Quote Originally Posted by Yup View Post
It's the Sacred set on allies. The Sacreds .... "% chance to grant allies heal shield for 2 turns when taking damage".. or it cleanses and grants it all to allies upon death....those buffs get applied to Moonchild even though you can't see them. I also think he's getting Perfect Health at times.. and Cleanse... Moonchild will also take damage after he attacks at times as if from Punishment or Burn buffs or something - not a lot of damage, but clearly damage. And Marks work on Moonchild even though you can't see the marks. All the buffs work for the most part, they are just invisible. I obviously can't verify some things like Corruption or Ascension... but the standard red/blue/green/orange/purple buffs all seem to work.



The Prisoner and his passive has always caused unexpected issues.... since I started playing. The fact that currently the Prisoner doesn't seem to have any major issue is kind of not the norm. Prior to last months update, the Prisoner was disabling all passives on all enemies, ignoring Singularity talismans and immunity. Using him was one sure-fire way to kill Moonchild or any team with Moonchld rather easily. (This no longer works though)
Yeah, this is one thing that's puzzling me in the Arena now. Moonchild's passive says it can only be countered by passive disable applied at the beginning of battle. But more than half the battles where I take my Prisoner against Moonchild, it doesn't disable his passive. Why? Sometimes those teams start with talismans/passives that say they give immunity to all allies, or cleanse to all allies... but Moonchild is not supposed to get those (or any) buffs, so how do they prevent the passive disable?