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  1. #491
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    Quote Originally Posted by blade685 View Post
    i didn't understand
    If we choose one particular character we begin or not? if yes it's stupid no?
    Quote Originally Posted by Nicko View Post
    He meant if there's a high enough chance you'll lose going second - it's probably best to pick someone else to fight.
    Exactly, I wouldn't be anywhere close to top 10 if I didn't choose carefully who to attack or revenge, didn't took a look at your team but a pure damage build is usually too much of a glass canon to sustain damage starting second maybe your problem lay there if you choose opponents carefully and still loose when second, start farming those green tallismants.. Good luck out there Blade

  2. #492
    Quote Originally Posted by Aristo4 View Post
    Congratulations to the LotB team for allowing multiple attacks from the same mofos 1 month now, and to all the mofos for abusing it. Well done.
    There are some players who attack more times in a week then there are competitors (and as such many multiple more times then there are high-ranked competitors, since we don't want the strongest players picking on newer low-ranked players!). While there is matchmaking tuning we're planning on doing and we'll see less of this as more people engage in PVP, it's not possible to fully solve... especially if you attack someone multiple times and they're revenging you.

    Quote Originally Posted by Nicko View Post
    It just seems there are some small changes - the point system, the attack list, and the broken Talismans - that would make a HUGE difference in most people's PvP experience. The complaints about these three issues are virtually universal. It would be very reassuring to hear an acknowledgement from the developers that they're very on top of these issues and a fix is imminent.
    We have tuning and fixes for the point system, we're working on isolating and improving matchmaking while trickling a bit of fresh blood into the system and putting in revenging limits, and we have fixes for major talisman issues plus other bugs noted that we're trying to fix ASAP... improvements are coming.

    Quote Originally Posted by Nicko View Post
    Any timeline for [the next update]? Sorry to keep pressing
    Our current timeline is within the next few weeks; I can't really narrow it down much further than that at the moment.

    Quote Originally Posted by Nicko View Post
    And I t may be tough to get specific right now, but a request - is it possible to get a list of characters that are getting significant nerfs in advance? I'm not talking minor adjustments - I'm talking more major alterations to damage or abilities. It's pretty discouraging to dump a bunch of skillshards into a character and then find out he's taken a good hit. Obviously the Prisoner comes to mind, though I'm assuming he'll still prove to be really valuable - but any other characters that you're already pretty certain about? They're usually announced the day of the update; it would be great to know before then so we're not wasting shards.
    There's a few other suspect discussion threads I'll make soon for other characters which we have concerns about (most of which we've seen posts in the forums about, others which we have internally spotted some kind of discrepancy with). In general, though, we can aim to give a bit more forewarning, but some stuff may still fly in late in the submission process.

    Right now, I don't think we plan on doing a specific change to the Prisoner in the immediate term (at least directly), but for something like him or other fundamental changes, we will work to give better advance warning.

  3. #493
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    Quote Originally Posted by Sag7272 View Post
    Exactly, I wouldn't be anywhere close to top 10 if I didn't choose carefully who to attack or revenge, didn't took a look at your team but a pure damage build is usually too much of a glass canon to sustain damage starting second maybe your problem lay there if you choose opponents carefully and still loose when second, start farming those green tallismants.. Good luck out there Blade
    have green talismans is easy for me ( i play offen) the problem is to upgrade many of them
    In pvp all play with full green to win and no magic protection on characters = dead? if yes it need big update to be fun for me
    All will play same strategy

  4. #494
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    I'm really frustrated

    I was 2100 points before Sunday. On sunday night I was 1300. Today I was below 1000. Really guys, this is really frustrating. I feel like don't touching PvP anymore...

  5. #495
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    At this time i don't like pvp system, it's not interesting and frustrating
    If you don't have the good characters and good talismans ( impossible to update all with the bad update system) your dead if you don't begin the battle...
    only one interest is prizes that i can buy need more....to buy, always same bug

  6. #496
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    Quote Originally Posted by blade685 View Post
    At this time i don't like pvp system, it's not interesting and frustrating
    If you don't have the good characters and good talismans ( impossible to update all with the bad update system) your dead if you don't begin the battle...
    only one interest is prizes that i can buy need more....to buy, always same bug
    For once I have to back up the devs on the talisman side because it is not true that is impossible to level some decent sets of talismans. If you farm Battlefield or Underworld madness you can easily upgrade one talisman a day to level 40-50. It was a pain in the butt a while ago but getting good drops for levelling talismans I actually consider as fixed. Just in the last week I could level 5 yellow talismans rfom 3* to 5* level 40+ (from 0 runes left).

    But yes: PVP can be very frustrating. Your choice - sleep or loose 200 points over night.
    Last edited by ToTameAGame; 01-24-2017 at 01:27 PM.

  7. #497
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    Quote Originally Posted by ToTameAGame View Post
    For once I have to back up the devs on the talisman side because it is not true that is impossible to level some decent sets of talismans. If you farm Battlefield or Underworld madness you can easily upgrade one talisman a day to level 40-50. I was a pain in the butt a while ago but getting good drops for levelling talismans I actually consider as fixed. Just in the last week I could level 5 yellow talismans rfom 3* to 5* level 40+ (from 0 runes left).

    But yes: PVP can be very frustrating. Your choice - sleep or loose 200 points over night.
    Yep, it's not always easy but been able to steady build a 3 tally set every week if not more grinding is the key... That & build the right talismans of course.. Void shield & energy are VERY useful to be competitive, freeze & paralysis following close behind..

    (Understand that most guys here have more than a month of headstart in PvP so going up the standing may take some time/experience, you'll soon be fighting for top 10 spot with some luck/efforts but it'll obviously take some times)

  8. #498
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    Disable PvP

    Untill you guys fix things.

  9. #499
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    Quote Originally Posted by Frost View Post
    Untill you guys fix things.
    Or create a opt-out of PVP option. I'd like to have a notification free week sometime.

  10. #500
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    Quote Originally Posted by Frost View Post
    Untill you guys fix things.
    Yeah, stop testing for more bugs so you can fix all the bugs!


    No one's forcing you to keep playing y'know.

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