
Originally Posted by
Nine
I guess it is more the bitterness that speaks but it really isn't genious if one thinks ahead in time a little bit. It is a system which is completely about making a lot of revenue fast and a huge revenue on a very selective group of people over the course of time- at last that's how the incentives are set right now. Genious would be something sustainable that makes money consistantly.
At the beginning people will be spending Ironite (that you can already see). However, taking the fun of playing the game aside there is an actively limited number of people who will have success when spending. 25 to be precise. The more ironite someone spends right now, the higher are the chances he won't spend anything ever again on PvP in the future if he doesn't make it into the 25. Maybe he tries again, and maybe again after that, but this is not sustainable for him.
Those who made it into the 25 will probably keep spending ironite in the next week, but they might evaluate if it was actually worth it. So chances are they quit spending at some point as well.
There's an interesting effect here, that when paying you don't substitute time with money - which is usually the case in free to play games and is true in PvE here as well - but you actually spend money to spend more time.
The group of people who has both in an amount they no longer need to care are the only ones who will stick with the system for a longer period of time.
My solution would be to make the PvP-system itself completely free of Ironite. Make money off of PvE which you still need to get Talismans, Characters, etc. to be competitive but charge for convenience there - as they already do. Maybe introduce other aspects that are mandatory to get there and you need for PvP.
If the finance system does't work as the team wishes right know it might be due to some really questionable pricing policy (and completely aside from the actual price, what's with those crossed out red numbers a pack was never in store for?) and the fact that the main Item I thought the shop was there for is completely useless (souls).
Is is really a shame that the system is in danger to hold back PvP because I do see a huge potential there and it defintely has the power to become the core element of of the game. But there needs to be a spirit of fair competition, a will to play for the fun of it and not just to cross finishing another line - a line that is moving and you are pulled back from.
My two cents, I completly agree with Slauki.