Well, I've done my part here. My cca 250 wins is here but 402 times attacked, I gave up this week yesterdaygoing out for a beer.
Well, I've done my part here. My cca 250 wins is here but 402 times attacked, I gave up this week yesterdaygoing out for a beer.
I am baffled how no one has posted this PvP bug yet.
The hit boxes are so small when you have any of the Angels on your team. I was playing with two angels of different colour and rainmaker Eddie and another character. When I used Rainmaker's cleanse ability to heal rainmaker himself it's quite difficult to choose him because the hit boxes for the Angels are so large and I end up healing one of the Angels instead. This makes the hit box for any other character very small and so difficult to activate.
This has been the case since beta but only recently has it supremely affected the outcome of my battles. Please address this urgently as not only is it frustrating but it is deciding if I win or lose a battle.
I know what you mean. I use AOF and AOP and have them positioned on either side of my Eddie so that they don't obstruct my ability to make perfect hits. As such, however, they make it incredibly hard to choose my Eddie since I normally attack with my characters out of order for strategic reasons. It'd be great if the devs made it so the angels' wings don't count as part of their touch box so we can actually choose the toons alongside them.
One of our programmers has been 100% dedicated to optimizations and stability, and there's been a lot of interlocking code he's been trying to fix and improve that should have substantial improvements. I'm not sure how much it'll help older devices, but we hope to have his improvements fixed within the next one or two app store releases.
As good or better than most other top players' defensive win rates, assuming you've been hit at least a hundred or so times (60% defensive win rate because your record is 3/5 just isn't as impressive). Most people seem to report around 30%, which is a good target to aim for.
I've been running an oddball defense team that somehow manages a 32% win rate (93/295), and it's only running one meta pick (using my favoured Sentinel Soulless Demon, but no Mummy Eddie, no Warrior Troll, no Prisoner, no Angel of Fear, etc). Gotta think outside the box!
Hm... I was aware of their hitboxes being a bit wonky, but I hadn't realized how that could be a problem due to single-target skills. I'll float that by the team to see if that's an easy fix (or to at least make sure that's in our system to fix eventually).
Yep,no MACLO or PVET1 errors in 5-6 days. NICE!!! Have however been getting semi-frozen matches in arena. Toons just sit there floating around but you can't do anything=quit=loss, 2-3 per day. Using Samsung Galaxy S7.
Dear @Sparton_LOTB, did you understand how much MORE ironite we need to spend to stay competitive in this broken scenario, right?
Its not just frustrating, its totally unfair!
Just to update the numbers, how the hell am I supposed to run agains people who can spend the same ironite to refresh like me when I was attacked 452 times atm and they where half/less than me?
Its obvious that the players that suffer from this broken system deserves a compensation, the math is clear.
Until there's a fix - which will come who-knows-when...
The only answer if you want to be competitive is to spend even MORE Ironite
I've been attacked 416 times. Not that far from you. Until we see more stats hard to label as "fair" or "unfair". And even then sample size is tiny. So the bug may not be how many times you're getting attacked - but how players like GMAC last week and Lord Schmeb this week get attacked so little. Maybe we're the norm and they're the outliers?
I anticipate GMAC and ChaosGo passing me today which is cool - We all get the same rewards in the top 5 and if they want to spend the Ironite more power to them!
They're both good players and active on the forum so I look forward to revisiting everyone's stats after the reset.