There's always block, steal or remove beneficial effect skills.
There's always block, steal or remove beneficial effect skills.
I just had a thought regarding how to fairly start a PvP battle:
1. there's a countdown timer on the 'pick your team' page... and you can see what the opponent is picking at the same time that you are selecting your characters for battle. You can select characters and you have the ability to change them within the allotted time.
2. When you're ready, you can 'lock' your characters in. Once you lock characters in, you can no longer change them (this will lock all of your characters at the same time, and signifies that you are ready for battle). The opponent cannot tell if you have locked or not, but both players must lock before the timer is up.
3. The first player that locks his characters in gets to attack first. The thinking here is that they get the advantage of first attack, but his opponent gets the advantage of finalizing his team after seeing his opponent locked in. Hopefully this balances things out better. If you really want to go first, you can lock your team selection early, but the opponent can then counter your selection, so watch out!
any thoughts?
Be realistic, don't ask for the impossible.
A very good balanced PVP will have at max 10-12 suitable charachters and 4-5 eddies. To achieve that will be a real good work and believe me, that's not easy, and it is not sure devs will succeed at that. Fuck the owl cultist, who cares.
Yeah, I don't believe PVP will be actual live battles. If this game follows the patterns of every other game like this you'll be playing other players teams (that they've pre-selected) fighting with AI. This actually gives quite an advantage considering how stupid AI can be.
I do hope that rankings are only determine by your wins and losses. It sucks when other people beating your AI-powered team knock you down in the rankings. Make the game too grindy for me.
well, this is a turn-based game... so it wouldn't be impossible for it to be live. I think it would be a lot more fair and a lot more fun.
If we will be fighting against other player's AI controlled teams, then the defending (AI controlled) player should have an advantage, such as one more character (ie: 4 vs. 5 like in the dungeons).