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  1. #261
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    And it is better if the devs don't touch a toon, look at the prisoner, because of the bugs he is now more powerful, with blocking almost everything, not just the passives.

    And my opinion to the buggy strike talismans: Delete them and refund and forget them.

  2. #262
    Senior Member
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    Please, don't call this PvP. It isn't and never will be.

    I don't think it's even possible to balance PvAI with these mechanics.
    It is excatly the same as before and you'll encounter the same team again and again ad nauseam.
    It's still boring as hell, nothing changed at all

    I love playing against those teams with some out of the box thinking. They are fun and fair if you don't bring the usual cheaters. But sadly they are very, very rare.

    Those strike talismans are also a very bad idea. If they change (kill) visions, they will be the next game changer and you'll face them again on the ever same team.

  3. #263
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    Oct 2016
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    There is something i don't understand...you adjust characters skills and passives like for angel of pain because his passive was too powerfull (remove the talismants effects in the first round...) and you introduce a new character who can do worst (vision eddie) and the best is that he hasn't no counter...
    Result: he is in every team, i must be the only guy who have one and don't use it in my defense team lol
    Not sure that this new update allow a better variety of characters in pvp...

  4. #264
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    Quote Originally Posted by surfingwithdje View Post
    There is something i don't understand...you adjust characters skills and passives like for angel of pain because his passive was too powerfull (remove the talismants effects in the first round...) and you introduce a new character who can do worst (vision eddie) and the best is that he hasn't no counter...
    Result: he is in every team, i must be the only guy who have one and don't use it in my defense team lol
    Not sure that this new update allow a better variety of characters in pvp...
    When VE was pumped, I had to make the decision to either shard VE or GRE... after some thinking, I concluded that for myself, GRE would not have that much of an advantage over VE even with those extra 9 skill shards.

    People understandably try to use a team that has the best chance to hold.

    Don't misunderstand me, I'm really happy to see (hear) you being one of those exceptions not to use VE - game diversity

  5. #265
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    Quote Originally Posted by surfingwithdje View Post
    Not sure that this new update allow a better variety of characters in pvp...
    Im VERY sure...

    It doesn't

    But I'll return to that rhetorical question - what is considered a "good" win and hold percentage? What is "great"?

    If we're winning over 90% against VE does he need an adjustment?

    Like the Gimp - it's less about VE and more about who he's paired with.

    But still - because buffs are such a huge part of this game - an AoE removal is huge - and unless he's adjusted, we'll be seeing him over and over and over - diversity be damned

    So the question is less - in my opinion - about him being "overpowered" - most good players beat him all the time - and more about whether the developers truly want diversity in Eddie selection

  6. #266
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    Quote Originally Posted by Liebhild View Post
    And my opinion to the buggy strike talismans: Delete them and refund and forget them.
    I have a set, and if they are going to be deleted, I'd like my iron coins back, plus the upgrade runes, plus the evo runes, plus the gold. Not all of us have bottomless pits of resources - I remember when stockpiling too many runes etc would slow the game down or cause the loading bug, so I am still trying to re-stock whilst engaged in the "arms-race" that is the Arena and monthly "re-balancing"

  7. #267
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    Mar 2017
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    Somewhere in Time
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    Quote Originally Posted by Ian View Post
    I have a set, and if they are going to be deleted, I'd like my iron coins back, plus the upgrade runes, plus the evo runes, plus the gold. Not all of us have bottomless pits of resources - I remember when stockpiling too many runes etc would slow the game down or cause the loading bug, so I am still trying to re-stock whilst engaged in the "arms-race" that is the Arena and monthly "re-balancing"
    Completely agree, if they remove them i want everything back and not just the iron coins.
    I am sick of being a beta tester rewarded with an "event" once in a while that gives me nothing.
    Bugs like that would mean tons of free stuff in other games as a compensation.

  8. #268
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    Jul 2016
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    I wonder what the actual reasons are for these "events". No Christmas or Easter giveaway, the only real event we had was the Halloween one with an extra area and special rewards. Players eould at least feel somewhat better after receiving some free stuff, no matter how small or insignificant these giveaways would be (of course nothing easily farmable stuff). Everything is RNG + sales based

  9. #269
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    Germany
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    Code:
    If we're winning over 90% against VE does he need an adjustment?
    95%
    No, he alone doesn't need an adjustment (don't use him). Mummy or Prisoner didn't need too.
    The only reason loosing against VE teams are the tons of bugs or very, very bad luck. Just bugged out and "lost" against Jofer.

  10. #270
    Senior Member
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    Oct 2016
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    Android
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    VE Take is too much because is removing beneficial effects from various toons, it may be from 1 to all toons. So why to have toons with special abilities ( passive) like red troll or HH to protect my team if VE will remove everything from them, even talismans buffs. Usually is from 2 toons but happens that is from 3 or 4 toons. I think it should be reduced to 25% of chance, so the maximum of toons he will remove beneficial effects will be 2. And off course make him hit harder to compensate.
    Another option is that he doesn't remove talismans buffs, because there is no sense on having them when facing a VE team.

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