- When Gunner Corrupt Rescuer uses resuscitate while counter-talisman is still active my teams counters itself.
- Red Troll is still not working correctly with shell, I see the shield and plop it's gone.
- why can invisible toons be shocked?
- When Gunner Corrupt Rescuer uses resuscitate while counter-talisman is still active my teams counters itself.
- Red Troll is still not working correctly with shell, I see the shield and plop it's gone.
- why can invisible toons be shocked?
The battles get more challenging I have to admit. I also do a lot more thinking who to attack with what toon next. The strategy part got a lot better and I do enjoy the game more when I need to think. This is way better than "just bash the shit out of the other team with the biggest guns - heal - and bash again". I am not a fast player and cannot do what Jofer and those guys do (1000 points in 3 minutes- also have a device that is a bit older and loading takes quite a bit) - but now I find myself sitting at the start of the battle and thinking quite often 20-30 seconds how to take the other team apart step by step. I really really do like that - that is so much more fun (well the bugs need to go away).
BUT: I do have the toons to "disarm" the enemy or to "endure" my battles. I definitely don't envy those poor souls that don't have a deep enough pool to counter (I said this before).
BTW: The enemy cannot hit what is not visible ... but disarming works better.
P.S: With all this red menaces around now I am really really glad that I opted for sharding my Reaper a while ago.
P.P.S: I do find the Nomad a tiny bit over the top. He even kills magus characters quite often almost in one shot or in another fight his skill almost wiped out my whole team. Well the skill is expensive and I can live with that I guess. On the other hand I try to take him down first and that works most of the times. Hell breaks loose if it doesn't work I tell you. I really wish I had one of those Nomads - he is a true 5* char - I wish my fully sharded and permanently benched AG would be that helpful.
Last edited by hold; 05-03-2017 at 09:04 AM.
Unfortunatelly, this latest hotfix doesn't fix emulator problems, as I still cannot use anyone of the three I had installed on my pc. No error message for this time, just the game doesn't load.![]()
- The Gunner Corrupt Rescuer issue is known; we're investigating a fix for this.
- The Red Troll issue is also known, but we're not sure when we'll have a fix for that issue
- A character with Invisible or Immunity shouldn't be able to be shocked, but if they're already have a negative status effect which has a chance of adding another status effect when it tries to do damage, that can add another negative status effect. Do you have a more specific case where you had an invisible character get a shock status effect?
On the subject of the Nomad... I don't want to spoil the team comps directly, but someone high on the leaderboard had an amazing team that was mostly (or entirely?) sentinels, with some interesting characters we hadn't expected to see Strike Talismans on, and they absolutely wrecked by coworker's team that was using a Nomad. He realized he probably should have brought in a different team for the enemy he was facing, but just goes to show you that even with all the amazing power the Nomad has, a good strategy with the right talismans can still walk all over him.
Regarding the Allied General, he's one of those guys that fits well in a very defensive team that's intended to lock down the enemy (or teams that use very specific combos, like the one slauki mentioned in a previous update thread). He's definitely not the most flashy guy, but I'd be worried about tuning him too much, since a lot of his power comes from draining the enemy's Power and Fury.
Yeah, the fixes we did specifically had to do with one category of fixes we knew we had a fix for. We're still investigating other compatibility issues.
Is the one known when AoF just triggers Extra Turns when he shouldn't? -> no endure on ...
Maybe you can replicate the team of Kamuz (high on leaderboard). Team went first and all of them got an Extra Turn even all 4 of my chars still standing. One was in the reds but definitely not dead. No Endure and such stuff on my team.
Yeah, there is a general issue that the game will sometimes think a character is dead when they aren't, and trigger things according to the mistaken assumption that a death has occurred. Endure preventing death is one of the cases where that happens, but there's other cases as well.
The only thing I would like to see change with my Alliance General is his attack go AoE!He would be the next char everyone complains about if that happens though.
One thing I've noticed with my Artillery Dogs Repeal passive is that it is deactivated when enemy goes first and works when I go first. Same for Hellhound. Regardless of who is on the enemy team. Easliy the most annoying bug at the moment!
Oh and give the bats a rest already... those fuckers seem tired lol
I guess I'm stuck waiting for BNW. I missed out on immunity talismans.
I'm not sure how long they'll be around, but I might be lucky to get one set of strike. Any set date for their departure from the store?