Wait untill the refresh on saturday/sunday to realize that if nothing changes it is not worht your time and money to compete. Congratulate all on their 'luck' with summoning and in a year or so when you get yours come back and claim prizes.
Wait untill the refresh on saturday/sunday to realize that if nothing changes it is not worht your time and money to compete. Congratulate all on their 'luck' with summoning and in a year or so when you get yours come back and claim prizes.
With this update I don't see the daily rewards pop up screen anymore. :/
Yeah, I do not think I have seen the rewards screen either come to think of it! Not sure if we are getting rewards or not though as I have had that before where you get the reward but no notification of it? I am sure it will be a quick fix if it is broken.
Still better than he used to be. Fervor is doing really good damage however I believe the damage charge bug is causing it to be a charged attack every time meaning it will probably do even less damage when a fix is introduced. Execute (fury) got a nerf too but I never used it in PvP.
I had him in my defence team before the update and my defence held rate was pretty high. Now it's not so impressive but he's still a great asset in my offensive team when equipped with a red troll.
i really dislike that the game forces us to auto draw if a fight lasts too long. why is there no option to decide on our own if we want to draw or not after
a number of rounds. simply ask again in 10 or 20 rounds till a player decides to quit.
that would be the better way imo.
Using a Prisoner gives a accuracy penalty for 2 rounds for the Prisoner team - even that should help a lot against : taunt, stun, taunt, taunt, stun, finish
This points out the disparity. As one who falls on the heavily attacked side I can relate to caretaker. Six times? I put that game down for an hour and come back and have been attacked that many times (no exaggeration).
Absolutely! I mentioned the prizes earlier, but it's crazy. Only the top 25 prizes are worth spending any ironite on -and even then that's only to a point since you're guaranteed a chance at character(s) not an actual one. Hard to see this monetize well.
I do have what I believe to be an excellent suggestion if you do want to cut trophy losses on defense. Allow rank to change as battles dictate, but do not allow players to go back in trophies tiers each cycle.
I'd imagine the reason for trophies is to make sure people aren't rewarded for no or minimal participation. Great -my solution works. Then you just fight over rank. Not nearly as demotivating and people can still get their prizes. (In PVP Beta, people over rank 26 and higher failed to achieve the rank 100 prizes EVERY time).
I've carried on enough already so I've said all I'm going to say for now. This is a very frustrating experience for me personally, so I'm changing my commitment to PVP until some changes are made. There is simply no way to compete when I drop I went from rank 40 a day or so ago to ranking in the 500s while staying engaged.
That said -BEWARE that I'll still be revenging as many of you fools as I'm allowed to!![]()