I think invisibility calculates the same way right now. So, an aoe attack against a large number of foes almost guarantees invisibility. The counterstrike talismans were obviously based off the newborn's ability and when they created the bug with those it transferred to the newborns. That's the way I calculate the odds, and it seems pretty accurate. I can hit invisibility almost every time against a full team (unless the prisoner is there to block talisman effects), as the opposing team goes down, so do my the # of times I go invisible.
My strike talisman are barely triggering, and while my Nomad is weaker than most, when I put him in defense and battle myself, I'm not seeing a huge difference. In fact, my prisoner, in-sharded is a bit better.
So, my question, the grief about the strike talisman, it's just because of the bug, or overall?
Eskiggalu-8063
Last edited by Monte47; 04-26-2017 at 11:07 PM. Reason: Username
That's odd.
I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.
Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.