Quote Originally Posted by Natasmai View Post
I think you are MASSIVELY incorrect here. The trigger is far more often than 35% and always has been. I think what you are neglecting to consider is that this character (other factors as well, but largely moonchild doom) has drastically changed the entire game. I wouldnt enter an arena battle with less than 3 of the 4 characters wearing serenity talisman (either cosmic or the full 3 set). So... yeah it doesnt trigger often... because it doesnt have the option.
So your saying that it triggers significantly more often than 35%. Ever consider that might be a glitch effect between the character and the serenity talisman? I might see it trigger once or twice during a fight and thats about it.


Quote Originally Posted by Natasmai View Post
This shows a complete and fundamental lack of reading comprehension on your part.
Actually no. I said literal interpretation and that is what I meant. The descriptions about the characters, attacks, passives, furies etc should be written so there is no question about what it does. Yes they are dealing with space constraints which makes it even harder but it isn't an excuse for ambiguity.

Quote Originally Posted by Natasmai View Post
If you look anywhere else in the game (and the compendium for that matter) the words "negative effect" and "beneficial effect" directly describes the actual physical buffs and debuffs that you see applied to a character. The additional information in the passive description "including Silver and Golden effects" should have further clued you in to that fact. They are not talking about stat increases, they arent talking about direct heals, they are talking about the little blue and gold buffs and red and silver debuffs.
Ya sure about that? Cause I'm not. Again this gets into the ambiguity in the description. What they really mean is if an icon is going to popup over the character it won't have any effect. Talisman buffs and such work but again if there is an icon it won't work.

Quote Originally Posted by Natasmai View Post
Next, and SO MANY people cannot seem to grasp this concept, he is ONLY open to passive (or perfect) disable at the very start of battle before anyone attacks. NOT THE FIRST TURN OF BATTLE, but at the very beginning before anything happens. Therefore, the only things that can apply it are Madame Fortune, Prisoner, and Killer. There is a chance for Viper to apply if you are going first and have viper on your team, in theory, because it reads "35% Chance to inflict Perfect Corruption and Perfect Disable on each enemy for 2 turns every turn." But in practice, I believe the game determines "start of battle" and "start of turn" as 2 separate steps because I never see viper work. I believe that "start of battle" refers to before the coin flip, "start of turn" is after the coin flip has been determined.
Thus it boils down to when the start of the battle is. Which basically means it ain't never ever gonna happen.

Quote Originally Posted by Natasmai View Post
Finally, of course the perfect hit (blind effect) effect applies to everyone. It is so completely obvious that i cannot understand why people are struggling with this at all. Read the passive... "All enemies’ attacks will miss unless they are Perfect Attacks." It doesnt say "All enemies’ attacks targeting you...." It simply says ALL ENEMY ATTACKS WILL MISS. Period. so all of the moonchild's enemies must hit perfect or they will miss regardless of who they are attacking.
That's kinda the problem it doesn't say one way or the other. Typically when an effect will affect other characters on the team it is spelled out that it impacts other characters. This doesn't say anything about impacting any other characters. And because of that it will be interpreted that it only should impact moonchild.


Quote Originally Posted by Natasmai View Post
The problem i have with the moonchild (and I pointed this out when I was the only one who had him) is that the passive disable should be allowed at any time. Same with Alex. There is no reason that you should have such a tiny window of "at start of battle" to apply it. Additionally, once it is applied you can try to chain it each turn by reapplying before the initial one drops off, but if he gets cleansed it is all over. And currently wrathchild cleanses on death, forge cleanses when anyone hit 1hp, serenity cleanses on death.... the list goes on. There is absolutely no way to maintain the passive disable. Now regardless of all the other implications that carries, it means he cannot be permadeathed or perfect deathed. Meaning he can be revived later even if you can somehow manage to kill him.

Now because he cannot be disabled, then he cannot have any debuffs at all. So in addition to the previously mentioned permadeath issues, you cannot prevent healing or reduce healing. so with Sacred talisman hitting him with a random direct heal, the chance of his power move targeting himself with a heal and the flat out ridiculous Vamp cosmic heals, he simply cannot be killed in any reasonable timeframe.
In a nutshell moonchild has a small pile of quirks that need to be tweaked.