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  1. #321
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    This all is too confusing. Just kill Chuck already.

  2. #322
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    Quote Originally Posted by Aristo4 View Post
    This all is too confusing. Just kill Chuck already.
    Haha, that made me chuckle. From what I understand, the gimp (if this new idea of passive aggression becoming a debuff is kept) will block all passives on the first turn unless your guys have immunity talis (because that form of immunity isn't granted by a passive). HH/AD won't work unless they are equipped with immunity talis. So, your choices are either to bring a team full of immunity talis and sacrifice some damage, or bring a HH/AD with an immunity set. Passive aggression will go into effect at the beginning of the gimp team's turn, so if you go 2nd but your immunity wears off by the time you take your turn, you'll still have your passives active because passive aggression will only go back into effect when the gimp gets a turn.

    TL;DR: Yeah, this is pretty fuckin' in-depth and confusing at first haha.

  3. #323
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    Bizarro Prisoner...Warden Maclo...Handcuff talismans...etc!

  4. #324
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    Quote Originally Posted by iPoop View Post
    So for those that champion fairness, please be mindful that your fairness may be another’s unfairness. That is why the road of nerfing to achieve fairness never ends…until everything is equal…which some will say is fair…and I will call that checkers.
    Here you go with that logic stuff again! I think some people just don't understand the nature of PvP, it seems this is the first taste for many. Everyone wants to be in 1st place and blames the ways we achieve it on not being fair. There are just some that are simply more motivated/skilled than others. I'm tempted to get Eternal with no Prisoner just to quiet this foolishness.

  5. #325
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    Quote Originally Posted by Tritium View Post
    Haha, that made me chuckle. From what I understand, the gimp (if this new idea of passive aggression becoming a debuff is kept) will block all passives on the first turn unless your guys have immunity talis (because that form of immunity isn't granted by a passive). HH/AD won't work unless they are equipped with immunity talis. So, your choices are either to bring a team full of immunity talis and sacrifice some damage, or bring a HH/AD with an immunity set. Passive aggression will go into effect at the beginning of the gimp team's turn, so if you go 2nd but your immunity wears off by the time you take your turn, you'll still have your passives active because passive aggression will only go back into effect when the gimp gets a turn.

    TL;DR: Yeah, this is pretty fuckin' in-depth and confusing at first haha.
    That's exactly what buggs me...we were forced to use certain talismans just to face Chuck all this time, and we will continue to do so even more it seems. Also the sacrifice in damage is usually big.

    Quote Originally Posted by Jofer16 View Post
    Here you go with that logic stuff again! I think some people just don't understand the nature of PvP, it seems this is the first taste for many. Everyone wants to be in 1st place and blames the ways we achieve it on not being fair. There are just some that are simply more motivated/skilled than others. I'm tempted to get Eternal with no Prisoner just to quiet this foolishness.
    Do it, we are all eager to see that, since no one dared to bench his prisoner. But provide also your last week's stats so we see the difference, for educational reasons only ofcourse. Good luck

  6. #326
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    Quote Originally Posted by Jofer16 View Post
    Here you go with that logic stuff again! I think some people just don't understand the nature of PvP, it seems this is the first taste for many. Everyone wants to be in 1st place and blames the ways we achieve it on not being fair. There are just some that are simply more motivated/skilled than others. I'm tempted to get Eternal with no Prisoner just to quiet this foolishness.
    "Fairness" is at first we all had the same RNG chances at pulling souls...

    That's where it begins & stop, always will be worthless toons, OP ones & the one you miss/need it is made that way..

  7. #327
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    Would be interested to see how many would actually go without Chuckles for the next few days before the update.. I'm about 99% sure that no one with a Prisoner as he is now goes without him for the last week he is OP.

  8. #328
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    Quote Originally Posted by Gmac View Post
    Nicko, no man, you're wrong.

    Because of the complaints on the nerf they are now considering applying the debuff to EVERY TOON, EVERY ROUND.

    But the complaints happened because everybody thought every immunity would counter it, INCLUDING HH AND ART DOG.

    This is a big mess, if the debuff is indeed applied to every toon at the start of the battle, there is pretty much no difference, all passives will still be useless, and nothing will change on offence for prisoners teams, you will kill all passives first round, and deal with the talismans, the same as now!

    Devs, the best way is all immunity counters it, including HH and Art Dog. If not It can't aplly to every toon, otherwise there is pretty much no difference from what is already happening.
    I don't think I'm wrong. Immunity DOES counter it - unless you can't cast immunity. The Prisoner has a chance to trump the Hellhounds passive ability to cast immunity - BUT NOT IF THE HELLHOUND HAS IMMUNITY TALISMANS. Then the Prisoner can't stop him from granting immunity to the entire party, which neuters his ability to debuff anyone. Safe though first round. Second round and on? Cast immunity as a skill, not a passive - and that immunity on each member continues giving protection from the Prisoner.

    So send an ordinary Hellhound? Yes - there's a 50% chance you won't get immunity from him. But equip him with Immunity Talismans? You're set - as i pointed out in my original post.
    Last edited by Nicko; 04-07-2017 at 01:37 AM.

  9. #329
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    Quote Originally Posted by Jofer16 View Post
    Here you go with that logic stuff again! I think some people just don't understand the nature of PvP, it seems this is the first taste for many. Everyone wants to be in 1st place and blames the ways we achieve it on not being fair. There are just some that are simply more motivated/skilled than others. I'm tempted to get Eternal with no Prisoner just to quiet this foolishness.
    just one question: do you think it is fair that a strategy exists that cannot be countered no matter how "skilled" you are? (look at beta taunt and freezefest for example).
    this was only possible because the prisoner and siege removed every defense ability available and turned this game into a luckfest when going 2nd. where is the strategy part of that, that's a pure gamble...

    now 98% of people without a prisoner cannot counter siege, so we are a basicly a two class society, the ones that can play against almost eveyone, and others who highly rely on luck when playing versus many
    opponents. this is too much of a difference if you ask me and indeed i think this is highy unfair.

    every strategy has to have a counter strategy otherwise this is unfair/unbalanced/OP imo .

  10. #330
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    Quote Originally Posted by Aristo4 View Post
    Do it, we are all eager to see that, since no one dared to bench his prisoner. But provide also your last week's stats so we see the difference, for educational reasons only ofcourse. Good luck
    Challenge accepted. I'm down by 1,000+ points from 1st place now so if I come back there can be no excuses, let's see how the Prisonerless teams fair. Dropping him from offense/defense now...

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