Sparton, a new "SACRO8" error code appears when I'm in the sacrifice screen...it seems to occur regularly every 3 or 4 consecutive sacrifices.
Sparton, a new "SACRO8" error code appears when I'm in the sacrifice screen...it seems to occur regularly every 3 or 4 consecutive sacrifices.
Ah, yes, my bad, that is indeed fixed.
Ah, damnit, I think the matchmaking is prioritizing people with similar attack:defense ratios, not people with more attacks than defenses...
I'll follow up with the progammer who worked on the matchmaking and see if he can confirm/fix accordingly.
It looks like the skill description is under-reporting; it functions 30% of the time as far as the data is concerned. We'll get that corrected for a subsequent update.
That's a legitimate concern, but comparing potential 100% stun rate for a basic attack to potential 100% freeze rate for a [EDIT] 5 power skill is a bit of an apples to oranges comparison. In addition, we have new things like the Harpy passive and Immunity talismans, and in the future, we'll have other kinds of passive effects (on characters and on talismans) that could make relying on 100% freeze rate very, very risky. Obviously, if we did overtune we'll have to revisit, but we feel that because the power cost is so high and the proliferation of anti-CC methods is rising and continuing to rise, this will help with making the character appealing (as opposed to benchwarming material).
I'll discuss this more with Kaz, but he did point out to me that Visions Eddie is mostly utility and largely no damaging capabilities. It's just now that his utility is a lot more reliable.
Overall, we have a lot of single target remove beneficial effect options in the game (and added more with this update), and we felt for Visions Eddie to shine, he needed to have some form of AoE removal instead of trying to buff his single-target removal, which is why we went the direction we did with Take.
Also, it's 50% from all enemies, so against 4 enemies, on average 2 will lose buffs, not 3 or 4. There's as much a chance of 3 or 4 losing their buffs as there is 1 or 0.
As HomemLivre noted, Immunity talismans not always working against the Prisoner is a known issue, and we hope to have a fix for this soon.
The programmer says that's a timeout error. Is it possible you're in a place with a connection that's not that great?
Last edited by Sparton_LOTB; 04-12-2017 at 05:57 PM. Reason: Correcting freeze power, because I'm dumb
Soooooooooo.... correct me if I'm wrong. But based on this information - if I start to attack like mad and drive my attack # up to 2-3 times the number I was attacked, I will less probably be on others' list? That would explain many players' posts claiming top scorers rarely appearing on attack lists
This should definitely be treated asap imo
Sparton: just had a battle vs Gmacs team and his visions removed beneficial effects from all my toons, that is not ok. I can make a video if you want to show you that Take is triggering more than intended but I assume you have a test team. Again I did won the battle but that is not the point, also The Prisoner passive is being applied more than intended, 50%. I do use one but still I think is not ok.
Thanks for your quickly reply about all of concerns, Sparton.
Thats what I understand while playing with/against the Visions, no damage (really, 800 damage first turn?) and avarage 2 buff removes.
Noticed while defending against a Visions: (1 time 3 buffs remove / 7 times 2 buffs remove / 4 times 1 buff remove / 4 times 0 buffs remove)
Again, thanks for your reply.
Cheers.
I use Visions:
That beneficial effects of 1 are removed seems to me way more often than of 3, of 4 I remember once and of 0 I remember 5 times.
What I want to say with this: it is 50% and I feel it's OK. For you the times where more were removed will be better in mind than times where less than 2 were removed, simple psychology...
I think visions became first time useful, and as Sparton told, he doesn't really deal damage...
okay, fair arguments, i don't know what the future will bring, but imagine the following situation from today:
Visions Eddie, Alliance General, Pruple Troll (or red ABB) and blue Rescuer
you go first: AG will steal power 105% of the time (lol). So we have 7 Power from the start. Visions will remove the beneficials from 3 chars on avarage and blue rescuer will stun this guys 100% of the time for 2 turns. I tested it and it works damn good. When they enemy can act again Visions Eddies Fury will make them stunned again. Okay you need a specific setup, but this is pretty badass OP i thinkEven when going 2nd this is a win situation >97% of the time if you use it against appropriate teams. For me this is completly broken. and it doesn't matter that visions doesn't do that much damage in this case...
Last edited by slauki; 04-12-2017 at 06:08 PM.
Hi everybody, here goes my stats so far this week, for ratio comparison and matchmaking purposes.
Never saw any top 10 on my list this week so far, currently 5th
Attacks: 463
Defenses: 172
The differences between rations are remarkable, something that needs to be addressed.
Having said that, It is also tough staying up there early during the week, 20 points per any loss and 12 for every win is also unbalanced.
Good luck devs balancing both issues![]()