Please guys!! Be true to yourselves... you will always prefer a AOE Hit machine like a HELLHOUND which deals more than 8xxx damage against all enemies(at least against Sentinels if not is easily more than 6xxx), 50% chance to increase ATK for 1 turn ANNDDD Heals all the group A LOT..... ANNDDD gives Lifesteal for 3 turns.... (thats is TOO MUCH!! how you couldn't see it!!??) Over a PDK that has just ONE enemy Attack, not over than 4xxx(maybe 5xxx if hit a Warrior), the passive heals about 6xx HP, and has the same special as a Wickerdog Queen(a 3 * char...), YES a PDK has a great DEF and MR, but this game is almost all in how much damage you dealt.........
Just try to be honest....
PS: My previous post was trying to show that in a "BLIND" supposed match, the players prefers Hellhound over PDK by far...
Last edited by Demoonchild; 09-29-2016 at 12:47 PM.
Nice one! I just imagine playing as the Rattlehead after your comment.... (...that woud be amazing, add other bands mascots)
demoon has some good arguments, i think also that the hellhound shoudn't be that stong in terms of balance..the yellow COTD is also too powerfull if you ask me...
the ability heal shield ist also too OP since it's hard to kill an enemy on PVE when healshield is active. don't want to imagine PVP...
these things has to be balanced before PVP comes out, but i'm afraid, they won't ;-)
Last edited by slauki; 09-29-2016 at 04:59 PM.
Hello Slauki! That's the real point on all my posts in this thread. The balance that MUST exists in a PVP. Still there's plenty chars that nobody uses(I've never seen an Ox ocultist maxed), and are another ones who will force you to play as Carriage Rider Eddie in a team of Warriors, just for the debuffs....(Allied Soldier, Gunner COTD, Warrior Troll, and so....)