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  1. #331
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    two more bugs:

    1. please check invisibility talismans, i'm sure they multiproc, tested it several times with multihitters (gunner golden son) and they virtually always triggered.

    2. assassin troll didn't steale beneficials from an character with immunity on. not sure if that's intended or a bug.

    one suggestion:

    a friend if mine suggested some accuracy down passives for some chars. i was really enthusiastic about the idea, because this would finally bring more of the balance
    i was searching for so long. this would make tauntfest, freezefest, takefest much bettter, since there is a counter. right now there is no real counter for take, if you get unlucky same for death dog.


    as said before some characters are really out of balance now, purple cotd or nomad do insane amount of damage. if paired with a redbat it's simply out of the world. please check that...
    Last edited by slauki; 04-18-2017 at 12:02 PM.

  2. #332
    angelkelly
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    Quote Originally Posted by slauki View Post
    as said before some characters are really out of balance now, purple cotd or nomad do insane amount of damage. if paired with a redbat it's simply out of the world. please check that...
    Did you forget the PRISONER is still op even with this update. While other characters like the NOMAD just got a additional buff added to them for utility reasons . Since you hardly ever see him in the arena as it is. I see the Prisoner in almost ever defense along with angel of fear. Yet you hardly ever see the Nomad.

    Why?..

    Because he is no real threat especially if you have healers and toons that can cast endurance. Unlike the prisoner who can stun, disable all enemies passive, and deal a great amount of damage with no real counters.


    BTW you can get a better deal at using the prisoner and angel of fear together over the nomad...
    Last edited by angelkelly; 04-18-2017 at 12:53 PM.

  3. #333
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    Quote Originally Posted by angelkelly View Post
    Did you forget the PRISONER is still op even with this update. While other characters like the NOMAD just got a additional buff added to them for utility reasons . Since you hardly ever see him in the arena as it is. I see the Prisoner in almost ever defense along with angel of fear. Yet you hardly ever see the Nomad.

    Why?..

    Because he is no real threat especially if you have healers and toons that can cast endurance. Unlike the prisoner who can stun, disable all enemies passive, and deal a great amount of damage with no real counters.


    BTW you can get a better deal at using the prisoner and angel of fear together over the nomad...
    Just had a fight vs Carlos team, Visions, AoF, Nomad and SSD. Really heavy hit team. Unfortunately for me he started and Visions removed my toons immunity, after that you can imagine what happened, even when I was using the Prisoner. AoF passive was activated twice, one when me first toon died and another when the Prisoner died, that is a bug. So his team had 4 consecutive turns.

  4. #334
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    Quote Originally Posted by R1ck View Post
    Just had a fight vs Carlos team, Visions, AoF, Nomad and SSD. Really heavy hit team. Unfortunately for me he started and Visions removed my toons immunity, after that you can imagine what happened, even when I was using the Prisoner. AoF passive was activated twice, one when me first toon died and another when the Prisoner died, that is a bug. So his team had 4 consecutive turns.
    Who won? *scnr* ... the bugs are ridiculous I had AoF triggering his passive out of the blue a few times. There was no Endure on my side or any of that stuff that let's the golden skull appear prematurely.

    But

    if toon !FallenOver then do not trigger passive

    or

    if overToonHead == Immunty then no red debuff allowed

    seems to be a very diffcult task.

  5. #335
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    Quote Originally Posted by slauki View Post
    two more bugs:

    1. please check invisibility talismans, i'm sure they multiproc, tested it several times with multihitters (gunner golden son) and they virtually always triggered.

    2. assassin troll didn't steale beneficials from an character with immunity on. not sure if that's intended or a bug.

    one suggestion:

    a friend if mine suggested some accuracy down passives for some chars. i was really enthusiastic about the idea, because this would finally bring more of the balance
    i was searching for so long. this would make tauntfest, freezefest, takefest much bettter, since there is a counter. right now there is no real counter for take, if you get unlucky same for death dog.


    as said before some characters are really out of balance now, purple cotd or nomad do insane amount of damage. if paired with a redbat it's simply out of the world. please check that...
    Blue CR not stealing with Immunity either - and assume same with Viking.

    Purple CotD defines Glass cannon. He can be taken down with one or two hits - he only has 11K hit points with his big damage build.

    I'm glad they're buffing some of these toons. OP? It's relative. Green was the name of the game for so long because maximum HP was the key to survival on defense. I'd never use a Nomad, Purple CotD, etc. Now I think a little harder and if I see a Nomad may bring a blue toon - something I never did before...

    I'm starting to see Nomads in defense which is cool. Some Blue CR too. Still not seeing CotD - red or purple - though I use mine on offense selectively for fun. Much too fragile for a defense.

    VE is the new Mummy - anyone who has him is using him for obvious reasons. There's no real defense.

    We also have to ask ourselves - what IS a target win percentage? Does one have a right to gripe about any toon if they're winning 90%+ of the time? Rhetorical question.

    As always Slauki - your posts are well thought out and I appreciate your quest for balance. But I still maintain the only real "game changer" in this update (bugs not withstanding) was Visions Eddie

  6. #336
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    Quote Originally Posted by Nicko View Post
    Blue CR not stealing with Immunity either - and assume same with Viking.

    Purple CotD defines Glass cannon. He can be taken down with one or two hits - he only has 11K hit points with his big damage build.

    I'm glad they're buffing some of these toons. OP? It's relative. Green was the name of the game for so long because maximum HP was the key to survival on defense. I'd never use a Nomad, Purple CotD, etc. Now I think a little harder and if I see a Nomad may bring a blue toon - something I never did before...

    I'm starting to see Nomads in defense which is cool. Some Blue CR too. Still not seeing CotD - red or purple - though I use mine on offense selectively for fun. Much too fragile for a defense.

    VE is the new Mummy - anyone who has him is using him for obvious reasons. There's no real defense.

    We also have to ask ourselves - what IS a target win percentage? Does one have a right to gripe about any toon if they're winning 90%+ of the time? Rhetorical question.

    As always Slauki - your posts are well thought out and I appreciate your quest for balance. But I still maintain the only real "game changer" in this update (bugs not withstanding) was Visions Eddie
    Viking definitely cannot loot from toon with Immunity on ... did before now doesn't ... nowadays only loots one positive effect (bug? don't know) ... does also not loot when Prisoner's passive is on him.

    Gunner CR is behaving stubborn as well. Whenever you try to steal or loot her Shield for the first time she gets it back straight away. From 2nd steal / loot on it works fine. If you take on a GCR team you might want to think that far ahead -> 1st steal not working so time this one well.

    Visions really is the new Mummy with the exception that he is quite elusive. I don't have Prisoner or Visions and with the bugs I need to do more cherry picking than ever.

  7. #337
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    Quote Originally Posted by angelkelly View Post
    Did you forget the PRISONER is still op even with this update. While other characters like the NOMAD just got a additional buff added to them for utility reasons . Since you hardly ever see him in the arena as it is. I see the Prisoner in almost ever defense along with angel of fear. Yet you hardly ever see the Nomad.

    Why?..

    Because he is no real threat especially if you have healers and toons that can cast endurance. Unlike the prisoner who can stun, disable all enemies passive, and deal a great amount of damage with no real counters.


    BTW you can get a better deal at using the prisoner and angel of fear together over the nomad...
    sorry but i have to disagree here. i said for months that prisoner was OP, but now with the immunity talismans and the changes to his passives, he is just a very powerfull toon, but not OP anymore if you ask me.

    Quote Originally Posted by Nicko View Post
    Blue CR not stealing with Immunity either - and assume same with Viking.

    Purple CotD defines Glass cannon. He can be taken down with one or two hits - he only has 11K hit points with his big damage build.

    I'm glad they're buffing some of these toons. OP? It's relative. Green was the name of the game for so long because maximum HP was the key to survival on defense. I'd never use a Nomad, Purple CotD, etc. Now I think a little harder and if I see a Nomad may bring a blue toon - something I never did before...

    I'm starting to see Nomads in defense which is cool. Some Blue CR too. Still not seeing CotD - red or purple - though I use mine on offense selectively for fun. Much too fragile for a defense.

    VE is the new Mummy - anyone who has him is using him for obvious reasons. There's no real defense.

    We also have to ask ourselves - what IS a target win percentage? Does one have a right to gripe about any toon if they're winning 90%+ of the time? Rhetorical question.

    As always Slauki - your posts are well thought out and I appreciate your quest for balance. But I still maintain the only real "game changer" in this update (bugs not withstanding) was Visions Eddie
    well i agree that visions is the real game changer and i also like to see new toons in the arena. but i just feels that dealing true damage for 15 k and 11k aoe + vanishing some guys it a little to powerfull imo. yeah the green dominance is broken, but: what is the real alternative against the uber hitters? blues are too squichy so as assassin and purple and red.
    so the heavy hitter won't have a hard time to take them down even with shells. yeah there might be creative ways to go, if you have the toons, but basicly it's too much if you compare it with other premium characters. we might agree to disagree here, but i would reduce the damage scaling of nomad or at least remove his attack up, something like that :-) regarding the purple cotd, yes he deserves to be good as any 5* cannot talk too much about him, since i only had the possibility to play him a few times, so you might be right here. i just feel that everything above 10-12k damage is too much for most of the toons. especially on offense, when you can take control of the toons. question again, what is the real counter to those strategies? a blue tank would be, but haven't seen him yet...
    Last edited by slauki; 04-18-2017 at 02:11 PM.

  8. #338
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    Quote Originally Posted by slauki View Post
    sorry but i have to disagree here. i said for months that prisoner was OP, but now with the immunity talismans and the changes to his passives, he is just a very powerfull toon, but not OP anymore if you ask me.
    I agree partly ... but ...

    If you are new to the party he is OP as there is no chance at the moment to get Immunity Talismans

  9. #339
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    Quote Originally Posted by Nicko View Post
    Purple CotD defines Glass cannon. He can be taken down with one or two hits - he only has 11K hit points with his big damage build.
    Dust collector! Fun in PvE,that's bout it

  10. #340
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    Quote Originally Posted by hold View Post
    I agree partly ... but ...

    If you are new to the party he is OP as there is no chance at the moment to get Immunity Talismans
    valid argument...i wonder why they took the talismans out before BNW was released...since they are a must have at the current state of pvp everyone who doesn't have them is basicly screwed...

    lets pray for a quick release of BNW, but i have my doubts tbh... at least some kind of easter level or easter even would be nice, almost every game has that...

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