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  1. #141
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    Quote Originally Posted by Eagleknight View Post
    I just finished my 50'troopers for the day ran all of them on powerslave. I didn't even have enough materials to level 1 talisman from lvl 30 to lvl 45 very sad. What good is it to have evo runes when u can't lvl the damb tailisman.
    Yes, and the Blue color is the biggest problem to me. I get 4* and 5* Red runes from Secret Locations, but I never got one blue. I can't have 2 magus char on same team because my talis are not even 4* maxed. Hell, I can even evolve 2 of them to 5* but can't put them lvl 2.

  2. #142
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    Quote Originally Posted by IceeeDz View Post
    Yes, and the Blue color is the biggest problem to me. I get 4* and 5* Red runes from Secret Locations, but I never got one blue. I can't have 2 magus char on same team because my talis are not even 4* maxed. Hell, I can even evolve 2 of them to 5* but can't put them lvl 2.
    same big pb for me

  3. #143
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    i have been thinking of writing an in depth post about LOTB for a long time now,but sadly i never have time to do it.
    Let's just talk about one of the chapters i wanted to include:
    Drops

    No one seems to see the big issue here,even though alot of people already touched it slightly. The WHOLE currency system is flawed and simply changing 9s to 3s wont cure it.

    Every rpg game has some currencies. mostly gems(diamonds,ironite)-the more valuable one and usually available via hard grinding or real money and then gold-the common one acquired by casual playing.

    In LotB we have: experience shards,evolution shards (those split into class specific ones and the universal ones),we have runes to level talismans and runes to upgrade talismans. all of these come in 3-5 different stages and then there is gold. So that makes about 100+ different materials which you are after on different stages of progressing through the game. once you need to upgrade character then its talismans,so you are constantly chasing one of those 100+ currencies.

    What makes it even worse is that they are all included in the same pool which also includes the talismans themselves PLUS souls to get new characters!!! Fishing one specific material out of such a wide pool is near impossible,causing you to have hundreds of some materials which you currently don't need and a shortage of those you need to do the thing you are currently after. hence the constant bottlenecking and frustration of players at different stages of progression.

    Maybe my previous comments that this project should be scrapped were a bit harsh,but what i meant was that it definitely needs to be completely reworked from its core.
    Yes,the concept was not well thought through by the previous developers and the nodding frog guys inherited a rather thorny bed, but simply changing the bed sheets won't remove the thorns...
    Sadly,as we have seen in many previous attempts to patch things, the new developers seem to struggle even with the basic coding and asking of them to rework everything from scratch is probably a bit too big cookie for them to chew.
    but thats the only solution i see for this flawed concept.

    if i were Sparton i would put a full stop on the PVP development (which at the state this game is in will only cause more trouble than good) and rather put the whole team onto rethinking the concept of drops (including the characters and souls,but thats a different chapter...).
    the first and easiest step would be to completely remove exp shards from the game. yes,it would make it a bit harder for new players, but it would free up some "drop slots" and bring sense back into character leveling through actually playing with them.
    second thing you need to do is bring new game modes/locations which would specify in droping one resource only. we have seen what a massive improvement has LOL brought by separating 3*evo shards out of the pool.
    and this needs to be done with other resources,so that the player can decide, what to do and where to farm to get what he needs, rather than autofarming the highest stage for days in hope that he gets something useful for it...

    I have also invested lots of time and money into this game and even though my comments are usually harsh i only try to give a wake up call to the devs,because something bigger that changing the numbers needs to be done. and even after so many hiccups i still believe that this game has a big potential....

  4. #144
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    Quote Originally Posted by MrFreeze View Post
    These guys can tweak numbers til the game dies. Honestly I'd like to see something new at this point. Auto farming the same levels over and over is slowly making me lose interest. Most of us can beat everything in the game pretty easily. If your like me, all your doing is leveling up characters for pvp or sacrifice or anything. Devs you guys should take a week off right after you push pvp. Your gonna get hell about it regardless of how good or bad it is. Thanks for the effort. Tweaking is great where it's needed but let's move forward please
    Yes. I am encouraged by and appreciate all of the tuning, but I share these sentiments.

  5. #145
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    Updates

    Thank you so much for keeping us up to date, I know you are working hard. The Halloween gift was so helpful, the greater numbers of 3* evos has made my team way better, thank you.

    That said, is there going to be new content of any sort? Or are you too locked in on bugs and drops?

    I'm not criticizing, just curious as I've gone as far as I can go, and it's just the same thing everyday now to use my troopers for points.

    Take care, and thanks for interacting.

  6. #146
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    Quote Originally Posted by Esquatcho View Post
    I find that if I grind underworld madness and keep on top of secret levels, I get enough upgrade runes. The last 10 levels of a 5* talisman is tough, but otherwise, it does take time, but they get there eventually. But I guess the question is, is it better to have the bottleneck in the upgrade runes, or in the evo runes? At the moment, it definitely is the upgrades for 5* runes. At lower levels though, they seem to jump quite quickly. Personally Im not sure which I'd prefer. But right now it feels to me much better than it was previously!
    Esquatcho

    Oh, yeah? From today's ALL secret locations I got 1 (one) power up rune - 4* purple... But that's it... How do you think - how great it helped me to upgrade talismans?

    Speaking of what's better... I NOT agree with you on that... Think a bit and ask yourself? What's better? Having LESS talismans evolved, yet fully maxed, or PLENTY evolved, but none of or very few maxed? Then do a test - equip a toon of yours with full set of talismans maxed up to 30 and observe how's your char going, and then put into him just 3 talismans yet fully maxed - and spot the difference...

    Cheers,
    W

  7. #147
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    Quote Originally Posted by Witkacy View Post
    Esquatcho

    Oh, yeah? From today's ALL secret locations I got 1 (one) power up rune - 4* purple... But that's it... How do you think - how great it helped me to upgrade talismans?

    Speaking of what's better... I NOT agree with you on that... Think a bit and ask yourself? What's better? Having LESS talismans evolved, yet fully maxed, or PLENTY evolved, but none of or very few maxed? Then do a test - equip a toon of yours with full set of talismans maxed up to 30 and observe how's your char going, and then put into him just 3 talismans yet fully maxed - and spot the difference...

    Cheers,
    W
    Well when I said it feels better than previously, I mean since before this most recent update

    Since this update, I havent had a problem getting talismans up to 4* level 40. Getting them to 5* 50 is big difference in upgrade shards needed. A 5* level 30 is still better stats than a 4* level 40 though. So at the moment, with my newish team, I personally would rather the evo runes to get talismans to 5*, even if lower level, than have maxed out 4* talismans.

    But I get where you and others are coming from. Its tough to get those level 50 5* talismans. I wish my team was good enough, like yours, to make it an issue

    But thats why I asked the question. Its probably not always the same for people at different stages for the team, so was keen to hear other peoples thoughts! Thanks

  8. #148
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    Quote Originally Posted by Sparton_LOTB View Post
    We're still investigating a thorough fix for this. I'm not sure if the attempted fix we've done internally doesn't fully work or if we've just missed a few characters.
    I can confirm that SHOCK and PENETRATE work on all 3 basic skills for GR Eddie. Haven't tried others yet.

  9. #149
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    Quote Originally Posted by Ionswarm View Post
    I can confirm that SHOCK and PENETRATE work on all 3 basic skills for GR Eddie. Haven't tried others yet.
    What might be the problem is that effects can only be applied with one tap attacks, not the three taps attacks or tap the full circle attacks...

  10. #150
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    Quote Originally Posted by Ringe666-7406 View Post
    What might be the problem is that effects can only be applied with one tap attacks, not the three taps attacks or tap the full circle attacks...
    Just ran through several trials and this was my conclusion too. All basic eddie attacks that require a single tap seem to work fine now. But this was not true before the latest update.

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