I don't know if anyone mentioned this (and I DO try to read all the posts in a thread before replying, although I DO get lazy), but the max awakened Alchemist seemed like an odd dev choice. On the surface, he seems to have abilities that would deal with Moonboy and Lab Talis... unless the Moonchild, too, is max awakened.

I love my Alchemist, and he deals wonderfully with Moonchildren who are not Max awakened. Seems like you could tweak the language of Max Moonchild just a little so that it stops all power (but NOT fury) abilities and there would suddenly be a lot more answers to the problem. Which is a problem. Moonchild would remain good, but not broken.

And I mean, C'mon. Is it really that easy to pull off Fury skills in Arena? (It is, but only if you design your team that way. Most characters wearing most talis have to survive at least a couple of rounds before they discover that their furies are disabled.)

EDIT: You could even give Moonchild a deterrent to Fury use without preventing it completely. i.e., "Inflict perfect stun on any enemy that uses a Fury skill." That seems in his wheelhouse, without preventing all enemy units from using 2/3 of their wheelhouse.