Quote Originally Posted by MetalWarrior View Post
ust want to clarify, this post means,that post/thread itself doesn't go into describing what bug fixes will be applied ! Or
the next update you are planning to push in mid feb, won't include any codes that would fix the compatibility issues (bug fix)
Quote Originally Posted by treeb0mbb View Post
Are any known bugs gonna be fixed in this update? I agree with the tuning its necessary to keep the game going good but I would like to see bugs fixed as well. That's what makes games playable and more enjoyable
This is just a preview of the character tuning; the next update will have many bug fixes, including for things like not launching on certain Android devices, talisman effects not proccing on more than 1 enemy, and issues which caused characters to do no damage. We don't have the final patch notes for the update ready, which is why they're not posted (we're still working on the update, so it's not 100% clear what the full list of changes are yet).

Quote Originally Posted by Ringe666-7406 View Post
Will you make Mummy's Power smash possible to aim that stun? Not a single time ever it went where I wanted it... Triggers rarely and always on a guy which is just about to die. You can even raise the cost if I can aim it, as far as I am concerned.
Mummy Eddie already has a lot going for him with his skill set, so we aren't looking at changing that skill right now.

Quote Originally Posted by Ringe666-7406 View Post
Also, I would suggest that raised accuracy from Angel of Pain's basic move can be applied to a random ally.
Even if it's a random ally, a guaranteed Accuracy Up buff to an ally would allow this character to do more than what we're intending him to do. Like Mummy Eddie, Angel of Pain already has a good usage rate and brings great value to a team, so we'd rather keep him as he is.