We were all n00bs at one point, and this is definitely a n00b trap.
We were all n00bs at one point, and this is definitely a n00b trap.
I've got the level 40 skilled talismans to prove it...![]()
I'm still a noob. And probably the only noob lvl100 with not 1 million in the bank. And probably have some other 'noobities' as well![]()
Agreed. First thing i saw that new feature i thought to myself: Why couldn't they just grey them out?!
Now i have to keep looking for an evolved version every time i think of upgrading one (yes i can't be bothered to learn them all). veeeeeeery confusing. not mentioning the fact, how confusing must that be for new players, who don't read the forums. I personally would probably sell alot of valuable talismans thinking "this one is S#%t. the other one gives me 2 stats"....
Aaaand while i'm at it (moaning)
Why the heck did warrior Trolls slot get changed to red?! Thats just plainly stupid move...: All purple sets need 3 for the bonus. i for example used to play him with a purple+green 3 set. now im forced to use a red set (of which the 3ers are all useless). so i end up with 2 ref tals and 1 dead slot. whats the logic behind that?!!!
Last edited by Mizrael; 10-20-2016 at 08:47 PM. Reason: troll
As for me the devs made some easy choices here - they wanted people to use more variety of talis - not just fierce and overwhelming ones - and they did brilliant job! Why reducing the stats on freezing ones or paralysis from 35% to 12%? Was THAT MUCH already? At least to me they hardly worked - I have one set of freezing installed in CG Now after reducing ALL remaining freezing and so paralysing ones was drained in bog... Who needs a talis which are supposed to work once per year? I dunno... But not me for sure... I am pitty just money and so mats spent on them...
So are fierce still the best??? Whats the current best thing...
Im not gonna waste my valuable time that i can spend educating myself on reading 83 pages about a silly update...
How are skilled and sorcery even an option. They do not give more att or magic and have no hp. A character is more powerful and survivable with the tailismans that give hp as well as att or magic. Since the amounts of att and magic are the same. Unless a toon skill works on max mr or def. but you can get the same mr or def raises from tailismans with hp on them.
Extra hp deals with both magic and att damage as well as true damage making hp still the most important stat in pve as well as in pvp.
So still do not see a reason for a tailisman that only provides secondary stats without hp.
And a tailisman that procs only once a fight and that doesn't effect bosses doesn't seem as usfull as focusing on whatever damage type you toon uses.
How am i wrong?
Lol, I only tried to bug our forum's mascot (nekro)...don't take that seriously
you're not wrong at all, and I shouldn't do this here, my bad.
Last edited by Aristo4; 10-20-2016 at 09:24 PM.