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  1. #361
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    Quote Originally Posted by HomemLivre View Post
    I don't know exactly if I am right about this, but i think that revenge calculates a chance to each toon separately, so if you attack with a aoe the revenge will have 35% to proc for each toon that you hit but it cant trigger more than once.
    Have you used single target or aoe toons?

    Cheers
    i used mostly aoe toons, and the red virtually always triggered against every aoe attack. There is no chance, that they really have 35% since i player 20-30 rounds....so yeah that'S also my therory prolly it calculates 5x35% which leads to a 88% chance...

  2. #362
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    I think invisibility calculates the same way right now. So, an aoe attack against a large number of foes almost guarantees invisibility. The counterstrike talismans were obviously based off the newborn's ability and when they created the bug with those it transferred to the newborns. That's the way I calculate the odds, and it seems pretty accurate. I can hit invisibility almost every time against a full team (unless the prisoner is there to block talisman effects), as the opposing team goes down, so do my the # of times I go invisible.

  3. #363
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    My strike talisman are barely triggering, and while my Nomad is weaker than most, when I put him in defense and battle myself, I'm not seeing a huge difference. In fact, my prisoner, in-sharded is a bit better.

    So, my question, the grief about the strike talisman, it's just because of the bug, or overall?

    Eskiggalu-8063
    Last edited by Monte47; 04-26-2017 at 11:07 PM. Reason: Username

  4. #364
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    That's odd.

    I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.

  5. #365
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    Quote Originally Posted by Askora View Post
    That's odd.

    I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.
    I don't test shit,lmao!!! All I know is the A.I. procs more!

  6. #366
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    Quote Originally Posted by Askora View Post
    That's odd.

    I have noticed that when I test my defensive team, it doesn't seem to play the way I think it would in the arena. I have a CG, and most times in arena when I'm facing one, he'll stun 2 or 3 of my team on his first hit (many times without paralysis or freeze talismans to boost his chances). When I go up against my CG in tests, he doesn't seem to work nearly as well. It seems as if the defense in the actual arena is getting a major boost that you don't see in the test area.
    I have had the same experience yesterday. tried W&A newborns against shields, but i couldn't reproduce those multi procs everyone is talking about. so i also had a feeling that the test defense doesn't work the same way real battle does.

  7. #367
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    Quote Originally Posted by Mizrael View Post
    I have had the same experience yesterday. tried W&A newborns against shields, but i couldn't reproduce those multi procs everyone is talking about. so i also had a feeling that the test defense doesn't work the same way real battle does.
    Shit, you have both the W & A Newborns of Light? I envy you haha. I would love to make a team with those two twins together.

  8. #368
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    Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.

  9. #369
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    Quote Originally Posted by ShadowedLies View Post
    Has anyone else noticed in PvP toons making extra attacks when they arent supposed to? Got attacked 3 times by an AGS on the same turn without an extra turn procing, and just got attacked twice by an AoF without an extra turn procing.
    If you see a yellow "Counter" text before the attack it's the effect of the new Strike talisman available in Arena store

  10. #370
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    Quote Originally Posted by Enti View Post
    If you see a yellow "Counter" text before the attack it's the effect of the new Strike talisman available in Arena store
    Thats what i thought at first but I've checked when it happened and none of them had have the talisman set on.

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