
Originally Posted by
Nine
Can we expect a fix for the most critical PvP bugs (Immunity passive, Prisoner blocking buffs from Talismans, and so on) and issues (Strike Talismans) this week?
I can't be the only one who finds it rather worrisome how long it takes until certain problems are fixed. While this was also the case before the arena arrived the consequences became much more drastic after the introduction of competition between players. Everything that wasn't game breaking was basically annoying before then but could be worked around - if you weren't a player in progress and one your essential toons suddenly broke. But now the situation is much more... lets call it "fragile" for lack of a better word. A character, power or even buff that no longer works and you have to restructure your whole team - if you can't or don't want to do that, well that's it, take a break from PvP (at least).
I don't want to talk about deliberate changes here. I am not one of those always against "nerfs". If it is easier to achieve balance by adjusting one character than to buff 20-100 others and risking new complications then it should be done. But unintentional changes and clear cut bugs (some of which are even known at the point the update went out) should be fixed immediately. And it has now been a week - again. In a pure PvE scenario that would be one thing, but with a competition that involes some kind of investment, especially if money is involved but honestly even time would be enough, that hurts the game a lot.
There are a lot of points I would want to take up but I am afraid the structure of my post would become rather confusing, so I'll just add one major point: The schedule of Updates and the Arena circle.
The way it is now, midweek updates (just by impression I'd say towards the end of week) and the arena ending on Saturday is something that should be reconsidered and somehow be changed. No update I can think of was fixed in the week it was rolled out. With the given arena circle that means two complete weeks of PvP are completely messed up. It of course especially hurts those people who were investing from Sunday till Wednesday or whenever the update accured but in some way everybody is affected. Suddenly your buffs no longer work, your characters become useless and what you did in a week up to that point is for nothing. One basic point is: Don't change the rules of game while people are playing. If a team is suddenly broken at the beginning of an arena circle that would be a clear message: Don't bother, next week it will be fixed. Strike Talismans aren't too bad in theory because everybody can abuse them (in practice it might be different but I don't want to go into that), they weren't an issue last week and least had no impact there.
I have to add that this is not a one point in time issue. And even disregarding all the bugs coming with each update: Characters shouldn't be touched while a week of PvP is ongoing (disregarding bug fixes. Altough those never seem to come alone - unfortunately). This game has so many characters, powers, abilities, it is so diverse that there will basically always some kind of character tuning. The above discribed propblem will acure every few weeks. The bugs just make it way it worse.
I am aware of the problems, or let's call it framework: The update has to go out midweek because you don't work on the weekends (which is not something I am criticising, I wouldn't want to either), PvP deadline on the weekend makes sense (more players have time to play, more players join the race, more ironite spent, more purchases. Again, nothing I want to crticise, it mot likely is fairer then any timemidweek). But those two don't go well together. I am not sure if an Arena ending Sunday (or even keeping Saturday) and updates at the beginning only on Mondays would change things for the better. Even if critical bugs being fixed within the week still means most of an arena circle has passed. So it's not clear what the solution would look like. One thought, but I have a slight feeling it will not be practical at all: make changes only apply to PvE when an update rolls out under the week and make them apply to PvP after the reset. Even if that results in PvE becoming some kind of beta test it surely would be better than the current state...
Ending with an appeal that is not even in context of everything of the above: Please uncouple fixes from updates. Even if it is for technical or whatever reasons that you can't apply quick Hotfixes, just please fix things first before adding new stuff that makes everything even more complicated and tends to cause new problems.