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  1. #41
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    My input:

    - Angel Of Fear (warrior) passive ability not working correctly. It states "Allies gain an extra turn if your team gets the first kill in a battle" but there are cases in which is not granting the extra turn. For example, if you hit a target a single character which blocks the attack and another gets killed then you donīt get the extra turn. There are also other random cases that grants the extra turn once you get the second kill :S
    - Possessed mine (magus) has a red talisman slot which makes no sense.. it maybe should be green or blue.. not the most popular character but wanted to note it
    - You can spend many skill shards and the skills don't change, for example "Ruin" in Pharaoh Eddie has 4 times "Damage + 10%"...

  2. #42
    Quote Originally Posted by Nine View Post
    Are you considering to increase the proc chances of Burning and Shock Talismans? I am afraid their usability will be even more limited than it is right now. At the moment their are some promising combinations, especially with burn consuming characters, who might no longer be viable with that kind of change.
    Actually, I've made some pretty interesting teams utilizing both Burn and Shock Talismans. I was even running a Grim Reaper Eddie with Shock Talismans in a DOT-focused team, but the sheer OP-ness of Freeze Talismans made it too good to pass up with the freeze-focused meta. Time will tell.

    Quote Originally Posted by Nine View Post
    Also, while am absolutely for adjusting Freeze Talismans you should also take into consideration that the game will get much harder for progressing players. And I mean a lot harder in the realms of Underworld Hard/Madness and Battlefield Madness. I can only speak for myself, but Freeze Talismans was the thing that basically got me through them. And even with them I found the curve from Underworld Normal and Battlefield Hard quite steep.
    At the same time I am against lowering the difficulty of those stages, but I don't want to switch places with newer players making their way through them...
    The game was designed with Freezing Talismans not being OP in mind, and we have added more features to help progress quicker, so while new players obviously will not have as easy a time progressing, we're not concerned that it will suddenly become impossible at points.

    Quote Originally Posted by IronSentinel View Post
    - Angel Of Fear (warrior) passive ability not working correctly. It states "Allies gain an extra turn if your team gets the first kill in a battle" but there are cases in which is not granting the extra turn. For example, if you hit a target a single character which blocks the attack and another gets killed then you donīt get the extra turn. There are also other random cases that grants the extra turn once you get the second kill :S
    - Possessed mine (magus) has a red talisman slot which makes no sense.. it maybe should be green or blue.. not the most popular character but wanted to note it
    - You can spend many skill shards and the skills don't change, for example "Ruin" in Pharaoh Eddie has 4 times "Damage + 10%"...
    • There are known issues with how the Angel of Fear passive functions; we are investigating fixes as we identify cases where it doesn't function.
    • I'll look into it. Thanks for the heads up.
    • When looking at the list of skill levels, the last highlighted number isn't the only bonus, it's each bonus multiplied into the last. So 10%/10%/10%/10% is 1.1 * 1.1 * 1.1 * 1.1 = 1.4641 = 46.41% stronger.

  3. #43
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    Quote Originally Posted by RACCAR-8000 View Post
    Love all the attention to Rainmaker and vampire Eddies! They are rare 5 star and consume many skill shards, and don't see many people useing em. I've been useing my rainmaker off the bench to finish off bosses but can't auto farm and he's tricky to keep alive a whole match. Never seen such a change to a character, but I'm excited for some new powers because I didn't use half of his. 2 of his new powers look to have a extra skill shards I think , witch would take him up to 33 skill shards . I've complained that he should be the best character in the game because he's the most expensive to build. So I'm excited for the assassin revamp and the pharo dogs improvement, just lots of good things here.
    Apologize me for the OT, guys.
    Mate I'm full of daily and reliable troopers and unfortunately I can't add more room for now. But thanks for your try. Up the irons!

  4. #44
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    Quote Originally Posted by Sparton_LOTB View Post
    • When looking at the list of skill levels, the last highlighted number isn't the only bonus, it's each bonus multiplied into the last. So 10%/10%/10%/10% is 1.1 * 1.1 * 1.1 * 1.1 = 1.4641 = 46.41% stronger.
    This is great to know! A little OT perhaps, but can you please explain how it works with skill proc probabilities? Say a skill have a 45 % chance to Taunt and two skill shard levels can increase the chance by 10%/15%. Will the total chance be 70 % (45% + 10% + 15%), 56,925% (45%*1,1*1,15) or something else?

  5. #45
    Quote Originally Posted by konstifik View Post
    This is great to know! A little OT perhaps, but can you please explain how it works with skill proc probabilities? Say a skill have a 45 % chance to Taunt and two skill shard levels can increase the chance by 10%/15%. Will the total chance be 70 % (45% + 10% + 15%), 56,925% (45%*1,1*1,15) or something else?
    That multiplication math stuff is for the damage/healing scaling. For effect chance, it just adds the skill level numbers to the base number (so the former of your numbers, 70% chance).

  6. #46
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    Quote Originally Posted by Sparton_LOTB View Post
    That multiplication math stuff is for the damage/healing scaling. For effect chance, it just adds the skill level numbers to the base number (so the former of your numbers, 70% chance).
    Thank you, much appreciated!

  7. #47
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    Hey Sparton,

    Any news about when the update should be release?
    Im getting crazy to know whats the news

  8. #48
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    Quote Originally Posted by HomemLivre View Post
    Hey Sparton,

    Any news about when the update should be release?
    Im getting crazy to know whats the news
    Kaz said in another thread that they are aiming for the end of this week.

  9. #49
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    Quote Originally Posted by Sparton_LOTB View Post
    • There are known issues with how the Angel of Fear passive functions; we are investigating fixes as we identify cases where it doesn't function.
    • I'll look into it. Thanks for the heads up.
    • When looking at the list of skill levels, the last highlighted number isn't the only bonus, it's each bonus multiplied into the last. So 10%/10%/10%/10% is 1.1 * 1.1 * 1.1 * 1.1 = 1.4641 = 46.41% stronger.
    Thanks for the reply!

    Similar to the Angel of Fear passive ability i also find issues with the "Buller Trace" skill (Soldier Eddie, Axis Soldier, etc) where it does not always "resets" after getting a kill

  10. #50
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    Quote Originally Posted by konstifik View Post
    Kaz said in another thread that they are aiming for the end of this week.
    I know that, just a little excited

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