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  1. #61
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    Quote Originally Posted by hanZ View Post
    Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)
    I sympathize, and I can't speak for the devs, but I don't think they'll do it ->it would be abused. Skill shards are a commitment, there are safe bets and risky bets for them. I feel like soldier and samurai are solid bets, and allied general and axis commander are risky (due to their game breaking nature). My hellhound is fantastic and not overpowering in the slightest, so I spend my skill shards on my hellhound. There was no way in a million years I would have got a skill shard within a million miles of the blue allied solder ->he's way too powerful, we figured he was going to be nerfed about two weeks after release lol.
    I feel the pain man, I truly do, but those characters getting the nerfs deserved them, and they'll still be very powerful afterwards.

  2. #62
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    I sympathize too with people who have these characters BUT,

    - a blue allied with 5 damage increasing skillshards does toooooo much damage, and even if the damage output is reduced he'll still be a very good AOE magus character. The reflect percentage rightly so is reduced, way too much for strong attackers to kill themselves.

    -same for the corrupt general, your skillshards wont go to waste, just the base % of stun chance reduced and I imagine it will still be possible to get it from 15 to 45%, which is also ok...I don't have a general, but using trooper's generals all day long made it ridiculus, close to 100% stun....not right

    OK I understand there's some moaning about it, but come on, why all this fuzz

    My opinion... flame away.

  3. #63
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    Quote Originally Posted by aur0ra85 View Post
    I sympathize, and I can't speak for the devs, but I don't think they'll do it ->it would be abused. Skill shards are a commitment, there are safe bets and risky bets for them. I feel like soldier and samurai are solid bets, and allied general and axis commander are risky (due to their game breaking nature). My hellhound is fantastic and not overpowering in the slightest, so I spend my skill shards on my hellhound. There was no way in a million years I would have got a skill shard within a million miles of the blue allied solder ->he's way too powerful, we figured he was going to be nerfed about two weeks after release lol.
    I feel the pain man, I truly do, but those characters getting the nerfs deserved them, and they'll still be very powerful afterwards.
    I think that Hellhound IS overpowered. Being a 4* char with that AOE attacks and that healing is too much...
    Compare him to the PDK, a 5* char who hits just one enemy at a time, and the passive heal is a joke compared with the Hellound's heal...

  4. #64
    Quote Originally Posted by Demoonchild View Post
    I think that Hellhound IS overpowered. Being a 4* char with that AOE attacks and that healing is too much...
    Compare him to the PDK, a 5* char who hits just one enemy at a time, and the passive heal is a joke compared with the Hellound's heal...
    I don't agree. The pdk has a passive that also removes debuffs. Don't underestimate the power of that. Heal plus debuffs EVERY round for 0 cost is very strong.

    Side note,: if doing talisman tuning as well, please fix the stone talismans as they don't give the bonus to def they are supposed to.

  5. #65
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    When entering a battle you would Choose PDK over Hellhound?? No having clue of the enemies....
    I am sure YOU NOT....

  6. #66
    Quote Originally Posted by Demoonchild View Post
    When entering a battle you would Choose PDK over Hellhound?? No having clue of the enemies....
    I am sure YOU NOT....
    Your choice should depend on the rest of your team setup too...Hellhound for physical attack team while PDK for magic attack team.

  7. #67
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    Quote Originally Posted by hanZ View Post
    Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)
    I have both these characters - probably 3/4 maxed on skills - and will continue to level their skills fully to try to counteract the nerf.

    Does the nerf suck? Yes. But they'll still be two of the best Magus characters in the game.

  8. #68
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    Quote Originally Posted by Aristo4 View Post
    I sympathize too with people who have these characters BUT,

    - a blue allied with 5 damage increasing skillshards does toooooo much damage, and even if the damage output is reduced he'll still be a very good AOE magus character. The reflect percentage rightly so is reduced, way too much for strong attackers to kill themselves.

    -same for the corrupt general, your skillshards wont go to waste, just the base % of stun chance reduced and I imagine it will still be possible to get it from 15 to 45%, which is also ok...I don't have a general, but using trooper's generals all day long made it ridiculus, close to 100% stun....not right

    OK I understand there's some moaning about it, but come on, why all this fuzz

    My opinion... flame away.

    I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on

  9. #69
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    Quote Originally Posted by Nifelheim View Post
    I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on
    Blue allied soldier with 5* talismans, and skill shards maxed + The Pharaoh dog king's skill "Magic charge" = "Fearless" can hit over 15000!
    It explosed all saiyan scouts in the planet!!!

  10. #70
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    Quote Originally Posted by Nifelheim View Post
    I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on
    Quote Originally Posted by vgta99 View Post
    Blue allied soldier with 5* talismans, and skill shards maxed + The Pharaoh dog king's skill "Magic charge" = "Fearless" can hit over 15000!
    It explosed all saiyan scouts in the planet!!!
    Ofcourse your soldier hits harder, thats the point, he's an elite eddie character. The blue allied I find hits very good for what he is: a 3* originally magus, very common in the game plus as vgta99 stated about 15k hits are just absurd...after the nerf maybe you'll be hitting for 10-12k I imagine, which is also great.

    I also have a 5* blue allied, before you ask

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