can also prove an annoyance. His counter-attacks can add further injury to any Starfire-reflected damage, and the chance of Perfect Corruption can reduce the effectiveness of any healing of blocking effects you might use. He can't be ignored however, since he is the boss. Kill him, and the fight is over.
This image is out of date, as both Starfire and Viper talismans have been removed.
The 3rd wave, with the five Angels, can be slow to fight due to their various passives and annoying talismans such as Siege and Gate. You may have already encountered a similar Angel-heavy wave in the Madness stage of the Daily Dungeon. Permadeath, Perfect Death, Passive Disable, Corruption, Heal Block, etc, will speed things up here. Even with a reliable team, this is the most RNG-dependent wave.
Who should I bring?
My first team, back in December when Madness launched, I was using Forge talismans , and while they prevented me from dying, the Starfires would inflict Perfect Corruption and prevented the Perfect Heal Shield. My team were usually able to defeat the enemy after this without much trouble, but occasionally the Viper's would cause a counter-attack on my 1HP Eddie, which brought things to a screeching halt. Learn from my mistake, bring some form of protection from Silver Effects, or proper damage immunity like Celestial talismans. My current team (listed in the table below) hasn't lost yet, and has an average clear time of 1:20.
Here is what other people have been using:
Player Team Suggestion Wanderer Mystic Eddie - Celestial + Cosmic
Warrior LoL - Any
The Killer Prime - Any
Gunner Banshee - AnyAzagthor - Me Flight of Icarus Eddie with Lanterns/Warlords/Cosmic - My aoe heavy hitter.
Sentinel Onyx Son - Celestial/Cosmic - Buff removal and survival.
W. Ghost of Christmas Giving - Forge/Cosmic - Heavy hitter, buff removal, Perfect Death.
G. Ghost of Christmas Past - Viper talismans/Cosmic - Buff removal, Perfect Corruption, Perfect Disable. Found him & Vipers more reliable than The Prisoner.dragonmat89 West Ham Football Eddie with Yin and Yang
The Beast (5 purple stars) with Forge and Ascension cosmic
Prisoner with Primordial
Gunner Minotaur with Light and a cosmic.
INSANITY
WORK-IN-PROGRESS: The Insanity level was only recently added, and very little is known currently. This section will be updated over time as more concrete information is discovered and verified.
What's new?
The Insanity stage is the most recent addition to the Frozen Wasteland frontier dungeon. Appears to have been quietly added during the 2nd February 2020 Update If it follows the same pattern as Madness, it will be announced during the next Skull Quest event. It costs 30 SoT to run, and rewards 20 Icy Talisman Fragments. At launch, it was fiendishly difficult, but has since been made significantly more manageable over a couple of patches. For the discussion of the original challenge, you can jump to DragonMat89's post here later in this thread.
The Demon Princes in Wave 2 and Wave 4 are both considered Boss enemies, meaning they are immune to Passive Disable effects.
This is the current version of the Insanity stage:
The Insanity image is accurate as of 31st January 2022.
The First Time Reward is 1 Skill Shard, 1 Epic Soul, 400 Talisman Fragments, and 35 Ironite.
Insanity drops 20 Icy Talisman Fragments, and two stacks of 3 Evolution Shards. The additional rewards are the same as the other stages, but everything has a higher chance of dropping. Or perhaps there is a lower chance of getting nothing from each run.