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  1. #81
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    Quote Originally Posted by Ringe666-7406 View Post
    Hey Sparton, for a long time I am bearing with a thought that maybe defensive draws should be rewarded with points (full, or at least half, you would be deciding anyway) to a defending team. Reason is simple: attacker didn't win and doesn't get points, also didn't lose so no points are lost, but defense did what it is supposed to do, it held the attack even though it didn't win. Keep up the good work \m/
    This is actually a brilliant idea and is supported by good a argument

  2. #82
    Quote Originally Posted by Ringe666-7406 View Post
    Hey Sparton, for a long time I am bearing with a thought that maybe defensive draws should be rewarded with points (full, or at least half, you would be deciding anyway) to a defending team. Reason is simple: attacker didn't win and doesn't get points, also didn't lose so no points are lost, but defense did what it is supposed to do, it held the attack even though it didn't win. Keep up the good work \m/
    Quote Originally Posted by Enti View Post
    This is actually a brilliant idea and is supported by good a argument
    Generally speaking, draws aren't a fun result to a battle (usually means a battle has dragged on, and either it's in a state where neither side could win or the attacker doesn't want to risk trying to slowly bring down the remaining defender(s). As such, I don't know if I want to encourage people to build defenses that reward you for encouraging an attacker to draw. You are right, though, that the main thing is building a defense to not lose, which normally means win, but even a draw is an improvement from a loss. But still, people don't need more encouragement to run characters like Gunner Corrupt Rescuer...

    I dunno, I'll think about it and pass it along to the team.

  3. #83
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    Quote Originally Posted by Sparton_LOTB View Post
    But still, people don't need more encouragement to run characters like Gunner Corrupt Rescuer...
    'Balance' them then. I'm seeing teams with two GCRs now, they are beatable but it's a bit of a slog. Perhaps the Titan shield is overkill, or perhaps the power skill needs higher cost.

  4. #84
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    Quote Originally Posted by Ringe666-7406 View Post
    Hey Sparton, for a long time I am bearing with a thought that maybe defensive draws should be rewarded with points (full, or at least half, you would be deciding anyway) to a defending team. Reason is simple: attacker didn't win and doesn't get points, also didn't lose so no points are lost, but defense did what it is supposed to do, it held the attack even though it didn't win. Keep up the good work \m/
    Quote Originally Posted by Enti View Post
    This is actually a brilliant idea and is supported by good a argument
    yep fully support the idea, really genius. i don't think anyone will change his defense based on that, because we all try to put in our best defenses out there. actually i would be pretty happy today if
    my defense would get a draw instead a loss, so we are almost equally motivated to setup a defense that can get a draw now...
    draws are really rare nowadays, so i don't think this would be that much of an issue tbh.

    Quote Originally Posted by Ian View Post
    'Balance' them then. I'm seeing teams with two GCRs now, they are beatable but it's a bit of a slog. Perhaps the Titan shield is overkill, or perhaps the power skill needs higher cost.
    and this is definetly true...most ridiculous toon ever if you ask me. but since many chars are extremly powerfull now, she is not that outstanding as she was weeks ago.
    Last edited by slauki; 05-10-2017 at 10:43 PM.

  5. #85
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    Quote Originally Posted by Ian View Post
    'Balance' them then. I'm seeing teams with two GCRs now, they are beatable but it's a bit of a slog. Perhaps the Titan shield is overkill, or perhaps the power skill needs higher cost.
    Easiest solution I see is to make her titan shield last for 2-3 rounds at the beginning of battle, rather than popping up again at the start of every round. She's ridiculously tanky in her current state.

  6. #86
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    Quote Originally Posted by Tritium View Post
    Easiest solution I see is to make her titan shield last for 2-3 rounds at the beginning of battle, rather than popping up again at the start of every round. She's ridiculously tanky in her current state.
    I don't think so. This char was extreme powerfull some time ago but thats no the case right now. I have no problems facing him and even the team with two GCR.
    We just need to be creative and use chars that sometimes we forget about. This new patch is a good exemple, a cool buff to Assassins, that will make this problem that you guys are talking about a lot easier.

    If the game is supposed to be easy wheres the fun? The fun for me lies in facing teams like this one with two GCR and force me to think twice in wich chars I will bring to battle not in a easy brain dead attack strategy of a mono team (becouse all of the defense teams are equally easy to defeat).
    Last edited by HomemLivre; 05-11-2017 at 03:43 AM.

  7. #87
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    Quote Originally Posted by HomemLivre View Post
    I don't think so. This char was extreme powerfull some time ago but thats no the case right now. I have no problems facing him and even the team with two GCR.
    We just need to be creative and use chars that sometimes we forget about. This new patch is a good exemple, a cool buff to Assassins, that will make this problem that you guys are talking about a lot easier.

    If the game is supposed to be easy wheres the fun? The fun for me lies in facing teams like this one with two GCR and force me to think twice in wich chars I will bring to battle not in a easy brain dead attack strategy of a mono team (becouse all of the defense teams are equally easy to defeat).
    Tweaking one toon isn't going to ruin the fun of the game. Compare GCR to every other toon in terms of damage capability, survivability, and overall usefulness and I guarantee she will come out ahead of nearly every other toon out there. She just has too many cool tricks for one toon to have. Titan shield every turn, ability to revive a toon for a miniscule cost, grants endure to the entire team for 2 turns, and has a decent AOE attack. Sorry to say, but that doesn't seem balanced to me.

    She'll still be incredibly powerful if she lost one of her current gimmicks or was changed to require a higher power cost for her arguably the most useful power skill in the game. People don't usually choose to use two of the same toons in one team, but when they do, odds are that the toon in question is either borderline OP, or just flat out OP. If somebody was lucky enough to pull 3 GCRs, I imagine a team of all of them and a GRE would be incredibly difficult to take down.

    What other toon is good enough to consider using a team of 3 clones? The SSD or the current version of the sentinel Harpy are the only ones I can think of right now. Even a team of 3 Nomads, the hardest hitters in the game, wouldn't be nearly as big of a problem.

  8. #88
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    Quote Originally Posted by Tritium View Post
    Tweaking one toon isn't going to ruin the fun of the game. Compare GCR to every other toon in terms of damage capability, survivability, and overall usefulness and I guarantee she will come out ahead of nearly every other toon out there. She just has too many cool tricks for one toon to have. Titan shield every turn, ability to revive a toon for a miniscule cost, grants endure to the entire team for 2 turns, and has a decent AOE attack. Sorry to say, but that doesn't seem balanced to me.

    She'll still be incredibly powerful if she lost one of her current gimmicks or was changed to require a higher power cost for her arguably the most useful power skill in the game. People don't usually choose to use two of the same toons in one team, but when they do, odds are that the toon in question is either borderline OP, or just flat out OP. If somebody was lucky enough to pull 3 GCRs, I imagine a team of all of them and a GRE would be incredibly difficult to take down.

    What other toon is good enough to consider using a team of 3 clones? The SSD or the current version of the sentinel Harpy are the only ones I can think of right now. Even a team of 3 Nomads, the hardest hitters in the game, wouldn't be nearly as big of a problem.
    Well, theres some strategies to destroy a team even with 3 GCR, use the forgotten AoP with heavy hitters (like an AGS), It's so simple that it makes me feel stupid to say it.

    Some points that I noticed facing him in the arena:
    - Damage is a joke, fully sharded hitting 1900 to 2500?
    - Easy counter
    - Cost of power skill seems fine since devs changed ress health - She ress only one random toon so looks fine for me 6 energy when a Pharaoh have the same cost, heals a good amount all the team and ress all the team.

    Anyways, after that I said imo she looks fine as she is.

  9. #89
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    Quote Originally Posted by HomemLivre View Post
    Well, theres some strategies to destroy a team even with 3 GCR, use the forgotten AoP with heavy hitters (like an AGS), It's so simple that it makes me feel stupid to say it.

    Some points that I noticed facing him in the arena:
    - Damage is a joke, fully sharded hitting 1900 to 2500?
    - Easy counter
    - Cost of power skill seems fine since devs changed ress health - She ress only one random toon so looks fine for me 6 energy when a Pharaoh have the same cost, heals a good amount all the team and ress all the team.

    Anyways, after that I said imo she looks fine as she is.
    just a small note, you can silence or block she with Harpy, Prisioner, DM, hell, even the purple sister Assassin CR (not worth until next patch, though).

    Not to mention Newborns and the blue sister.
    Hmmmm, maybe I will retry the Powerpuff Girls Team (with all three CR)

  10. #90
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    Quote Originally Posted by Zapathusara View Post
    Hmmmm, maybe I will retry the Powerpuff Girls Team (with all three CR)
    Hahahaha, that will be fun!

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