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  1. #211
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    Quote Originally Posted by Chaosego888 View Post
    I don't have a problem with either, the problem is when someone has both together and both maxed
    Yeah - I should have used those sarcasm tags because nothing has changed: the prisoner does not have a counter.

    Taking on a Troll? Easy - but not if the enemy has a prisoner and you don't. Because that is a 90% loose. Well no if you have a maxed out Green Bat - in theory. But due to the incredible skills of the regression experts (I said before I don't call them devs anymore) the prisoner can seal the Green Bat while immunity and invincibility is up.

    I would propose the following for the prisoner on top:

    - Prisoner heals every ally for 45k each round
    - Prisoner has a permanent reflect shield that refelcts 34 times the damage done to hime
    - Prisoner has a second passive that lowers ATK, MAG, MR and DEF by 99,99 percent
    - Prisoner will be renamed into Chuck Norris
    - Prisoner gets the same haircut like Donald "Duck" Trump

    These suggestions come of course out of the blue. Because it was stated at least in every second thread (multiple times) since the Beta of PvP that the Prisoner is UP.

    I don't know what those regression experts are smoking all the time but ignoring the obvious being served on a silver tray over and over again (from crazy non making sense people like Don Slauki) is impressive. Can I ask for the number of your supplier please? I'd love to reach your level of "who needs to test an update" and "not giving a shit".

    But who am I to complain - Legacy of the Bugs is comedy pure these days now - well it's getting a bit pale because even the hardcore fanboys stopped singing hyms for the regression experts and realize that throwing money after a bunch of amateurs with good intentions might not be a great idea.

    @IronMaiden: Please consider to hand this game over to the free developer world (aka Open Source) - they will provide the legacy you deserve - Nodding Frog is damaging your name!

    To give the regression experts some credit: They said the freeze festival will be over after the next update - and they f*cking delivered - since the regression I haven't seen any major issue with being frozen.

    As it was mentioned in this thread - I second that this game will not see the end of 2017 - so I might spend money on it but it will be a 5er a month or so.

    @fanboys: please stop thanking the regression experts for stupid things like "sorted selling system" (after 8 months) as this is as pathetic as the job they are doing with this "game".

    If I wouldn't be sucg a huge Maiden fan I would have walked away long time ago. My silent hope still is that the band puts a foot down and will provide a real legacy to the fanbase - Open Source or hiring some decent programmers. I think you cannot f*ck things up that much as it was done in the last update if you try to do it on prupose. Everything is broken but our inventory is organized ... *bang head on table*

  2. #212
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    Quote Originally Posted by slauki View Post
    you are probably right, that's why true balancing and adjusting/adapting is a permanent process, which will never end, if they take it serious. sure, as nicko pointed out, if the prisoner gets nerfed MAYBE the bluebat /death dog become the next "OP" toons, possible, but not sure about it. but what is the alternative to change the ecosystem? to accept the imbalance and flaws in some specific teams which cannot be countered? that's not an option imo.
    i think with every good adjustment (and i'm not talking about this mess ) the game ecosystem gets better. and that should be the goal, getting closer to perfection every time.
    I agree that the "ecosystem" will eventually have to evolve & change over time (Main reason to be able to reset skillshards of the nerfed) but like in nature it's a delicate balancing act, AoF was OP against most green characters hence his hard nerf...
    Wich in turn just made the Prisoner stronger since AoF & AoS in different ways where keeping him in check in many ppl strategy, nerfing him would bring blue bat closer to the edge & the dominoes continue to fall one after the other...

    Some nerf are definitely necessary at some points but concequences can goes way farter than expected & destabilize the whole ecosystem that may induce in the end even more Nerfing than needed in first place by throwing out a delicate balance..

  3. #213
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    How many more days until this train wreck is fixed? Please tell me you guys didn't take the weekend off... Which I'm pretty sure you did.

    Any other company worth a shit in the world would've had all hands on deck with mandatory overtime to fix this massive cluster fuck.

    Not here though.

    The good news? I ran out of ironite (like I always do around this time of the week) and I didn't pay my regular $19.99 or even $29.99 for a refill. Guess what? It feels really damn good.

  4. #214
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    Now I'm having issues claiming the daily rewards. Never had issues before today.

    Once I claim the reward and try to exit back to the main menu, it freezes.

    Maybe that's were the freeze talismans went.

    I've heard of others having like issues.

    Dang.

  5. #215
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    Quote Originally Posted by CanyptianFit View Post
    Now I'm having issues claiming the daily rewards. Never had issues before today.

    Once I claim the reward and try to exit back to the main menu, it freezes.

    Maybe that's were the freeze talismans went.

    I've heard of others having like issues.

    Dang.
    They've known about this for over a month, yet it's still broken.

    So pathetic.

  6. #216
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    Quote Originally Posted by Valgard View Post
    I'd also like to give my two cents about the talisman changes.

    For every character I have, When choosing what sets to equip them I followed the following criteria:
    * If the basic attack affects multiple characters, I tried to equip Freeze or Paralysis sets if the character has blue or green slots.
    * If the basic attack deals multiple hits of damage, I tried to equip Burn or Shock sets if the character has red or blue slots.
    * Otherwise I tried to equip stat-enhancing sets (Strength, Guardian, Health, Holy, Boost, etc.), according to skills, and occasionally Piercing or Penetrating sets.

    If the "crowd-control" sets have such a low chance of triggering as I have seen and people here are reporting, I doubt they are going to be useful anymore. If the "damage over time" sets don't have more chances to trigger, they are never better than stat-enhancing sets, so I don't see a reason why to us them anymore.

    I know the devs want the best for the game, and they know much better than me the pros and cons of each design decision, but I don't understand why they are encouraging only increasing stat sets. Then, why do we have other sets if they are worse?

    Just to end this post on a positive note, thanks so much for increasing the number of character slots and improving the UI. I really appreciate it.
    I have pretty much have had the same line of thinking when equipping my characters with talismans. And I also agree that both the "crowd control" and "damage over time" talismans have become pretty much useless at this point, which sucks since those are most of the talismans that I have leveled up to 50. If nothing changes soon, then I guess I will be stuck trying to level up the stat-enhancing talismans. I do think that the devs want the best for the game, but I am not sure that they do know the pros and cons of each decision better than anyone else on the forum. Just like you, I also want to end my post on a positive note, I am also happy that they increased the number of character slots and have greatly improved the UI!

  7. #217
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    Quote Originally Posted by mjmxiii View Post
    It seems to me that the development team is trying to reduce the advantageous effects of talismans so that they become less and less of a factor in deciding who wins in PvP anyway. So instead of spaying and neutering them game wide, why not just try disabling talisman status effects in PvP as opposed to ruining their effectiveness in PvE as well?

    Why make our efforts in endless farming and grinding to build up specific talismans pointless across the board? Why reduce the value of our initial investment?
    It would be nice if the devs could separate the talisman effects between PvE and PvP. I don't know if it is possible, I am not a software programmer. Since I don't have access to PvP, I don't really care for the nerf of the talismans, but it sure does make it harder to auto-farm with the characters I have while I wait for PvP to go worldwide. I do agree that they have reduced the value of our time and sometimes money with the decisions they have made. Thank you, mjmxii for all of the trooper points you have sent my way, I hope you are receiving all of the points I have sent your way too!

  8. #218
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    I normally don't take a close look at how things are going after a bug fix patch, but two things are certain (if someone already posted, sorry for that, I'm simply too lazy to read through 220 comments to check for duplicates):

    1 - Samurai Eddie is totally garbage
    Flashing Blade skill misses 100% of the time
    Crimson Strike skill dealt 1.3k damage with max skill level and 719+3123 ATK stat
    Even Fury skill missed (whaaaat?)

    2 - Iron Talisman DEF stat bonus still not corrected

    I rarely give voice on my concerns as I'm more than a patient person, but considering the game launched in July 2016, the only major update was Lord of Light dungeon, only event was on Halloween, no giveaway at all during Christmas but a profit-driven discount, skill shards do not worth spending as the character you might want to boost up will most probably be weakened in a month or two, last achievements to obtain take ridiculously long time (e.g. rent 6k champions, and I'm afraid about Spend the Sands of Time V achievement as lvl IV is already 25k...)

    What can a casual gamer do day by day with LotB at the moment? Do Secret Locations then use up all Troopers for the badges. Fullstop.
    I do understand developing a game like this takes a lot of work, but currently it does not provide any satisfaction. At least for me.

    Thank you and I'm looking forward to new features - hopefully earlier than half a year from now.

  9. #219
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    Quote Originally Posted by Sparton_LOTB View Post
    When you execute a Perfect Basic Attack, the talisman will have a chance to trigger. If it affects enemies (Shock, Paralysis, Blind, etc), it's chance is checked per enemy.

    So if you use Shock talismans (35% chance to Shock for 2 turns), there'll be a 35% chance per enemy of getting 1 Shock.

    If you have multiple sets, those odds are added together (so 3 Shock sets is 105% chance, or guaranteed on a Perfect Hit).
    Not working... I have a maxed golden son with 6 burn talismans and doesn't apply burn at all.

  10. #220
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    It seems to me not that much went wrong. They'll fix it. It feels like when dealing with multihitters talismans procing on first hit only, like someone allready said, some code got mixed up and everything gets stuck on first.. first creature taking talisman effects, first of multiple turns works, creatures skills miss (not sure if GR deals dmg on extra turns, didn't use him, just what I see in the arena, and perhaps I see wrong, just not sure). Like there is a conflict of same named functions. My programing skills are poor though.

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