
Originally Posted by
slauki
sorry for the double post guys, but that's the right place for my previous post:
Some problems i see so far with the PVP changes:
1. the playerpool of good targets shrunk to a handfull of players. it's really dangerous now to attack lowranks, if they will revenge.
if you attack them you gain 13 if they revenge sucessfully you loose 25. so this gives you a expected value of -12 points per SOW (assuming 100% success on both sides).
I see that it's good to protect lowranks from being the target of highranks, but this seems too far off for me. BTW the difference that matters is the difference in points. If between Rank 3 and rank 1 is more than 300 points you will also get +25 even if there are only 2 ranks in between.
now you have to focus on higher ranked and higher pointed players, but they are hard to find when you are among top 20. you will have to play
the same players again and again, and they will take revenge again and again. This could eliminate any progress and get boring soon.
But that's only my expectation for now, we need more time to investigate that, but this scenario is very likely. So far the old point system was far better IMO.
2. with 60 minutes for SOW to recover, PVP is getting even more pay to win heavy. You will have to rebuy a lot if you wanna gain some good rewards.
That was better before. In combination with point 1. this could be really bad. OTAH i really enjoy the time extention for SOW to refill. The game feels
less stressfull now. It's definetly better than 30 minutes IMO. But as stated before 45 minutes seem perfect to me.
But anyway i like the trial and error approach you guys seem to have, this could lead to a nice and well rounded PVP package in the end.