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  1. #41
    Thanks for the assurance!

    Anyway it might be raining Rare Souls in dungeon, gotten two out of 6 runs...
    Last edited by Kaijester; 11-15-2016 at 01:30 AM.

  2. #42
    Quote Originally Posted by HomemLivre View Post
    Nice update.
    Just wondering when you guys will want to fix the STONE and IRON talisman set bonus... I really cant understand why you just release a Eddie based on DEF when you dont care about the main set bonus for him.
    Waiting and waiting...
    The set bonuses for those talismans actually function correctly in combat, they just don't report it in the My Team screen (and similar places where it's trying to sum up the stat bonuses from talismans).

    Quote Originally Posted by Ionswarm View Post
    I think this is still broken Sparton.
    Relentless-3385
    I feel like an Assassin Golden Son has proc'd a Paralysis Talisman on me.

    It looks like there was some confusion internally about what the fix was. I've updated the first post to indicate that's not fixed yet. Sorry about that.

    Quote Originally Posted by Mizrael View Post
    I'm gonna keep this post extremely polite, even though i'm fuming here [...]
    Myself and others appreciate it, I assure you.

    Quote Originally Posted by Mizrael View Post
    The burning talisman changes got "stomped" by something again!!!?
    In this case it was an internal communication problem, but yes, the end result is that the fix is not live, and I am sorry about that.

    Quote Originally Posted by Mizrael View Post
    So basically all you updated was change some 9s to 3s (i bet the rune drops won't work as intended either) are you joking me?
    • We changed some 9's (and some 6's) to 3's, yes. It's a simple change that'll make players' lives much easier
    • The rune drops so far look like they're working as intended; hell, I've had multiple other developers come up and confirm it as well



    Quote Originally Posted by Mizrael View Post
    -talisman bonuses don't apply,or they do,but they don't appear on the character screen.
    There is some known issues regarding a few talismans, yes. Because it's not a simple fix, we don't want to hold up features like Sacrifice or PVP over it, but we also are hiring on different people with different skill sets/experience so we can tackle smaller issues, but are prioritizing things like reward communication (finding evo materials, making it more clear what drops where, etc), communicating a more concise summary of what makes a character awesome in various screens, improving sorting in various screens, etc.

    Quote Originally Posted by Mizrael View Post
    many set descriptions are still misleading or have typos (resilience says 3 but applies with 2,aso)
    I've fixed the mislabeling of the Resilience Set Effect (it indeed should be a 3 set) in our internal spreadsheets so that can be corrected in a future update. The other major set effect miscommunication I was aware of was for the Energy Talismans, but that correctly communicates it's a 3 set now (as of a few updates ago, iirc).

    For stuff like this, even though we don't commonly post as devs in there, we do periodically scan through the Bug Reports subthread and silently fix things for future updates, even if it does take an update or two to go out, and I'm working closely with our QA to be better about catching new stuff before it goes out (with mixed results, it seems).

    Quote Originally Posted by Mizrael View Post
    -character skills are full of typos or don't do what they promise they do (see the new fresh addition of assassin troll above)
    • I am the absolute worst person with spelling, and am improving my processes to ensure I don't let the spelling stuff slip through.
    • The assassin troll was a bit of a last minute addition, so he must have missed getting a thorough check of his skills. We have the issue tracked in our internal database now at least.


    Quote Originally Posted by Mizrael View Post
    -physical damage skills scale with magic
    The only instance of this happening that we're aware of was for the Assassin Child of the Damned, which did both physical and magical damage but scaled both damage from both stats. This is corrected in this tuning update.

    If there are other instances of this, do let us know and we'll correct them as promptly as possible.

    Quote Originally Posted by Mizrael View Post
    -the talisman colors on lots of characters don't make any sense at all(assassin with 3 blues,1 useless purple slot on a warrior,aso)
    I've touched on this in the past, but the main reason for some characters having seemingly odd configurations is to encourage different kinds of builds for different kinds of characters. An assassin that does an atypically large amount of magic damage may be all blues. The Warrior Troll has a mix of purples and a red becuase of it's true damage basic attack, and wanting to encourage people to not just fill it full of reds (due to how purples have a more "rounded" set of stats it gives).

    Obviously, sometimes we do goof, like when the magic-damaged Sentinel Pharaoh Sand Spirit had a Red talisman slot, and when the clearly weird ones are pointed out, we do fix them.

    Quote Originally Posted by Mizrael View Post
    -the drop rates of upgrade materials get randomly (drastically) changed,always creating a bottleneck somewhere else
    Well, it's not random, it's based on player feedback and data from player play patterns. There will always be a bottleneck, yes, but we want it to be in a more sensible place, and preferably without having too much of a certain resource being flooded into the player's inventory. We've definitely not had the best track record here, but I feel confident that we're heading more in the right direction.

    Quote Originally Posted by Mizrael View Post
    I hope that at least a few people will take their time to read this post before it gets deleted for "causing unnecessary drama".
    You aren't posting a movie quote that calls another player a racial slur, so you're safe for that post at least. I'm not a fan of banning posts out of hand.

    Quote Originally Posted by Wigwam View Post
    Dear Sparton, how about making the Skill Shards removable. Have you considered the option and plan to do it in the future?
    It's something we want to revisit in the future, but it's not something we want to do right now. As it stands, the goal is for players to have more characters they want to use, even if some of them are only ideal in certain circumstances. Allowing you to completely pull out the power from various characters goes against that goal.

    As it stands, we already see some of that with people pulling talismans around from one character to the next. Our game already has a lot of inventory management busiwork; we don't want to encourage more of it. We didn't want to do that with talismans because it was such a fundamental part of character power that we felt it was too punishing for newer users, which is why we're a bit relaxed with swapping them around, but is also why we've focused so much on making it easier and more managable for getting the basic talismans and the runes to evolve them with the last few tuning updates.

    Quote Originally Posted by stastny View Post
    I think I messed up. Needed more space and I knew the size of the game is way to big, so I uninstalled and installed again. My game progress seems to be lost. Is there any way to restore it?
    If you have a Facebook account or an email/password associated with your game account, there's the little profile icon on the bottom-left of the screen you tap to log back in with that info.

    If not, then use the in-game Support function (once past the tutorial and on most of the main game screens, press the gear option in the top-right, then tap "Support") to tell our CS peeps that you lost your save data on that account due to uninstalling and reinstalling, and as long as it's the same device as before, they should have the info they need to restore your sava data.

    Quote Originally Posted by AmBush-UK View Post
    [...] the one i highlighted struck me a while back Gunner POSSESSED ROCKETS Slot 1,2 $ 3 Blank 4 PURPLE 5 BLUE 6 RED
    someone must have hit the bong too hard that day...
    No kidding; I'll adjust that for a subsequent update. This is a character who is suppose to be there to support your team through debuffs, so I'll probably make them all yellow so he can go all out for Special support, too.

    Quote Originally Posted by Frost View Post
    Just a question: were the drop rates of upgrade runes also changed? I know evo runes were changed, but upgrade ones is my bottleneck right now... Just to know it's good to farm
    Quote Originally Posted by Kardas View Post
    One question though: are there plans to increase the regular rune droprate? I thought the pre-October droprate of 3x 4* runes on Underworld Madness was just fine, but the post-October droprates of 2x 4* or 5x 3* runes with the occasional 5* rune (all on Underworld Madness) is making me burn through runes way faster than gold.
    This has not been adjusted yet. We want to make sure people are having the cadence of evolving more, as while we have seen some people having trouble with running out of XP runes, it's substantially more common that people need evo materials, not XP materials.

    Also, if you have a lot of spare evo runes, you can use those for XP (although it's a bit expensive and doesn't give as much). Just be careful to not handicap future talisman evolving plans!

  3. #43
    Quote Originally Posted by Wigwam View Post
    [SIZE=2]
    4) It would make the old Eddies still in use. Be fair - almost nobody uses Tailgunner, Mummy etc because you are aware of having better Eddies and would not to invest in something worse. However it kills the fun. Why not to invest you money in different Eddie like for one month, just to have fun
    .
    IMO Tailgunner Eddie is a fantastic character and I've maxed out his skills.

  4. #44
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    Cant buy skill shards

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    Thanks for the updates. But since this recent one I no longer can get skill shards for badges. Anyone else with this issue?

  5. #45
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    Quote Originally Posted by Sparton_LOTB View Post
    [*]There's an issue which is preventing us from expanding the character and talisman inventories. Players can still increase character inventory to 100 and talisman inventory to 175, but we're investigating why we cannot expand it further.
    It could easily be a database issue where only values from 00-99 are allowed (that allows for 100 slots, no more than that) and any attempts to work around that setting would fail/be ignored.

    This often happens in software development, something so obvious could be easily overlooked by even very experienced programmers.

    It's worth a shot, ask someone to review how the database is set up especially regarding character allowed inventory values.

  6. #46
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    Quote Originally Posted by Londo-7244 View Post
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    Thanks for the updates. But since this recent one I no longer can get skill shards for badges. Anyone else with this issue?
    Maybe this might be it, look at a character you have and click POWER UP. If on the bottom right it says 100/100 then all of your slots are full and you'll need to clear one out to get the skill shard.

  7. #47
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    Quote Originally Posted by Mizrael View Post
    as your british saying goes: fool me once,shame on you. fool me twice,shame on me.
    Don't you mean Scotland or Russia?


  8. #48
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    just wanna put this out there - CR fury is now healing enemies outright .. please mark as a fix pending. thanks

    EDIT - shock seems to have the same problem as the burning talisman.
    Last edited by maxdeviations; 11-15-2016 at 05:09 AM.

  9. #49
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    Quote Originally Posted by Londo-7244 View Post
    Anyone else with this issue?
    I was able to buy a skill shard just fine Londo. Shard slots full?

    Relentless- 3385

  10. #50
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    Quote Originally Posted by maxdeviations View Post
    EDIT - shock seems to have the same problem as the burning talisman.
    How do you mean? I don't think SHOCK ever had the multiple instances the burn did if that's what you are suggesting. SHOCK has a chance to drain energy instead.

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